Player Matchup

Bacchus
Bacchus
Platinum III
 
Bacchus
Platinum III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Diamond V
DrNkGaMbLa
Ah Puch
Diamond V
Level 160
God Stats
27W - 36L
1,629 SR
Queue Stats
325W - 399L
2,017 MMR
Solo
Danzaburou
Danzaburou
Platinum I
Ronngyu
Danzaburou
Platinum I
Level 160
God Stats
8W - 10L
1,734 SR
Queue Stats
23W - 22L
2,151 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,621 SR
1,889 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,584 SR
1,989 MMR
Yemoja
Yemoja
Diamond V
ImStr8DropinOff
Yemoja
Diamond V
Level 156
God Stats
3W - 2L
1,711 SR
Queue Stats
93W - 108L
2,013 MMR
Party 2
Discordia
Discordia
Platinum IV
R3KT1F7
Discordia
Platinum IV
Level 122
God Stats
11W - 4L
1,740 SR
Queue Stats
26W - 15L
1,898 MMR
Solo
Fenrir
Fenrir
Diamond V
xIAMLEGENDx 43
Fenrir
Diamond V
Level 158
God Stats
14W - 19L
1,301 SR
Queue Stats
505W - 519L
2,055 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 1 / 2
7,173
652
2,360
8,710
9,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
DrNkGaMbLa
Ah Puch
9
0 / 9 / 1
6,374
579
6,240
10,231
4,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Ronngyu
Danzaburou
10
2 / 3 / 0
7,166
651
3,761
8,517
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
CthulhuSetAphroditePersephoneCabrakan

VS

Bans
Cu ChulainnAnhurGaneshaTsukuyomiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 11
8,444
768
3,872
5,157
4,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
R3KT1F7
Discordia
12
2 / 0 / 9
8,116
738
11,736
4,723
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
10 / 2 / 2
9,224
839
7,049
10,107
5,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
13
13
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
2
1
L
Ah Puch
DrNkGaMbLa
Ah Puch
0
9
1
0.06
W
1
0
11
6.5
W
Discordia
R3KT1F7
Discordia
2
0
9
6.5
L
Danzaburou
Ronngyu
Danzaburou
2
3
0
0.67
W
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,361
Damage
22,657
27,458
Taken
19,987
16,932
Mitigated
10,961
6,156
Healing
4,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,360
35
0
1,901
8,710
9,018
0
4,541
4,169
10,941
0
L
Ah Puch
DrNkGaMbLa
Ah Puch
6,240
159
0
2,028
10,231
4,413
0
5,069
5,162
23,286
0
W
3,872
432
1,259
180
5,157
4,268
524
1,752
3,287
22,303
0
W
Discordia
R3KT1F7
Discordia
11,736
457
0
1,515
4,723
1,596
932
2,793
1,716
43,344
0
L
Danzaburou
Ronngyu
Danzaburou
3,761
1,419
0
2,227
8,517
3,501
0
6,054
2,463
0
28,729
W
7,049
1,771
0
1,779
10,107
5,097
2,009
3,548
6,319
0
19,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,713
Gold Earned
25,784
110
Minions Killed
141
0
Camps Cleared
0
523,433
Distance Traveled
605,892
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,173
652
11
1
0
200,234
3
L
Ah Puch
6,374
579
39
4
0
167,260
0
W
Yemoja
8,444
768
49
4
0
193,440
1
W
Discordia
8,116
738
64
6
0
209,049
4
L
Danzaburou
7,166
651
60
5
0
155,939
0
W
Fenrir
9,224
839
28
3
0
203,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role