Player Matchup

Apollo
Apollo
DivineRejection
Apollo
Level 69
God Stats
4W - 4L
1,435 SR
Queue Stats
295W - 387L
1,385 Elo+
Party 2
Amaterasu
Amaterasu
Jslump16
Amaterasu
Level 102
God Stats
8W - 6L
1,554 SR
Queue Stats
311W - 283L
1,497 Elo+
Party 3
Tiamat
Tiamat
Megtheegg
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
310W - 307L
1,462 Elo+
Party 3
Kali
Kali
SubsonicFoil
Kali
Level 57
God Stats
7W - 11L
1,372 SR
Queue Stats
121W - 184L
1,345 Elo+
Party 2
Yemoja
Yemoja
denizenohio
Yemoja
Level 21
God Stats
83W - 115L
1,411 SR
Queue Stats
113W - 182L
1,307 Elo+
Party 2
Team Averages
Level 55
1,454 SR
1,399 Elo+

VS

Team Averages
Level 67
1,473 SR
1,449 Elo+
Ymir
Ymir
DuhitzK-9
Ymir
Level 47
God Stats
25W - 19L
1,788 SR
Queue Stats
85W - 82L
1,556 Elo+
Party 4
Rama
Rama
Obnoxious_Juuls
Rama
Level 96
God Stats
21W - 14L
1,277 SR
Queue Stats
521W - 463L
1,447 Elo+
Party 4
Janus
Janus
SALTA_MUROS69
Janus
Level 108
God Stats
3W - 2L
1,313 SR
Queue Stats
154W - 120L
1,438 Elo+
Party 1
Bellona
Bellona
Twitch_Icarus
Bellona
Level 24
God Stats
22W - 17L
1,547 SR
Queue Stats
60W - 56L
1,380 Elo+
Party 1
Bastet
Bastet
chrisdaakilla23
Bastet
Level 60
God Stats
26W - 17L
1,441 SR
Queue Stats
503W - 527L
1,426 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,423
442
2,438
7,808
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
Jslump16
Amaterasu
9
2 / 3 / 0
5,300
530
3,514
10,248
4,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Megtheegg
Tiamat
7
0 / 3 / 0
4,166
417
449
5,753
1,961
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 1
4,811
481
2,729
6,517
2,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

Yemoja
7
0 / 2 / 0
4,539
454
1,294
4,258
2,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
2 / 0 / 5
5,847
585
2,871
5,521
2,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
5 / 0 / 1
6,023
602
4,979
4,109
977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 0 / 1
6,024
602
5,220
3,537
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
9
1 / 2 / 0
5,219
522
4,007
5,329
3,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 0 / 3
5,591
559
3,332
4,446
1,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
14
14
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Ymir
2
0
5
4.5
L
Amaterasu
Jslump16
Amaterasu
2
3
0
0.67
L
Tiamat
Megtheegg
Tiamat
0
3
0
0
W
5
0
1
5.5
W
4
0
1
4.5
L
0
3
1
0.17
W
Bellona
1
2
0
0.5
W
2
0
3
3.5
L
Yemoja
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,424
Damage
20,409
34,584
Taken
22,942
12,125
Mitigated
9,351
11,028
Healing
6,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,438
977
0
2,963
7,808
1,915
0
876
6,932
0
21,128
W
Ymir
2,871
89
0
2,196
5,521
2,586
231
876
4,645
19,883
0
L
Amaterasu
Jslump16
Amaterasu
3,514
1,671
0
4,037
10,248
4,049
0
2,264
7,521
0
21,963
L
Tiamat
Megtheegg
Tiamat
449
42
0
1,274
5,753
1,961
0
2,671
2,810
14,242
0
W
4,979
4,155
0
1,968
4,109
977
1,081
467
3,642
0
30,273
W
5,220
888
0
590
3,537
887
1,104
298
3,239
27,204
0
L
2,729
1,100
0
1,540
6,517
2,090
0
1,443
5,004
0
22,154
W
Bellona
4,007
1,596
0
750
5,329
3,649
400
0
5,329
0
23,312
W
3,332
1,690
0
1,338
4,446
1,252
446
102
4,344
0
21,538
L
Yemoja
1,294
583
559
655
4,258
2,110
0
381
3,877
14,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,239
Gold Earned
28,704
195
Minions Killed
239
0
Camps Cleared
0
846,381
Distance Traveled
957,202
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,423
442
51
5
0
164,158
4
W
Ymir
5,847
585
32
3
0
188,087
3
L
Amaterasu
5,300
530
52
5
0
186,803
0
L
Tiamat
4,166
417
16
2
0
171,919
0
W
Rama
6,023
602
57
6
0
165,263
1
W
Janus
6,024
602
50
5
0
172,632
0
L
Kali
4,811
481
48
5
0
189,419
1
W
Bellona
5,219
522
53
5
0
202,791
0
W
Bastet
5,591
559
47
5
0
228,429
0
L
Yemoja
4,539
454
28
3
0
134,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role