Player Matchup

Da Ji
Da Ji
BigSloMomma
Da Ji
Level 44
God Stats
3W - 1L
1,745 SR
Queue Stats
34W - 38L
1,431 Elo+
Party 3
Scylla
Scylla
TheKingYody
Scylla
Level 142
God Stats
4W - 5L
1,406 SR
Queue Stats
368W - 359L
1,475 Elo+
Party 3
Chaac
Chaac
TheRealKingBBB
Chaac
Level 28
God Stats
7W - 4L
1,251 SR
Queue Stats
137W - 146L
1,398 Elo+
Party 1
Chernobog
Chernobog
XIV_Official
Chernobog
Level 59
God Stats
8W - 8L
1,380 SR
Queue Stats
527W - 560L
1,343 Elo+
Party 1
King Arthur
King Arthur
x6xAstroZombieX
King Arthur
Level 30
God Stats
24W - 20L
1,481 SR
Queue Stats
456W - 493L
1,383 Elo+
Party 1
Team Averages
Level 61
1,452 SR
1,406 Elo+

VS

Team Averages
Level 54
1,567 SR
1,442 Elo+
Cernunnos
Cernunnos
Dr Bulthuis
Cernunnos
Level 24
God Stats
17W - 13L
1,576 SR
Queue Stats
100W - 97L
1,421 Elo+
Party 2
Sobek
Sobek
El Dos Ocho
Sobek
Level 68
God Stats
1W - 5L
1,272 SR
Queue Stats
82W - 89L
1,450 Elo+
Party 2
Arachne
Arachne
I Slay U Dont
Arachne
Level 79
God Stats
35W - 27L
1,606 SR
Queue Stats
91W - 98L
1,433 Elo+
Party 2
Bellona
Bellona
ZayyboDaGreat
Bellona
Level 69
God Stats
27W - 14L
1,593 SR
Queue Stats
668W - 596L
1,458 Elo+
Party 4
Sol
Sol
captnbootyman
Sol
Level 28
God Stats
9W - 5L
1,786 SR
Queue Stats
53W - 53L
1,448 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 2
5,600
467
1,393
4,785
1,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
10
3 / 4 / 0
6,514
543
5,461
6,869
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
5 / 0 / 2
7,158
597
6,110
9,300
6,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chernobog
XIV_Official
Chernobog
13
3 / 1 / 2
7,111
593
6,525
7,149
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
x6xAstroZombieX
King Arthur
13
0 / 0 / 2
7,057
588
5,747
9,365
4,431
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dr Bulthuis
Cernunnos
10
1 / 4 / 0
5,656
471
4,399
7,344
1,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 4 / 2
6,083
507
2,980
9,114
4,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
12
5 / 1 / 1
7,133
594
7,862
12,173
4,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
12
0 / 2 / 0
6,924
577
5,560
8,848
6,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

2
0 / 2 / 0
4,063
339
512
1,129
329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
13
Kills
7
7
Deaths
13
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
L
Cernunnos
Dr Bulthuis
Cernunnos
1
4
0
0.25
L
1
4
2
0.5
L
Arachne
5
1
1
5.5
W
Scylla
3
4
0
0.75
W
5
0
2
6
W
Chernobog
XIV_Official
Chernobog
3
1
2
4
L
Bellona
0
2
0
0
L
0
2
0
0
W
King Arthur
x6xAstroZombieX
King Arthur
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,236
Damage
21,313
37,468
Taken
38,608
17,333
Mitigated
17,970
14,143
Healing
11,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,393
319
0
1,285
4,785
1,959
0
75
4,710
0
15,886
L
Cernunnos
Dr Bulthuis
Cernunnos
4,399
2,252
0
1,061
7,344
1,927
0
0
7,344
0
31,612
L
2,980
116
0
2,603
9,114
4,890
66
1,731
7,305
16,054
0
L
Arachne
7,862
4,905
0
4,270
12,173
4,370
53
2,995
8,994
0
46,338
W
Scylla
5,461
810
0
1,850
6,869
2,085
1,058
1,411
5,458
31,863
0
W
6,110
464
0
4,593
9,300
6,319
351
1,551
7,749
2,397
19,368
W
Chernobog
XIV_Official
Chernobog
6,525
3,184
0
3,504
7,149
2,539
1,316
374
6,775
0
47,480
L
Bellona
5,560
3,010
0
3,099
8,848
6,454
0
432
8,376
0
44,874
L
512
254
0
39
1,129
329
0
885
154
3,226
415
W
King Arthur
x6xAstroZombieX
King Arthur
5,747
923
0
2,911
9,365
4,431
0
0
9,365
0
46,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,440
Gold Earned
29,859
347
Minions Killed
274
0
Camps Cleared
0
1,069,279
Distance Traveled
967,811
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,600
467
30
3
0
169,035
0
L
Cernunnos
5,656
471
52
4
0
204,219
0
L
Sobek
6,083
507
28
2
0
233,479
0
L
Arachne
7,133
594
70
6
0
272,465
0
W
Scylla
6,514
543
60
5
0
201,702
3
W
Chaac
7,158
597
55
5
0
246,441
2
W
Chernobog
7,111
593
93
8
0
208,935
1
L
Bellona
6,924
577
117
10
0
226,243
2
L
Sol
4,063
339
7
1
0
31,405
0
W
King Arthur
7,057
588
109
9
0
243,166
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role