Player Matchup

Anhur
Anhur
Juaaqo
Anhur
Level 43
God Stats
0W - 2L
1,751 SR
Queue Stats
2W - 3L
1,816 Elo+
Party 2
Cthulhu
Cthulhu
Razeclou
Cthulhu
Level 109
God Stats
0W - 1L
1,609 SR
Queue Stats
7W - 10L
1,773 Elo+
Party 2
Nemesis
Nemesis
nicogamerz
Nemesis
Level 59
God Stats
0W - 1L
1,684 SR
Queue Stats
13W - 16L
1,531 Elo+
Solo
Team Averages
Level 70
1,681 SR
1,707 Elo+

VS

Team Averages
Level 142
1,866 SR
1,640 Elo+
Scylla
Scylla
Jheroan18
Scylla
Level 147
God Stats
11W - 2L
1,838 SR
Queue Stats
38W - 21L
1,598 Elo+
Solo
Kuzenbo
Kuzenbo
MayhemTrooper
Kuzenbo
Level 121
God Stats
23W - 10L
1,750 SR
Queue Stats
225W - 145L
1,661 Elo+
Party 1
Erlang Shen
Erlang Shen
Rena016
Erlang Shen
Level 159
God Stats
8W - 1L
2,008 SR
Queue Stats
226W - 146L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Juaaqo
Anhur
14
7 / 5 / 4
10,523
752
14,326
16,654
6,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Razeclou
Cthulhu
14
5 / 4 / 5
11,431
817
12,648
18,345
16,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
nicogamerz
Nemesis
12
2 / 7 / 7
9,770
698
9,483
13,630
7,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jheroan18
Scylla
14
2 / 6 / 11
10,316
737
13,864
10,624
3,182
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
13
3 / 4 / 9
10,536
753
10,345
13,338
12,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
Rena016
Erlang Shen
16
11 / 4 / 4
12,042
860
13,007
17,608
9,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
14
Kills
16
16
Deaths
14
16
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Scylla
Jheroan18
Scylla
2
6
11
1.25
L
Anhur
Juaaqo
Anhur
7
5
4
1.8
W
Kuzenbo
3
4
9
1.88
L
Cthulhu
Razeclou
Cthulhu
5
4
5
1.88
W
Erlang Shen
Rena016
Erlang Shen
11
4
4
3.25
L
Nemesis
nicogamerz
Nemesis
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,457
Damage
37,216
48,629
Taken
41,570
31,036
Mitigated
25,812
13,156
Healing
8,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Jheroan18
Scylla
13,864
2,047
159
1,830
10,624
3,182
141
4,243
6,381
52,244
0
L
Anhur
Juaaqo
Anhur
14,326
8,004
0
6,819
16,654
6,899
745
7,764
8,890
0
49,627
W
Kuzenbo
10,345
2,888
0
935
13,338
12,870
14
3,992
9,346
19,996
0
L
Cthulhu
Razeclou
Cthulhu
12,648
1,179
407
4,630
18,345
16,582
0
9,028
9,317
38,310
0
W
Erlang Shen
Rena016
Erlang Shen
13,007
7,465
0
5,134
17,608
9,760
422
4,613
12,995
261
49,370
L
Nemesis
nicogamerz
Nemesis
9,483
3,917
0
1,300
13,630
7,555
0
7,810
5,820
0
38,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,724
Gold Earned
32,894
187
Minions Killed
171
0
Camps Cleared
0
722,686
Distance Traveled
824,803
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,316
737
90
6
0
251,248
3
L
Anhur
10,523
752
92
7
0
216,528
1
W
Kuzenbo
10,536
753
16
1
0
307,992
5
L
Cthulhu
11,431
817
45
3
0
257,144
2
W
Erlang Shen
12,042
860
65
5
0
265,563
2
L
Nemesis
9,770
698
50
4
0
249,014
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role