Player Matchup

Pele
Pele
Diegui10dies
Pele
Level 100
God Stats
8W - 10L
1,403 SR
Queue Stats
52W - 62L
1,375 Elo+
Party 2
Izanami
Izanami
Gonzalosil26
Izanami
Level 28
God Stats
25W - 19L
1,550 SR
Queue Stats
65W - 73L
1,410 Elo+
Party 2
Set
Set
WetNoodle1458
Set
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 20L
1,233 Elo+
Solo
Anubis
Anubis
cuby_yt
Anubis
Level 25
God Stats
22W - 21L
1,458 SR
Queue Stats
39W - 42L
1,418 Elo+
Party 2
Ymir
Ymir
hulkbaster
Ymir
Level 15
God Stats
14W - 16L
1,525 SR
Queue Stats
29W - 26L
1,450 Elo+
Party 2
Team Averages
Level 39
1,487 SR
1,377 Elo+

VS

Team Averages
Level 36
1,445 SR
1,378 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Creamypotatoo
Neith
Level 21
God Stats
3W - 10L
1,397 SR
Queue Stats
74W - 86L
1,213 Elo+
Party 1
Cthulhu
Cthulhu
MalMatrix607
Cthulhu
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 3L
1,621 Elo+
Party 1
Ares
Ares
SNS-Superman
Ares
Level 29
God Stats
10W - 19L
1,288 SR
Queue Stats
208W - 234L
1,303 Elo+
Party 1
Kali
Kali
TheyCallMeBriar
Kali
Level 13
God Stats
3W - 3L
1,542 SR
Queue Stats
3W - 8L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 11
8,820
588
8,016
7,729
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Gonzalosil26
Izanami
14
8 / 0 / 6
8,987
599
8,028
6,719
2,279
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

15
5 / 0 / 3
9,265
618
4,196
6,647
3,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
cuby_yt
Anubis
14
9 / 0 / 3
8,966
598
8,320
6,014
3,475
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
4 / 2 / 9
7,525
502
2,443
6,295
2,702
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
1 / 1 / 0
7,783
519
3,738
7,603
2,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 7 / 3
5,664
378
3,424
8,184
1,758
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
MalMatrix607
Cthulhu
10
1 / 7 / 1
6,567
438
5,138
10,262
4,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
0 / 8 / 2
5,712
381
3,006
9,488
2,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 8 / 0
5,835
389
2,041
8,846
2,371
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
8
28
Kills
2
3
Deaths
31
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
0
1
L
0
7
3
0.21
W
2
1
11
7.5
W
Izanami
Gonzalosil26
Izanami
8
0
6
11
L
Cthulhu
MalMatrix607
Cthulhu
1
7
1
0.21
L
0
8
2
0.13
L
0
8
0
0
W
5
0
3
6.5
W
Anubis
cuby_yt
Anubis
9
0
3
10.5
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,003
Damage
17,347
33,404
Taken
44,383
14,662
Mitigated
13,413
12,096
Healing
6,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,738
697
0
2,565
7,603
2,270
0
658
6,945
0
51,966
L
3,424
1,856
393
1,210
8,184
1,758
0
2,806
5,378
0
19,818
W
8,016
1,208
0
3,244
7,729
3,027
576
1,684
6,045
0
61,355
W
Izanami
Gonzalosil26
Izanami
8,028
6,414
0
1,283
6,719
2,279
2,267
1,162
5,557
0
62,190
L
Cthulhu
MalMatrix607
Cthulhu
5,138
36
418
396
10,262
4,036
738
1,731
8,531
30,312
0
L
3,006
236
0
267
9,488
2,978
0
4,511
4,977
15,228
0
L
2,041
422
183
800
8,846
2,371
0
1,057
7,789
0
16,717
W
4,196
984
0
2,952
6,647
3,179
895
2,153
4,494
0
41,993
W
Anubis
cuby_yt
Anubis
8,320
231
0
2,857
6,014
3,475
442
2,027
3,987
48,922
0
W
2,443
651
0
1,760
6,295
2,702
443
1,118
5,177
14,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,563
Gold Earned
31,561
416
Minions Killed
274
0
Camps Cleared
0
1,515,500
Distance Traveled
1,457,143
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,783
519
109
7
0
355,235
1
L
Neith
5,664
378
38
3
0
255,910
0
W
Pele
8,820
588
107
7
0
347,543
0
W
Izanami
8,987
599
105
7
0
281,713
0
L
Cthulhu
6,567
438
57
4
0
289,397
5
L
Ares
5,712
381
37
2
0
272,985
0
L
Kali
5,835
389
33
2
0
283,616
0
W
Set
9,265
618
96
6
0
293,715
2
W
Anubis
8,966
598
86
6
0
309,084
2
W
Ymir
7,525
502
22
1
0
283,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role