Player Matchup

Jormungandr
Jormungandr
Finger King2408
Jormungandr
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,505 Elo+
Party 2
Cthulhu
Cthulhu
SourceBubby
Cthulhu
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 32L
1,556 Elo+
Party 2
Ganesha
Ganesha
SourceGrimm
Ganesha
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,528 Elo+
Party 2
Team Averages
Level 97
1,500 SR
1,530 Elo+

VS

Team Averages
Level 120
1,478 SR
1,637 Elo+
Ullr
Ullr
CaptainVendrick
Ullr
Level 149
God Stats
0W - 1L
1,295 SR
Queue Stats
1W - 6L
1,729 Elo+
Party 1
Xing Tian
Xing Tian
Lazy_Eight
Xing Tian
Level 146
God Stats
0W - 1L
1,502 SR
Queue Stats
3W - 10L
1,729 Elo+
Party 1
Sol
Sol
OuLonG
Sol
Level 64
God Stats
6W - 4L
1,637 SR
Queue Stats
19W - 23L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Finger King2408
Jormungandr
14
5 / 6 / 3
11,475
638
13,830
17,163
8,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
SourceBubby
Cthulhu
15
6 / 3 / 5
11,921
662
21,662
20,193
16,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
SourceGrimm
Ganesha
14
0 / 4 / 11
11,922
662
8,749
18,974
20,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 5
12,906
717
12,818
20,004
11,814
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Lazy_Eight
Xing Tian
13
2 / 3 / 10
11,036
613
9,467
19,886
21,781
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
OuLonG
Sol
15
3 / 5 / 9
11,760
653
14,689
17,442
5,986
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
37
11
Kills
13
13
Deaths
11
19
Assists
24
Player
Kills
Deaths
Assists
KDA
L
8
3
5
3.5
W
Jormungandr
Finger King2408
Jormungandr
5
6
3
1.08
L
Xing Tian
Lazy_Eight
Xing Tian
2
3
10
2.33
L
Sol
OuLonG
Sol
3
5
9
1.5
W
Cthulhu
SourceBubby
Cthulhu
6
3
5
2.83
W
Ganesha
SourceGrimm
Ganesha
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,241
Damage
36,974
56,330
Taken
57,332
45,037
Mitigated
39,581
8,092
Healing
10,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,818
5,934
0
1,376
20,004
11,814
852
13,408
5,890
0
56,157
W
Jormungandr
Finger King2408
Jormungandr
13,830
2,526
346
1,248
17,163
8,077
746
7,487
9,676
37,689
0
L
Xing Tian
Lazy_Eight
Xing Tian
9,467
680
967
1,279
19,886
21,781
0
14,459
4,379
21,245
0
L
Sol
OuLonG
Sol
14,689
6,426
123
7,230
17,442
5,986
489
13,996
2,678
72,809
0
W
Cthulhu
SourceBubby
Cthulhu
21,662
1,066
612
4,520
20,193
16,785
579
8,753
11,440
60,237
0
W
Ganesha
SourceGrimm
Ganesha
8,749
869
0
1,366
18,974
20,175
165
8,051
10,923
38,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,318
Gold Earned
35,702
164
Minions Killed
180
0
Camps Cleared
0
963,122
Distance Traveled
942,631
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
12,906
717
67
4
0
312,502
0
W
Jormungandr
11,475
638
56
3
0
298,182
0
L
Xing Tian
11,036
613
20
1
0
340,417
4
L
Sol
11,760
653
93
5
0
289,712
0
W
Cthulhu
11,921
662
97
5
0
352,517
1
W
Ganesha
11,922
662
11
1
0
312,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role