Player Matchup

Horus
Horus
Vulgrims
Horus
Level 47
God Stats
2W - 0L
1,685 SR
Queue Stats
21W - 8L
1,622 Elo+
Party 3
Arachne
Arachne
Zargonai24
Arachne
Level 123
God Stats
45W - 27L
1,590 SR
Queue Stats
875W - 850L
1,533 Elo+
Party 3
Xbalanque
Xbalanque
chupaz1010
Xbalanque
Level 143
God Stats
6W - 10L
1,360 SR
Queue Stats
930W - 898L
1,520 Elo+
Party 3
Janus
Janus
ezecias-66
Janus
Level 45
God Stats
15W - 18L
1,296 SR
Queue Stats
443W - 440L
1,212 Elo+
Solo
Cu Chulainn
Cu Chulainn
iGriX_ys
Cu Chulainn
Level 120
God Stats
18W - 12L
1,543 SR
Queue Stats
688W - 651L
1,570 Elo+
Party 3
Team Averages
Level 96
1,495 SR
1,492 Elo+

VS

Team Averages
Level 74
1,551 SR
1,530 Elo+
Baron Samedi
Baron Samedi
IvMTNDEWvI
Baron Samedi
Level 29
God Stats
9W - 4L
1,535 SR
Queue Stats
73W - 46L
1,637 Elo+
Party 2
Cerberus
Cerberus
KwispyKweme
Cerberus
Level 129
God Stats
12W - 5L
1,836 SR
Queue Stats
239W - 192L
1,673 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Laraneus
Tsukuyomi
Level 24
God Stats
23W - 20L
1,361 SR
Queue Stats
53W - 51L
1,421 Elo+
Party 1
Amaterasu
Amaterasu
SillyStealthySpy
Amaterasu
Level 141
God Stats
1W - 3L
1,528 SR
Queue Stats
74W - 64L
1,481 Elo+
Party 1
Neith
Neith
bacchusrose2780
Neith
Level 45
God Stats
19W - 24L
1,493 SR
Queue Stats
179W - 193L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Vulgrims
Horus
17
2 / 1 / 10
10,560
459
8,162
15,882
12,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
Zargonai24
Arachne
20
11 / 3 / 8
12,955
563
13,428
16,865
8,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xbalanque
chupaz1010
Xbalanque
19
5 / 2 / 5
11,998
522
12,092
19,480
8,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
19
3 / 2 / 7
12,188
530
12,769
8,917
3,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
iGriX_ys
Cu Chulainn
19
2 / 2 / 4
11,685
508
9,888
18,777
11,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IvMTNDEWvI
Baron Samedi
15
1 / 5 / 1
9,663
420
6,014
10,929
5,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
KwispyKweme
Cerberus
16
3 / 3 / 1
10,590
460
13,464
14,767
11,424
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Laraneus
Tsukuyomi
17
5 / 6 / 2
11,303
491
9,353
16,984
7,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
16
0 / 3 / 4
9,871
429
8,970
23,336
24,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
1 / 6 / 0
10,154
441
9,677
13,813
5,940
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
23
Kills
10
10
Deaths
23
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
IvMTNDEWvI
Baron Samedi
1
5
1
0.3
L
Cerberus
KwispyKweme
Cerberus
3
3
1
1.17
L
Tsukuyomi
Laraneus
Tsukuyomi
5
6
2
1
L
Amaterasu
0
3
4
0.67
W
Horus
Vulgrims
Horus
2
1
10
7
W
Arachne
Zargonai24
Arachne
11
3
8
5
L
1
6
0
0.17
W
Xbalanque
chupaz1010
Xbalanque
5
2
5
3.75
W
Janus
3
2
7
3.25
W
Cu Chulainn
iGriX_ys
Cu Chulainn
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,339
Damage
47,478
79,921
Taken
79,829
44,993
Mitigated
55,211
36,439
Healing
25,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
IvMTNDEWvI
Baron Samedi
6,014
516
580
1,020
10,929
5,912
144
3,330
7,436
62,181
0
L
Cerberus
KwispyKweme
Cerberus
13,464
474
0
6,705
14,767
11,424
466
1,041
13,132
71,931
0
L
Tsukuyomi
Laraneus
Tsukuyomi
9,353
3,464
0
4,648
16,984
7,237
1,192
3,035
13,778
0
72,902
L
Amaterasu
8,970
3,114
0
8,734
23,336
24,698
0
3,789
19,326
0
44,014
W
Horus
Vulgrims
Horus
8,162
4,537
2,905
5,934
15,882
12,548
345
3,464
12,271
0
28,810
W
Arachne
Zargonai24
Arachne
13,428
10,514
0
6,961
16,865
8,316
3,087
4,210
12,591
0
98,251
L
9,677
3,861
0
3,719
13,813
5,940
0
1,090
12,617
0
70,636
W
Xbalanque
chupaz1010
Xbalanque
12,092
6,652
0
10,907
19,480
8,722
0
326
19,142
0
92,374
W
Janus
12,769
1,821
25
1,920
8,917
3,640
114
2,042
6,742
91,070
0
W
Cu Chulainn
iGriX_ys
Cu Chulainn
9,888
1,854
0
7,787
18,777
11,767
208
9,078
9,697
0
71,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,386
Gold Earned
51,581
661
Minions Killed
599
0
Camps Cleared
0
2,230,755
Distance Traveled
1,950,664
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,663
420
126
5
0
358,708
4
L
Cerberus
10,590
460
163
7
0
296,901
1
L
Tsukuyomi
11,303
491
117
5
0
454,188
5
L
Amaterasu
9,871
429
52
2
0
459,024
5
W
Horus
10,560
459
36
2
0
455,124
9
W
Arachne
12,955
563
139
6
0
527,203
3
L
Neith
10,154
441
141
6
0
381,843
0
W
Xbalanque
11,998
522
149
6
0
381,998
4
W
Janus
12,188
530
188
8
0
403,461
2
W
Cu Chulainn
11,685
508
149
6
0
462,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role