Player Matchup

Ra
Ra
Dj_Murmullo25
Ra
Level 29
God Stats
32W - 56L
1,392 SR
Queue Stats
91W - 133L
1,388 Elo+
Party 3
Nemesis
Nemesis
Noir_Enigma
Nemesis
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 48L
1,226 Elo+
Party 1
Anubis
Anubis
XxOFFICIAL_DMGxX
Anubis
Level 108
God Stats
24W - 23L
1,670 SR
Queue Stats
261W - 276L
1,417 Elo+
Party 1
Neith
Neith
Yung_McLovin69
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,330 Elo+
Party 1
Yemoja
Yemoja
neozKevin
Yemoja
Level 85
God Stats
8W - 3L
1,591 SR
Queue Stats
112W - 108L
1,425 Elo+
Party 3
Team Averages
Level 61
1,531 SR
1,357 Elo+

VS

Team Averages
Level 48
1,524 SR
1,493 Elo+
Cupid
Cupid
Dokkachat
Cupid
Level 29
God Stats
10W - 8L
1,500 SR
Queue Stats
28W - 37L
1,500 Elo+
Party 2
Fenrir
Fenrir
Gibran875
Fenrir
Level 49
God Stats
3W - 1L
1,813 SR
Queue Stats
200W - 210L
1,556 Elo+
Solo
Mulan
Mulan
Rogue HiveMind
Mulan
Level 66
God Stats
16W - 16L
1,500 SR
Queue Stats
385W - 387L
1,463 Elo+
Party 2
Medusa
Medusa
Royce Duh
Medusa
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 78L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
lx Solace
Baron Samedi
Level 86
God Stats
11W - 7L
1,308 SR
Queue Stats
495W - 537L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 5 / 10
12,966
499
21,953
19,120
8,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Noir_Enigma
Nemesis
19
4 / 2 / 15
12,800
492
9,021
17,191
7,926
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
14 / 6 / 7
13,661
525
25,030
23,225
13,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 6 / 13
10,757
414
8,334
16,474
6,325
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
neozKevin
Yemoja
18
3 / 4 / 23
13,516
520
12,507
18,498
25,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Dokkachat
Cupid
15
1 / 6 / 2
9,600
369
6,039
16,126
4,949
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fenrir
Gibran875
Fenrir
18
6 / 5 / 8
12,280
472
10,372
23,714
11,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
5 / 5 / 6
12,028
463
16,752
25,937
21,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Medusa
Royce Duh
Medusa
13
1 / 11 / 2
9,419
362
3,291
16,324
5,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Baron Samedi
lx Solace
Baron Samedi
20
10 / 7 / 7
14,172
545
29,728
22,307
11,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
48
34
Kills
23
23
Deaths
34
68
Assists
25
Player
Kills
Deaths
Assists
KDA
W
11
5
10
3.2
L
Cupid
Dokkachat
Cupid
1
6
2
0.33
L
Fenrir
Gibran875
Fenrir
6
5
8
2
W
Nemesis
Noir_Enigma
Nemesis
4
2
15
5.75
L
5
5
6
1.6
L
Medusa
Royce Duh
Medusa
1
11
2
0.18
W
14
6
7
2.92
W
2
6
13
1.42
L
Baron Samedi
lx Solace
Baron Samedi
10
7
7
1.93
W
Yemoja
neozKevin
Yemoja
3
4
23
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,845
Damage
66,182
94,508
Taken
104,408
62,386
Mitigated
54,601
38,538
Healing
23,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,953
3,957
2,144
4,153
19,120
8,985
2,097
3,944
14,941
81,884
0
L
Cupid
Dokkachat
Cupid
6,039
3,725
1,111
1,925
16,126
4,949
2,281
10,517
5,291
0
43,595
L
Fenrir
Gibran875
Fenrir
10,372
1,296
0
2,624
23,714
11,959
0
9,871
13,745
0
79,159
W
Nemesis
Noir_Enigma
Nemesis
9,021
3,909
988
3,721
17,191
7,926
3,666
3,975
12,858
0
79,338
L
16,752
637
0
8,380
25,937
21,243
248
14,924
10,839
0
76,355
L
Medusa
Royce Duh
Medusa
3,291
1,789
0
0
16,324
5,262
216
11,629
4,303
0
13,507
W
25,030
1,791
0
11,525
23,225
13,246
1,218
6,081
16,657
103,164
0
W
8,334
3,754
1,364
2,322
16,474
6,325
2,139
8,249
7,696
0
36,956
L
Baron Samedi
lx Solace
Baron Samedi
29,728
215
2,402
7,030
22,307
11,188
0
11,465
10,740
85,666
0
W
Yemoja
neozKevin
Yemoja
12,507
2,036
8,694
3,627
18,498
25,904
1,266
6,054
12,053
42,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,700
Gold Earned
57,499
531
Minions Killed
421
0
Camps Cleared
0
2,289,809
Distance Traveled
2,110,234
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,966
499
109
4
0
458,376
8
L
Cupid
9,600
369
63
2
0
410,831
3
L
Fenrir
12,280
472
106
4
0
479,847
9
W
Nemesis
12,800
492
124
5
0
555,305
1
L
Mulan
12,028
463
120
5
0
436,266
8
L
Medusa
9,419
362
16
1
0
371,849
3
W
Anubis
13,661
525
177
7
0
386,745
6
W
Neith
10,757
414
70
3
0
447,790
2
L
Baron Samedi
14,172
545
116
4
0
411,441
1
W
Yemoja
13,516
520
51
2
0
441,593
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role