Player Matchup

Yemoja
Yemoja
MIAAAUUUU
Yemoja
Level 29
God Stats
0W - 1L
1,820 SR
Queue Stats
71W - 31L
1,737 Elo+
Party 1
Tiamat
Tiamat
RooNe737
Tiamat
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 8L
1,712 Elo+
Solo
Ravana
Ravana
WoonyBunny
Ravana
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 14L
1,682 Elo+
Party 1
Bakasura
Bakasura
riccu
Bakasura
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,500 Elo+
Party 3
Artio
Artio
thehanecxpro
Artio
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Team Averages
Level 44
1,564 SR
1,626 Elo+

VS

Team Averages
Level 41
1,527 SR
1,429 Elo+
Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
DEMONMANZAC
Hachiman
Level 26
God Stats
1W - 0L
1,861 SR
Queue Stats
10W - 9L
1,522 Elo+
Solo
Athena
Athena
NIKIAC008
Athena
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,224 Elo+
Party 2
Baron Samedi
Baron Samedi
overall-boar3
Baron Samedi
Level 18
God Stats
1W - 0L
1,471 SR
Queue Stats
9W - 15L
1,370 Elo+
Party 2
Mercury
Mercury
xikd
Mercury
Level 20
God Stats
8W - 11L
1,301 SR
Queue Stats
764W - 796L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MIAAAUUUU
Yemoja
19
2 / 3 / 13
10,903
727
8,772
14,570
17,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
RooNe737
Tiamat
17
2 / 7 / 14
10,370
691
13,983
17,223
14,531
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ravana
WoonyBunny
Ravana
19
10 / 7 / 8
12,120
808
17,059
16,340
11,831
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
riccu
Bakasura
16
5 / 10 / 10
10,344
690
15,912
19,474
12,575
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 7 / 8
9,486
632
7,025
20,528
14,339
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
5 / 6 / 18
10,792
719
11,812
16,399
7,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
DEMONMANZAC
Hachiman
20
9 / 4 / 17
12,101
807
21,903
13,634
5,258
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
NIKIAC008
Athena
18
3 / 2 / 28
11,895
793
8,979
21,253
28,089
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Baron Samedi
overall-boar3
Baron Samedi
19
7 / 3 / 24
11,503
767
18,192
13,795
11,532
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
xikd
Mercury
20
10 / 5 / 17
12,341
823
14,415
14,431
6,345
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
138
20
Kills
34
34
Deaths
20
53
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
6
18
2.33
W
Hachiman
DEMONMANZAC
Hachiman
9
4
17
4.38
L
Yemoja
MIAAAUUUU
Yemoja
2
3
13
2.83
W
Athena
NIKIAC008
Athena
3
2
28
8.5
L
Tiamat
RooNe737
Tiamat
2
7
14
1.29
L
Ravana
WoonyBunny
Ravana
10
7
8
2
W
Baron Samedi
overall-boar3
Baron Samedi
7
3
24
6.33
L
Bakasura
riccu
Bakasura
5
10
10
1
L
1
7
8
0.71
W
Mercury
xikd
Mercury
10
5
17
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,751
Damage
75,301
88,135
Taken
79,512
70,740
Mitigated
58,752
29,370
Healing
37,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
11,812
4,301
332
4,741
16,399
7,528
1,298
7,238
8,212
0
20,709
W
Hachiman
DEMONMANZAC
Hachiman
21,903
9,687
2,414
4,531
13,634
5,258
2,351
3,736
9,744
0
54,149
L
Yemoja
MIAAAUUUU
Yemoja
8,772
2,027
10,186
5,593
14,570
17,464
270
5,491
9,079
25,977
0
W
Athena
NIKIAC008
Athena
8,979
1,513
2,106
7,110
21,253
28,089
277
8,376
12,503
14,916
0
L
Tiamat
RooNe737
Tiamat
13,983
1,806
1,655
3,196
17,223
14,531
450
5,127
12,096
25,907
0
L
Ravana
WoonyBunny
Ravana
17,059
5,478
735
1,956
16,340
11,831
45
4,975
11,365
0
29,923
W
Baron Samedi
overall-boar3
Baron Samedi
18,192
2,029
8,081
6,019
13,795
11,532
525
5,633
7,318
31,512
0
L
Bakasura
riccu
Bakasura
15,912
8,934
862
1,996
19,474
12,575
695
5,050
14,424
0
23,377
L
7,025
660
447
2,744
20,528
14,339
215
6,528
14,000
15,156
0
W
Mercury
xikd
Mercury
14,415
8,029
153
1,991
14,431
6,345
200
4,797
8,860
0
26,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,223
Gold Earned
58,632
116
Minions Killed
160
0
Camps Cleared
0
1,169,624
Distance Traveled
1,345,178
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,792
719
17
1
0
268,473
0
W
Hachiman
12,101
807
74
5
0
227,245
0
L
Yemoja
10,903
727
24
2
0
257,259
0
W
Athena
11,895
793
12
1
0
283,918
0
L
Tiamat
10,370
691
15
1
0
244,235
0
L
Ravana
12,120
808
36
2
0
217,333
0
W
Baron Samedi
11,503
767
29
2
0
244,994
0
L
Bakasura
10,344
690
25
2
0
228,084
4
L
Artio
9,486
632
16
1
0
222,713
0
W
Mercury
12,341
823
28
2
0
320,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role