Player Matchup

Susano
Susano
BlackLungHomiej
Susano
Level 15
God Stats
6W - 2L
1,811 SR
Queue Stats
58W - 16L
1,871 Elo+
Party 4
Neith
Neith
DatStupidFire
Neith
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 94L
1,509 Elo+
Party 3
Bellona
Bellona
JUST_DlFFERENT-
Bellona
Level 8
God Stats
13W - 5L
1,784 SR
Queue Stats
56W - 54L
1,786 Elo+
Party 3
Hades
Hades
MysticalToucan
Hades
Level 120
God Stats
28W - 29L
1,635 SR
Queue Stats
630W - 664L
1,523 Elo+
Party 3
Sobek
Sobek
batagillna
Sobek
Level 160
God Stats
5W - 4L
1,744 SR
Queue Stats
226W - 178L
1,669 Elo+
Party 4
Team Averages
Level 85
1,695 SR
1,672 Elo+

VS

Team Averages
Level 88
1,688 SR
1,661 Elo+
Medusa
Medusa
Booshiepoo
Medusa
Level 29
God Stats
7W - 1L
1,824 SR
Queue Stats
103W - 34L
1,805 Elo+
Party 1
Mercury
Mercury
DeathGiver254
Mercury
Level 24
God Stats
5W - 3L
1,668 SR
Queue Stats
82W - 87L
1,638 Elo+
Party 2
Scylla
Scylla
MCKILLINGS1
Scylla
Level 85
God Stats
22W - 13L
1,761 SR
Queue Stats
221W - 245L
1,562 Elo+
Party 2
Zhong Kui
Zhong Kui
MrWukong73
Zhong Kui
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
UndeadGL
Ymir
Level 155
God Stats
3W - 0L
1,688 SR
Queue Stats
130W - 48L
1,800 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 5
7,909
494
10,009
12,425
4,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 5 / 1
6,921
433
5,245
11,980
4,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
2 / 6 / 4
7,897
494
7,311
14,205
10,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
3 / 2 / 3
8,082
505
8,336
9,366
4,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
12
3 / 1 / 4
8,022
501
6,714
11,989
10,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Booshiepoo
Medusa
16
7 / 0 / 3
9,404
588
12,827
12,064
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
13
3 / 3 / 3
7,728
483
5,662
9,840
3,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
14
4 / 3 / 2
8,656
541
7,995
7,511
2,449
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Zhong Kui
MrWukong73
Zhong Kui
14
2 / 3 / 4
8,341
521
9,064
14,883
9,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
13
1 / 2 / 8
8,156
510
7,021
14,871
9,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
37
11
Kills
17
17
Deaths
11
17
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
3
5
1.83
W
Medusa
Booshiepoo
Medusa
7
0
3
8.5
L
0
5
1
0.1
W
Mercury
3
3
3
1.5
L
2
6
4
0.67
W
Scylla
4
3
2
1.67
W
Zhong Kui
MrWukong73
Zhong Kui
2
3
4
1.33
L
3
2
3
2.25
W
Ymir
1
2
8
2.5
L
Sobek
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,615
Damage
42,569
59,965
Taken
59,169
34,581
Mitigated
29,074
16,227
Healing
21,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,009
2,670
0
1,000
12,425
4,407
0
4,268
8,124
0
50,660
W
Medusa
Booshiepoo
Medusa
12,827
5,557
0
7,236
12,064
4,582
694
2,492
9,564
0
68,529
L
5,245
1,381
0
4,445
11,980
4,132
0
2,128
9,852
0
38,410
W
Mercury
5,662
2,331
0
2,296
9,840
3,259
0
1,951
7,814
0
34,218
L
7,311
2,656
0
1,492
14,205
10,521
0
8,354
5,331
0
39,792
W
Scylla
7,995
1,007
0
745
7,511
2,449
325
1,002
6,467
41,427
0
W
Zhong Kui
MrWukong73
Zhong Kui
9,064
2,200
0
6,707
14,883
9,416
1,610
5,296
9,217
60,807
0
L
8,336
249
408
3,719
9,366
4,674
136
3,810
5,544
38,900
0
W
Ymir
7,021
1,172
0
4,914
14,871
9,368
0
3,712
11,057
35,790
0
L
Sobek
6,714
399
0
5,163
11,989
10,847
0
4,947
7,034
21,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,831
Gold Earned
42,285
342
Minions Killed
440
0
Camps Cleared
0
1,524,534
Distance Traveled
1,574,116
9
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,909
494
76
5
0
347,058
3
W
Medusa
9,404
588
124
8
0
305,708
3
L
Neith
6,921
433
80
5
0
256,815
1
W
Mercury
7,728
483
73
5
0
369,501
5
L
Bellona
7,897
494
64
4
0
284,303
0
W
Scylla
8,656
541
98
6
0
298,439
8
W
Zhong Kui
8,341
521
97
6
0
296,514
2
L
Hades
8,082
505
82
5
0
303,093
3
W
Ymir
8,156
510
48
3
0
303,954
8
L
Sobek
8,022
501
40
3
0
333,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role