Player Matchup

Heimdallr
Heimdallr
Silver II
Cyber__1
Heimdallr
Silver II
Level 108
God Stats
5W - 5L
1,708 SR
Queue Stats
103W - 112L
1,234 MMR
Solo
Da Ji
Da Ji
Bronze III
Rekkusa
Da Ji
Bronze III
Level 36
God Stats
0W - 1L
1,473 SR
Queue Stats
0W - 4L
1,354 MMR
Party 3
Discordia
Discordia
Bronze III
WePlasterFew
Discordia
Bronze III
Level 33
God Stats
0W - 2L
1,475 SR
Queue Stats
0W - 3L
1,400 MMR
Party 3
Chaac
Chaac
Silver I
XxJoSeTe-BaQu745
Chaac
Silver I
Level 109
God Stats
1W - 3L
1,376 SR
Queue Stats
251W - 261L
1,213 MMR
Party 1
Khepri
Khepri
Gold IV
gusneibol
Khepri
Gold IV
Level 100
God Stats
31W - 20L
1,596 SR
Queue Stats
220W - 224L
1,433 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 77
1,526 SR
1,327 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,568 SR
1,369 MMR
Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Gold IV
HARVEY SKULL
Skadi
Gold IV
Level 107
God Stats
23W - 26L
1,618 SR
Queue Stats
419W - 398L
1,406 MMR
Solo
Nu Wa
Nu Wa
Gold IV
STALK93
Nu Wa
Gold IV
Level 127
God Stats
24W - 15L
1,536 SR
Queue Stats
161W - 166L
1,401 MMR
Solo
Thor
Thor
Gold IV
antonmlh92
Thor
Gold IV
Level 73
God Stats
4W - 2L
1,509 SR
Queue Stats
153W - 153L
1,400 MMR
Solo
Chang'e
Chang'e
Gold V
morgansito23
Chang'e
Gold V
Level 112
God Stats
7W - 6L
1,680 SR
Queue Stats
442W - 440L
1,140 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cyber__1
Heimdallr
12
2 / 3 / 1
6,987
466
5,483
9,223
2,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Rekkusa
Da Ji
11
0 / 3 / 2
6,404
427
3,137
9,032
3,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
WePlasterFew
Discordia
14
4 / 3 / 1
8,341
556
5,729
6,308
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 6 / 4
6,704
447
5,516
14,239
10,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
gusneibol
Khepri
10
0 / 3 / 4
6,524
435
3,333
11,855
5,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
SetCu ChulainnScyllaDanzaburouApollo

VS

Bans
Ao KuangCupidTyrArachneKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 1 / 9
7,254
484
3,835
11,496
6,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
5 / 2 / 1
8,731
582
6,801
8,397
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
STALK93
Nu Wa
13
4 / 0 / 4
8,262
551
8,567
5,557
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 2 / 2
8,097
540
6,636
7,712
2,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
morgansito23
Chang'e
15
5 / 2 / 3
9,097
606
10,645
9,020
3,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
6
Kills
18
18
Deaths
7
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
9
4.5
L
Heimdallr
Cyber__1
Heimdallr
2
3
1
0.83
W
5
2
1
2.75
L
Da Ji
Rekkusa
Da Ji
0
3
2
0.33
W
Nu Wa
STALK93
Nu Wa
4
0
4
6
L
Discordia
WePlasterFew
Discordia
4
3
1
1.5
L
0
6
4
0.33
W
4
2
2
2.5
L
Khepri
gusneibol
Khepri
0
3
4
0.67
W
Chang'e
morgansito23
Chang'e
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,198
Damage
36,484
50,657
Taken
42,182
23,331
Mitigated
16,842
10,830
Healing
14,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,835
278
0
3,893
11,496
6,037
0
3,217
7,863
17,431
0
L
Heimdallr
Cyber__1
Heimdallr
5,483
1,558
0
1,991
9,223
2,961
0
2,575
6,574
0
42,961
W
6,801
2,901
0
2,377
8,397
2,751
241
966
7,321
0
53,875
L
Da Ji
Rekkusa
Da Ji
3,137
296
0
250
9,032
3,198
0
2,328
6,590
0
36,582
W
Nu Wa
STALK93
Nu Wa
8,567
3,067
0
581
5,557
1,735
1,292
2,097
3,224
53,124
0
L
Discordia
WePlasterFew
Discordia
5,729
492
0
1,594
6,308
1,443
962
4,046
2,030
33,406
0
L
5,516
722
0
4,833
14,239
10,059
0
7,598
6,200
0
38,143
W
6,636
1,977
0
2,548
7,712
2,932
1,616
523
7,149
0
43,308
L
Khepri
gusneibol
Khepri
3,333
260
0
2,162
11,855
5,670
0
5,345
6,216
25,592
0
W
Chang'e
morgansito23
Chang'e
10,645
1,194
1,373
4,163
9,020
3,387
1,519
1,431
7,563
49,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,960
Gold Earned
41,441
307
Minions Killed
412
0
Camps Cleared
0
1,336,265
Distance Traveled
1,359,853
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,254
484
34
2
0
282,011
4
L
Heimdallr
6,987
466
80
5
0
226,942
2
W
Skadi
8,731
582
96
6
0
272,482
4
L
Da Ji
6,404
427
78
5
0
307,640
3
W
Nu Wa
8,262
551
93
6
0
276,616
2
L
Discordia
8,341
556
69
5
0
268,316
4
L
Chaac
6,704
447
55
4
0
256,178
1
W
Thor
8,097
540
81
5
0
265,719
2
L
Khepri
6,524
435
25
2
0
277,189
2
W
Chang'e
9,097
606
108
7
0
263,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role