Player Matchup

Sol
Sol
Angelfire635
Sol
Level 125
God Stats
6W - 2L
1,649 SR
Queue Stats
56W - 47L
1,600 Elo+
Party 1
Izanami
Izanami
Kiriyak
Izanami
Level 60
God Stats
5W - 2L
1,668 SR
Queue Stats
37W - 22L
1,647 Elo+
Party 1
Nike
Nike
MBADDS5
Nike
Level 123
God Stats
2W - 0L
1,528 SR
Queue Stats
33W - 21L
1,642 Elo+
Party 1
Sobek
Sobek
Waffleman24680
Sobek
Level 152
God Stats
1W - 0L
1,562 SR
Queue Stats
37W - 22L
1,655 Elo+
Party 1
Team Averages
Level 115
1,602 SR
1,636 Elo+

VS

Team Averages
Level 86
1,613 SR
1,585 Elo+
Artemis
Artemis
Chief-slapa-thot
Artemis
Level 157
God Stats
0W - 3L
1,412 SR
Queue Stats
48W - 67L
1,429 Elo+
Solo
Tsukuyomi
Tsukuyomi
GrimAngelKuro
Tsukuyomi
Level 59
God Stats
0W - 1L
1,705 SR
Queue Stats
28W - 23L
1,626 Elo+
Party 2
Tiamat
Tiamat
Misruk
Tiamat
Level 85
God Stats
1W - 4L
1,728 SR
Queue Stats
18W - 15L
1,677 Elo+
Party 2
Cthulhu
Cthulhu
Silcus
Cthulhu
Level 42
God Stats
11W - 11L
1,605 SR
Queue Stats
11W - 11L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 2
9,221
922
5,213
6,737
2,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Kiriyak
Izanami
14
4 / 0 / 5
9,047
905
7,772
5,634
2,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nike
MBADDS5
Nike
14
3 / 0 / 6
8,896
890
5,861
7,723
4,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 1 / 8
8,855
886
3,411
8,548
8,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,717
672
2,293
5,081
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
GrimAngelKuro
Tsukuyomi
12
0 / 4 / 0
6,815
682
2,103
7,082
2,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Misruk
Tiamat
12
1 / 3 / 0
7,266
727
7,287
6,923
5,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Silcus
Cthulhu
11
0 / 2 / 0
6,971
697
5,145
7,619
6,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
1
12
Kills
1
1
Deaths
12
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
0
3
0
0
L
Tsukuyomi
GrimAngelKuro
Tsukuyomi
0
4
0
0
W
Izanami
Kiriyak
Izanami
4
0
5
6.5
W
Nike
MBADDS5
Nike
3
0
6
6
L
Tiamat
Misruk
Tiamat
1
3
0
0.33
L
Cthulhu
Silcus
Cthulhu
0
2
0
0
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,257
Damage
16,828
28,642
Taken
26,705
17,118
Mitigated
17,328
10,273
Healing
5,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,213
1,798
0
3,605
6,737
2,241
3,310
2,172
4,421
29,581
0
L
2,293
898
0
877
5,081
1,822
0
1,512
3,569
0
20,204
L
Tsukuyomi
GrimAngelKuro
Tsukuyomi
2,103
252
0
971
7,082
2,743
0
2,766
4,316
0
20,445
W
Izanami
Kiriyak
Izanami
7,772
4,855
0
1,748
5,634
2,032
2,648
1,941
3,643
0
42,999
W
Nike
MBADDS5
Nike
5,861
736
0
1,190
7,723
4,602
866
4,521
3,016
0
18,771
L
Tiamat
Misruk
Tiamat
7,287
1,530
0
2,130
6,923
5,811
147
3,054
3,869
25,244
0
L
Cthulhu
Silcus
Cthulhu
5,145
124
312
1,555
7,619
6,952
0
1,768
5,851
17,085
0
W
3,411
350
0
3,730
8,548
8,243
260
3,565
4,737
15,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,019
Gold Earned
27,769
240
Minions Killed
160
11
Camps Cleared
8
782,660
Distance Traveled
694,554
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,221
922
59
6
3
180,558
2
L
Artemis
6,717
672
42
4
4
161,311
0
L
Tsukuyomi
6,815
682
33
3
1
191,364
1
W
Izanami
9,047
905
101
10
5
190,207
2
W
Nike
8,896
890
44
4
2
200,584
0
L
Tiamat
7,266
727
62
6
3
181,894
2
L
Cthulhu
6,971
697
23
2
0
159,985
2
W
Sobek
8,855
886
36
4
1
211,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role