Player Matchup

Merlin
Merlin
Isinwen
Merlin
Level 43
God Stats
3W - 5L
1,423 SR
Queue Stats
51W - 27L
1,681 Elo+
Party 2
Neith
Neith
Lutrocious
Neith
Level 6
God Stats
1W - 3L
1,341 SR
Queue Stats
2W - 3L
1,455 Elo+
Party 2
Khepri
Khepri
xXToxicSOAP69Xx
Khepri
Level 160
God Stats
9W - 10L
1,656 SR
Queue Stats
513W - 513L
1,587 Elo+
Party 2
Team Averages
Level 70
1,474 SR
1,574 Elo+

VS

Team Averages
Level 13
1,535 SR
1,596 Elo+
Chronos
Chronos
ItsBior
Chronos
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,643 Elo+
Party 1
Athena
Athena
PilotLemming455
Athena
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Neith
Neith
stephanymeagan
Neith
Level 16
God Stats
3W - 1L
1,605 SR
Queue Stats
5W - 2L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Isinwen
Merlin
10
1 / 1 / 0
6,585
659
7,285
5,063
1,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
8
0 / 2 / 0
5,901
590
1,913
4,719
2,908
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 4 / 1
6,762
676
3,386
9,449
5,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ItsBior
Chronos
11
3 / 1 / 4
7,269
727
5,373
4,734
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 0 / 4
7,764
776
6,356
11,346
7,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 0 / 6
6,821
682
4,874
5,159
1,927
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
7
7
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
Isinwen
Merlin
1
1
0
1
W
Chronos
ItsBior
Chronos
3
1
4
5
L
Neith
0
2
0
0
W
3
0
4
5
W
1
0
6
4
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,584
Damage
16,603
19,231
Taken
21,239
10,208
Mitigated
10,866
3,043
Healing
7,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Isinwen
Merlin
7,285
660
0
620
5,063
1,819
0
3,295
1,638
29,540
0
W
Chronos
ItsBior
Chronos
5,373
1,400
0
1,459
4,734
1,556
1,595
2,264
2,206
27,690
0
L
Neith
1,913
727
0
383
4,719
2,908
0
2,662
1,855
0
8,696
W
6,356
2,418
0
5,022
11,346
7,383
0
4,679
6,229
29,862
0
W
4,874
2,088
0
1,064
5,159
1,927
1,117
2,806
2,063
0
13,859
L
3,386
139
0
2,040
9,449
5,481
0
5,274
3,965
12,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,248
Gold Earned
21,854
87
Minions Killed
120
0
Camps Cleared
0
483,009
Distance Traveled
564,593
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,585
659
58
6
0
169,112
2
W
Chronos
7,269
727
42
4
0
185,209
3
L
Neith
5,901
590
18
2
0
144,496
2
W
Athena
7,764
776
54
5
0
201,131
2
W
Neith
6,821
682
24
2
0
178,253
0
L
Khepri
6,762
676
11
1
0
169,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role