Player Matchup

Ymir
Ymir
BeenSippin
Ymir
Level 103
God Stats
1W - 3L
1,671 SR
Queue Stats
53W - 55L
1,497 Elo+
Party 2
Izanami
Izanami
BeenSquirtin
Izanami
Level 45
God Stats
4W - 0L
1,584 SR
Queue Stats
19W - 19L
1,577 Elo+
Party 2
Tiamat
Tiamat
KINGSHOOTMURDA
Tiamat
Level 67
God Stats
2W - 6L
1,262 SR
Queue Stats
57W - 44L
1,529 Elo+
Party 2
Scylla
Scylla
ShIumped Out
Scylla
Level 109
God Stats
7W - 5L
1,794 SR
Queue Stats
79W - 77L
1,479 Elo+
Party 2
Fenrir
Fenrir
Uhdem
Fenrir
Level 85
God Stats
4W - 2L
1,692 SR
Queue Stats
45W - 54L
1,491 Elo+
Party 2
Team Averages
Level 82
1,601 SR
1,515 Elo+

VS

Team Averages
Level 57
1,587 SR
1,717 Elo+
Rama
Rama
AestheriusUS
Rama
Level 65
God Stats
1W - 2L
1,299 SR
Queue Stats
54W - 55L
1,489 Elo+
Party 1
Anubis
Anubis
NFGxMonsoon
Anubis
Level 25
God Stats
5W - 5L
1,582 SR
Queue Stats
39W - 42L
1,830 Elo+
Party 1
Ymir
Ymir
VN Havoc
Ymir
Level 14
God Stats
8W - 7L
1,705 SR
Queue Stats
33W - 47L
1,830 Elo+
Party 1
Tyr
Tyr
xHiyoko Nagi
Tyr
Level 64
God Stats
4W - 2L
1,566 SR
Queue Stats
43W - 48L
1,606 Elo+
Party 1
Bakasura
Bakasura
xSerori
Bakasura
Level 115
God Stats
7W - 5L
1,784 SR
Queue Stats
32W - 37L
1,830 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 6
8,234
515
6,125
7,704
5,360
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
BeenSquirtin
Izanami
14
4 / 2 / 5
8,398
525
6,566
6,230
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
3 / 1 / 1
9,303
581
10,593
6,774
8,651
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
17
4 / 0 / 3
10,077
630
5,464
6,686
2,224
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Uhdem
Fenrir
16
12 / 0 / 3
9,784
612
12,708
10,985
4,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 0
6,667
417
5,101
10,468
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
13
0 / 5 / 0
6,860
429
2,751
7,458
3,314
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
11
0 / 4 / 2
6,167
385
2,080
9,339
5,764
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
1 / 6 / 0
7,184
449
4,541
17,091
8,832
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
xSerori
Bakasura
11
1 / 4 / 0
6,906
432
6,828
12,399
4,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
25
Kills
4
4
Deaths
25
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
2
1
6
5
W
Izanami
BeenSquirtin
Izanami
4
2
5
3.25
W
3
1
1
3.5
L
Anubis
0
5
0
0
W
Scylla
4
0
3
5.5
W
Fenrir
Uhdem
Fenrir
12
0
3
13.5
L
Ymir
0
4
2
0.25
L
1
6
0
0.17
L
Bakasura
xSerori
Bakasura
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,456
Damage
21,301
38,379
Taken
56,755
23,191
Mitigated
25,377
14,681
Healing
14,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,101
3,849
0
2,740
10,468
2,751
0
2,618
7,850
0
38,115
W
6,125
667
0
1,796
7,704
5,360
216
1,043
6,555
36,779
0
W
Izanami
BeenSquirtin
Izanami
6,566
3,997
0
2,080
6,230
2,394
878
1,037
4,913
0
52,716
W
10,593
1,821
0
4,111
6,774
8,651
3,741
0
6,599
59,686
0
L
Anubis
2,751
0
0
1,527
7,458
3,314
0
2,874
4,584
49,698
0
W
Scylla
5,464
127
0
4,658
6,686
2,224
550
2,751
3,475
80,242
0
W
Fenrir
Uhdem
Fenrir
12,708
4,248
0
2,036
10,985
4,562
482
0
10,430
0
57,000
L
Ymir
2,080
394
0
500
9,339
5,764
0
3,082
6,257
22,949
0
L
4,541
364
0
5,086
17,091
8,832
232
9,177
7,236
0
41,404
L
Bakasura
xSerori
Bakasura
6,828
5,004
0
4,400
12,399
4,716
0
3,681
8,646
0
28,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,796
Gold Earned
33,784
519
Minions Killed
382
0
Camps Cleared
0
1,443,610
Distance Traveled
1,427,996
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,667
417
73
5
0
279,487
5
W
Ymir
8,234
515
53
3
0
291,585
0
W
Izanami
8,398
525
97
6
0
276,412
0
W
Tiamat
9,303
581
126
8
0
275,322
1
L
Anubis
6,860
429
89
6
0
284,365
2
W
Scylla
10,077
630
154
10
0
262,135
6
W
Fenrir
9,784
612
89
6
0
338,156
1
L
Ymir
6,167
385
43
3
0
298,211
0
L
Tyr
7,184
449
104
7
0
289,393
1
L
Bakasura
6,906
432
73
5
0
276,540
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role