Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
I-CEROS-I
Fenrir
Level 144
God Stats
1W - 2L
1,225 SR
Queue Stats
74W - 58L
1,602 Elo+
Party 1
Hades
Hades
Ohsnapitsbalderr
Hades
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,695 Elo+
Party 1
Sobek
Sobek
VersaceTamale
Sobek
Level 86
God Stats
14W - 6L
1,777 SR
Queue Stats
60W - 42L
1,645 Elo+
Party 1
Da Ji
Da Ji
lucentex
Da Ji
Level 21
God Stats
6W - 1L
1,768 SR
Queue Stats
53W - 30L
1,727 Elo+
Party 1
Team Averages
Level 89
1,554 SR
1,634 Elo+

VS

Team Averages
Level 74
1,554 SR
1,576 Elo+
Ymir
Ymir
Grandhollow123
Ymir
Level 17
God Stats
6W - 4L
1,663 SR
Queue Stats
25W - 15L
1,678 Elo+
Party 2
Tyr
Tyr
Harrisonk1
Tyr
Level 156
God Stats
16W - 15L
1,479 SR
Queue Stats
205W - 210L
1,656 Elo+
Party 2
Artemis
Artemis
OakDragoon15160
Artemis
Level 29
God Stats
14W - 17L
1,635 SR
Queue Stats
329W - 353L
1,468 Elo+
Party 3
Fenrir
Fenrir
TripleAxes33
Fenrir
Level 37
God Stats
28W - 31L
1,433 SR
Queue Stats
463W - 444L
1,473 Elo+
Party 3
Janus
Janus
WeinkSquadAlpha
Janus
Level 129
God Stats
8W - 7L
1,561 SR
Queue Stats
117W - 94L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
6 / 1 / 4
7,739
595
7,928
8,052
3,251
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
I-CEROS-I
Fenrir
14
1 / 3 / 2
7,743
596
6,559
8,848
5,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 1 / 4
7,041
542
3,714
5,639
2,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 0 / 9
6,882
529
3,816
8,170
5,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
lucentex
Da Ji
13
7 / 1 / 2
7,946
611
8,286
8,397
2,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,196
400
1,050
6,622
2,820
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 3 / 0
7,991
615
6,159
13,011
8,578
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 4 / 0
5,254
404
3,258
6,964
1,704
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
10
2 / 5 / 1
6,414
493
5,483
11,422
4,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 3 / 1
6,298
484
2,686
5,785
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
19
Kills
5
6
Deaths
19
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
6
1
4
8
L
0
4
0
0
L
3
3
0
1
W
Fenrir
I-CEROS-I
Fenrir
1
3
2
0.67
L
0
4
0
0
W
3
1
4
5
L
Fenrir
2
5
1
0.5
W
2
0
9
6.5
L
0
3
1
0.17
W
Da Ji
lucentex
Da Ji
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,303
Damage
18,636
39,106
Taken
43,804
19,532
Mitigated
18,858
17,120
Healing
11,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
7,928
3,733
0
4,744
8,052
3,251
166
885
7,105
0
53,060
L
1,050
408
0
179
6,622
2,820
224
1,784
4,794
16,411
0
L
6,159
1,206
0
5,931
13,011
8,578
40
666
12,345
0
46,181
W
Fenrir
I-CEROS-I
Fenrir
6,559
1,753
0
2,628
8,848
5,814
1,190
0
8,848
0
42,923
L
3,258
1,079
0
1,957
6,964
1,704
525
1,142
5,778
0
16,591
W
3,714
207
28
2,485
5,639
2,344
577
671
4,892
30,321
0
L
Fenrir
5,483
556
123
2,468
11,422
4,032
0
2,004
9,206
0
31,172
W
3,816
341
0
3,889
8,170
5,147
114
1,454
6,650
19,485
0
L
2,686
152
0
1,308
5,785
1,724
378
1,548
4,151
31,511
0
W
Da Ji
lucentex
Da Ji
8,286
2,791
0
3,346
8,397
2,976
93
446
7,875
0
35,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,351
Gold Earned
31,153
343
Minions Killed
286
0
Camps Cleared
0
1,248,402
Distance Traveled
1,323,581
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,739
595
91
7
0
224,696
3
L
Ymir
5,196
400
29
2
0
217,051
0
L
Tyr
7,991
615
104
8
0
263,430
4
W
Fenrir
7,743
596
97
7
0
248,144
4
L
Artemis
5,254
404
39
3
0
297,908
0
W
Hades
7,041
542
64
5
0
236,932
1
L
Fenrir
6,414
493
48
4
0
259,436
1
W
Sobek
6,882
529
27
2
0
262,122
5
L
Janus
6,298
484
66
5
0
285,756
10
W
Da Ji
7,946
611
64
5
0
276,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role