Player Matchup

Izanami
Izanami
AncapMuffyn
Izanami
Level 25
God Stats
1W - 1L
1,338 SR
Queue Stats
60W - 78L
1,377 Elo+
Party 1
Odin
Odin
CHIMEGS
Odin
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
197W - 239L
1,367 Elo+
Party 1
Cthulhu
Cthulhu
GGilzao
Cthulhu
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 50L
1,340 Elo+
Party 1
Janus
Janus
HoLoLcaust
Janus
Level 28
God Stats
4W - 7L
1,132 SR
Queue Stats
85W - 117L
1,362 Elo+
Party 1
Erlang Shen
Erlang Shen
SmaikHunter
Erlang Shen
Level 22
God Stats
4W - 2L
1,500 SR
Queue Stats
16W - 18L
1,360 Elo+
Party 1
Team Averages
Level 29
1,394 SR
1,361 Elo+

VS

Team Averages
Level 26
1,440 SR
1,304 Elo+
Chaac
Chaac
OcarixIV
Chaac
Level 7
God Stats
0W - 4L
1,537 SR
Queue Stats
1W - 4L
1,185 Elo+
Party 2
Yemoja
Yemoja
Ohheartofmine
Yemoja
Level 5
God Stats
0W - 2L
1,227 SR
Queue Stats
0W - 3L
1,150 Elo+
Party 3
Hel
Hel
Razorsharp1101
Hel
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Rama
Rama
rLine
Rama
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
snackmuncher
Loki
Level 5
God Stats
1W - 2L
1,437 SR
Queue Stats
1W - 3L
1,185 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AncapMuffyn
Izanami
5
0 / 0 / 1
3,458
576
358
1,685
300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odin
CHIMEGS
Odin
7
1 / 2 / 0
3,997
666
1,830
3,945
1,103
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
GGilzao
Cthulhu
6
0 / 0 / 1
3,659
610
1,114
1,919
901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Janus
7
2 / 1 / 0
4,418
736
2,209
2,340
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
SmaikHunter
Erlang Shen
5
2 / 1 / 0
3,689
615
1,604
2,611
689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
OcarixIV
Chaac
6
2 / 2 / 0
4,076
679
2,470
3,862
1,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 1 / 0
3,419
570
285
2,256
790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

1
0 / 0 / 0
1,203
201
0
0
0
Rama
rLine
Rama
7
0 / 1 / 0
3,962
660
940
3,328
754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
2 / 1 / 0
3,965
661
2,528
2,399
495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
5
Kills
4
4
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
AncapMuffyn
Izanami
0
0
1
0.5
W
Odin
CHIMEGS
Odin
1
2
0
0.5
W
Cthulhu
GGilzao
Cthulhu
0
0
1
0.5
W
Janus
2
1
0
2
L
Chaac
OcarixIV
Chaac
2
2
0
1
L
0
1
0
0
L
0
0
0
0
W
Erlang Shen
SmaikHunter
Erlang Shen
2
1
0
2
L
Rama
rLine
Rama
0
1
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,115
Damage
6,223
12,500
Taken
11,845
3,547
Mitigated
3,802
2,708
Healing
3,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AncapMuffyn
Izanami
358
279
0
994
1,685
300
459
0
1,685
0
10,436
W
Odin
CHIMEGS
Odin
1,830
718
0
605
3,945
1,103
0
0
3,770
0
12,249
W
Cthulhu
GGilzao
Cthulhu
1,114
36
0
230
1,919
901
286
0
1,919
9,024
0
W
Janus
2,209
411
0
454
2,340
554
581
285
2,030
15,716
0
L
Chaac
OcarixIV
Chaac
2,470
733
0
1,108
3,862
1,763
0
513
3,275
0
12,750
L
285
131
0
0
2,256
790
280
1,396
682
6,033
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Erlang Shen
SmaikHunter
Erlang Shen
1,604
858
0
425
2,611
689
0
0
2,611
0
9,388
L
Rama
rLine
Rama
940
824
0
1,530
3,328
754
300
964
2,214
0
16,864
L
2,528
1,096
0
453
2,399
495
0
48
2,351
0
8,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,221
Gold Earned
16,625
112
Minions Killed
101
0
Camps Cleared
0
549,486
Distance Traveled
512,470
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,458
576
25
4
0
75,899
0
W
Odin
3,997
666
23
4
0
119,966
0
W
Cthulhu
3,659
610
17
3
0
117,316
1
W
Janus
4,418
736
27
5
0
115,851
0
L
Chaac
4,076
679
24
4
0
142,238
2
L
Yemoja
3,419
570
10
2
0
105,267
0
L
Hel
1,203
201
0
0
0
0
0
W
Erlang Shen
3,689
615
20
3
0
120,454
1
L
Rama
3,962
660
47
8
0
109,432
2
L
Loki
3,965
661
20
3
0
155,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role