Player Matchup

Eset
Eset
Horridzzz
Eset
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 20L
1,583 Elo+
Solo
Cupid
Cupid
TrapAlotopp
Cupid
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 58L
1,708 Elo+
Solo
Athena
Athena
ZJL CaptainWar
Athena
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,645 Elo+
Solo
Geb
Geb
dram911
Geb
Level 28
God Stats
2W - 4L
1,426 SR
Queue Stats
71W - 65L
1,628 Elo+
Solo
Tiamat
Tiamat
hyperconverged24
Tiamat
Level 25
God Stats
4W - 3L
1,490 SR
Queue Stats
71W - 71L
1,704 Elo+
Solo
Team Averages
Level 21
1,483 SR
1,654 Elo+

VS

Team Averages
Level 14
1,625 SR
1,643 Elo+
Athena
Athena
BigBillyHere
Athena
Level 18
God Stats
4W - 2L
1,803 SR
Queue Stats
48W - 28L
1,730 Elo+
Party 1
Serqet
Serqet
BongoPalazzo
Serqet
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,477 Elo+
Solo
Neith
Neith
IISABEII
Neith
Level 18
God Stats
6W - 4L
1,774 SR
Queue Stats
88W - 59L
1,689 Elo+
Party 1
Ra
Ra
Ooberdoober6999
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,718 Elo+
Solo
Anhur
Anhur
PaulDaConvict
Anhur
Level 17
God Stats
42W - 50L
1,549 SR
Queue Stats
850W - 795L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
9
1 / 5 / 3
5,889
589
1,351
5,918
2,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 0 / 1
5,699
570
4,983
6,512
1,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 1 / 2
6,406
641
3,452
7,314
4,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Geb
9
1 / 2 / 4
5,484
548
3,809
6,122
2,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 0 / 0
6,420
642
3,213
2,417
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
7
1 / 2 / 1
4,603
460
2,880
6,160
2,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
4
0 / 4 / 0
3,912
391
29
4,116
1,113
Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
IISABEII
Neith
9
1 / 1 / 0
5,221
522
1,409
4,583
1,384
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

11
5 / 3 / 0
6,648
665
6,702
5,147
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 3 / 0
4,932
493
3,599
6,935
1,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
11
Kills
8
8
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Athena
1
2
1
0.75
L
Serqet
0
4
0
0
W
Eset
1
5
3
0.5
L
Neith
IISABEII
Neith
1
1
0
1
L
5
3
0
1.67
L
1
3
0
0.33
W
4
0
1
4.5
W
4
1
2
5
W
Geb
1
2
4
1.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,808
Damage
14,619
28,283
Taken
26,941
12,098
Mitigated
8,187
9,636
Healing
6,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
2,880
1,189
0
1,423
6,160
2,127
0
2,238
3,922
8,396
0
L
Serqet
29
0
0
0
4,116
1,113
0
466
3,642
0
11,201
W
Eset
1,351
331
133
712
5,918
2,090
727
3,604
2,072
23,958
0
L
Neith
IISABEII
Neith
1,409
167
0
1,011
4,583
1,384
0
2,905
1,320
0
26,062
L
6,702
485
0
1,681
5,147
1,905
0
3,781
1,366
40,537
0
L
3,599
1,917
0
2,463
6,935
1,658
0
2,069
4,866
0
27,340
W
4,983
3,416
273
3,856
6,512
1,452
105
854
5,658
0
29,764
W
3,452
955
0
2,946
7,314
4,125
28
1,727
5,481
31,857
0
W
Geb
3,809
1,093
0
648
6,122
2,314
0
3,015
3,073
14,802
0
W
3,213
160
0
1,068
2,417
2,117
0
0
2,417
33,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,898
Gold Earned
25,316
296
Minions Killed
222
0
Camps Cleared
0
941,628
Distance Traveled
780,220
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,603
460
13
1
0
132,902
4
L
Serqet
3,912
391
20
2
0
135,813
1
W
Eset
5,889
589
56
6
0
181,507
2
L
Neith
5,221
522
63
6
0
130,169
1
L
Ra
6,648
665
80
8
0
211,842
2
L
Anhur
4,932
493
46
5
0
169,494
1
W
Cupid
5,699
570
57
6
0
166,530
0
W
Athena
6,406
641
68
7
0
222,202
0
W
Geb
5,484
548
20
2
0
212,171
2
W
Tiamat
6,420
642
95
10
0
159,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role