Player Matchup

Athena
Athena
Diamond IV
Corlione1
Athena
Diamond IV
Level 149
God Stats
4W - 5L
1,500 SR
Queue Stats
809W - 750L
2,117 MMR
Solo
Danzaburou
Danzaburou
Diamond V
Mulsitoo
Danzaburou
Diamond V
Level 113
God Stats
30W - 30L
1,552 SR
Queue Stats
621W - 610L
2,115 MMR
Solo
Hun Batz
Hun Batz
Diamond V
Prοphet
Hun Batz
Diamond V
Level 66
God Stats
2W - 2L
1,835 SR
Queue Stats
106W - 93L
2,128 MMR
Party 2
Tyr
Tyr
Platinum II
ScaryCrepas
Tyr
Platinum II
Level 148
God Stats
2W - 3L
1,830 SR
Queue Stats
88W - 78L
2,115 MMR
Solo
Tiamat
Tiamat
Platinum III
WatsonAmelia
Tiamat
Platinum III
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 18L
2,207 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 111
1,643 SR
2,136 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,572 SR
2,132 MMR
He Bo
He Bo
Diamond IV
AduIt
He Bo
Diamond IV
Level 133
God Stats
17W - 10L
1,703 SR
Queue Stats
218W - 160L
2,215 MMR
Party 3
Ullr
Ullr
Diamond IV
Counteract
Ullr
Diamond IV
Level 114
God Stats
27W - 20L
2,056 SR
Queue Stats
186W - 159L
2,214 MMR
Party 3
Awilix
Awilix
Diamond IV
JustDieallready
Awilix
Diamond IV
Level 123
God Stats
18W - 16L
1,284 SR
Queue Stats
359W - 334L
2,127 MMR
Solo
Horus
Horus
Platinum I
VeIuda
Horus
Platinum I
Level 160
God Stats
1W - 1L
1,362 SR
Queue Stats
313W - 304L
1,946 MMR
Party 1
Cerberus
Cerberus
Diamond IV
understarr
Cerberus
Diamond IV
Level 158
God Stats
7W - 9L
1,454 SR
Queue Stats
434W - 429L
2,156 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Corlione1
Athena
9
1 / 3 / 1
5,643
564
3,013
6,683
2,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Mulsitoo
Danzaburou
10
1 / 1 / 1
6,182
618
3,373
5,024
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
Prοphet
Hun Batz
8
0 / 2 / 1
5,110
511
1,639
6,286
1,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 0
6,017
602
3,244
8,572
4,372
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
8
1 / 3 / 0
5,321
532
3,136
5,467
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
SetScyllaApolloTsukuyomiGuan Yu

VS

Bans
CthulhuAnhurYmirCabrakanSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AduIt
He Bo
11
2 / 0 / 2
5,829
583
3,927
4,771
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 1 / 1
6,274
627
3,143
5,894
1,625
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
5 / 1 / 3
6,484
648
6,666
5,850
1,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
VeIuda
Horus
9
0 / 1 / 7
5,581
558
2,125
4,456
1,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
understarr
Cerberus
11
1 / 0 / 0
5,822
582
4,725
7,379
4,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
10
10
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
He Bo
AduIt
He Bo
2
0
2
3
L
Athena
Corlione1
Athena
1
3
1
0.5
W
2
1
1
2.5
W
5
1
3
6.5
L
Danzaburou
Mulsitoo
Danzaburou
1
1
1
1.5
L
Hun Batz
Prοphet
Hun Batz
0
2
1
0.25
L
0
1
0
0
W
Horus
VeIuda
Horus
0
1
7
3.5
L
Tiamat
1
3
0
0.33
W
Cerberus
understarr
Cerberus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,405
Damage
20,586
32,032
Taken
28,350
12,443
Mitigated
10,887
10,825
Healing
11,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
AduIt
He Bo
3,927
266
0
1,183
4,771
1,380
0
2,333
2,184
37,410
0
L
Athena
Corlione1
Athena
3,013
944
0
1,836
6,683
2,803
0
1,603
4,988
11,286
0
W
3,143
1,428
0
2,077
5,894
1,625
729
984
4,870
0
39,371
W
6,666
2,989
0
2,548
5,850
1,834
0
1,697
4,067
0
42,235
L
Danzaburou
Mulsitoo
Danzaburou
3,373
1,492
0
2,364
5,024
2,071
0
0
5,024
0
38,701
L
Hun Batz
Prοphet
Hun Batz
1,639
286
0
2,412
6,286
1,698
0
1,036
5,222
0
27,291
L
3,244
697
0
3,157
8,572
4,372
0
3,697
4,525
0
37,433
W
Horus
VeIuda
Horus
2,125
783
227
1,350
4,456
1,371
0
735
3,701
0
9,595
L
Tiamat
3,136
502
0
1,056
5,467
1,499
4
1,674
3,621
24,569
0
W
Cerberus
understarr
Cerberus
4,725
560
0
4,378
7,379
4,677
0
0
7,379
40,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,273
Gold Earned
29,990
321
Minions Killed
410
0
Camps Cleared
0
1,012,594
Distance Traveled
1,058,925
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,829
583
86
9
0
197,142
4
L
Athena
5,643
564
16
2
0
207,947
1
W
Ullr
6,274
627
104
10
0
197,897
2
W
Awilix
6,484
648
87
9
0
254,978
2
L
Danzaburou
6,182
618
93
9
0
192,008
5
L
Hun Batz
5,110
511
65
7
0
224,391
4
L
Tyr
6,017
602
86
9
0
204,824
0
W
Horus
5,581
558
17
2
0
215,624
3
L
Tiamat
5,321
532
61
6
0
183,424
2
W
Cerberus
5,822
582
116
12
0
193,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role