Player Matchup

Artemis
Artemis
 
Artemis
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Cabrero08
Da Ji
Level 25
God Stats
0W - 1L
1,719 SR
Queue Stats
6W - 13L
1,383 Elo+
Solo
Ymir
Ymir
Noxiuus
Ymir
Level 19
God Stats
2W - 1L
1,583 SR
Queue Stats
19W - 34L
1,256 Elo+
Party 1
Heimdallr
Heimdallr
Tokyo_Marui55
Heimdallr
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 32L
1,500 Elo+
Solo
Ra
Ra
leogalhardo29
Ra
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 12L
1,090 Elo+
Solo
Team Averages
Level 15
1,560 SR
1,346 Elo+

VS

Team Averages
Level 26
1,549 SR
1,457 Elo+
Cthulhu
Cthulhu
Noaami12
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,547 Elo+
Solo
Bakasura
Bakasura
SalchiPro97
Bakasura
Level 17
God Stats
13W - 11L
1,706 SR
Queue Stats
219W - 243L
1,491 Elo+
Solo
Cu Chulainn
Cu Chulainn
lalujo737
Cu Chulainn
Level 27
God Stats
6W - 2L
1,627 SR
Queue Stats
158W - 124L
1,494 Elo+
Solo
Janus
Janus
magogenlorion
Janus
Level 29
God Stats
16W - 18L
1,404 SR
Queue Stats
95W - 109L
1,383 Elo+
Solo
Artemis
Artemis
pinas2
Artemis
Level 29
God Stats
18W - 19L
1,510 SR
Queue Stats
36W - 47L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
1 / 7 / 2
7,987
380
5,978
12,625
4,114
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
Cabrero08
Da Ji
13
4 / 5 / 2
9,082
432
6,081
12,699
4,746
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ymir
Noxiuus
Ymir
13
2 / 7 / 2
8,365
398
3,678
13,827
9,676
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Tokyo_Marui55
Heimdallr
15
1 / 6 / 1
9,205
438
9,463
13,378
5,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 1
7,795
371
3,169
8,863
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Noaami12
Cthulhu
20
4 / 0 / 5
12,064
574
12,743
14,278
14,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
SalchiPro97
Bakasura
14
1 / 3 / 1
8,660
412
1,184
10,665
6,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cu Chulainn
lalujo737
Cu Chulainn
17
16 / 2 / 5
11,203
533
16,041
12,183
10,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

17
7 / 1 / 5
10,988
523
8,250
8,349
2,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
pinas2
Artemis
14
3 / 3 / 4
9,027
430
5,500
10,756
5,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
8
Kills
31
31
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
7
2
0.29
L
Da Ji
Cabrero08
Da Ji
4
5
2
1
W
Cthulhu
Noaami12
Cthulhu
4
0
5
6.5
L
Ymir
Noxiuus
Ymir
2
7
2
0.43
W
Bakasura
SalchiPro97
Bakasura
1
3
1
0.5
L
Heimdallr
Tokyo_Marui55
Heimdallr
1
6
1
0.25
W
Cu Chulainn
lalujo737
Cu Chulainn
16
2
5
9.25
L
0
6
1
0.08
W
7
1
5
9.5
W
Artemis
pinas2
Artemis
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,369
Damage
43,718
61,392
Taken
56,231
27,345
Mitigated
40,199
9,106
Healing
18,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,978
2,245
0
1,620
12,625
4,114
0
3,108
9,371
0
36,450
L
Da Ji
Cabrero08
Da Ji
6,081
1,308
0
3,308
12,699
4,746
0
2,609
9,830
0
36,437
W
Cthulhu
Noaami12
Cthulhu
12,743
581
437
5,697
14,278
14,936
923
642
13,571
88,023
0
L
Ymir
Noxiuus
Ymir
3,678
127
438
1,290
13,827
9,676
0
2,404
11,111
37,261
0
W
Bakasura
SalchiPro97
Bakasura
1,184
1,010
0
4,781
10,665
6,307
0
46
10,619
0
28,131
L
Heimdallr
Tokyo_Marui55
Heimdallr
9,463
3,326
0
1,375
13,378
5,729
0
8,977
3,826
0
56,276
W
Cu Chulainn
lalujo737
Cu Chulainn
16,041
3,320
0
2,333
12,183
10,798
0
3,445
8,716
66
60,879
L
3,169
330
5
1,070
8,863
3,080
541
3,336
5,402
27,305
0
W
8,250
680
0
2,240
8,349
2,820
429
1,605
6,552
63,137
0
W
Artemis
pinas2
Artemis
5,500
1,800
0
3,140
10,756
5,338
690
830
9,926
0
55,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,434
Gold Earned
51,942
350
Minions Killed
528
0
Camps Cleared
0
1,686,827
Distance Traveled
2,085,391
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,987
380
48
2
0
336,114
5
L
Da Ji
9,082
432
60
3
0
413,598
7
W
Cthulhu
12,064
574
182
9
0
535,881
5
L
Ymir
8,365
398
68
3
0
340,084
4
W
Bakasura
8,660
412
83
4
0
397,542
0
L
Heimdallr
9,205
438
111
5
0
304,868
2
W
Cu Chulainn
11,203
533
70
3
0
414,764
0
L
Ra
7,795
371
63
3
0
292,163
4
W
Janus
10,988
523
115
5
0
418,504
0
W
Artemis
9,027
430
78
4
0
318,700
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role