Player Matchup

Danzaburou
Danzaburou
Archaicexe
Danzaburou
Level 99
God Stats
1W - 3L
1,336 SR
Queue Stats
13W - 11L
1,618 Elo+
Party 1
Bastet
Bastet
Berg Bonfim
Bastet
Level 155
God Stats
0W - 1L
1,525 SR
Queue Stats
26W - 30L
1,603 Elo+
Solo
Olorun
Olorun
BloopeReel
Olorun
Level 58
God Stats
1W - 3L
1,336 SR
Queue Stats
13W - 11L
1,618 Elo+
Party 1
King Arthur
King Arthur
Lordgreen123
King Arthur
Level 118
God Stats
5W - 5L
1,336 SR
Queue Stats
13W - 10L
1,618 Elo+
Party 1
Yemoja
Yemoja
MadameNocturnal
Yemoja
Level 85
God Stats
1W - 3L
1,336 SR
Queue Stats
11W - 9L
1,618 Elo+
Party 1
Team Averages
Level 103
1,374 SR
1,615 Elo+

VS

Team Averages
Level 109
1,578 SR
1,401 Elo+
Sobek
Sobek
 
Sobek
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
AnyOldActor
Heimdallr
Level 121
God Stats
1W - 0L
1,705 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Achilles
Achilles
amiirraawwrr
Achilles
Level 111
God Stats
1W - 2L
1,689 SR
Queue Stats
1W - 5L
1,335 Elo+
Party 2
Vulcan
Vulcan
ripleysavage
Vulcan
Level 121
God Stats
1W - 2L
1,497 SR
Queue Stats
1W - 6L
1,335 Elo+
Party 2
Freya
Freya
the-invariant
Freya
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Archaicexe
Danzaburou
17
0 / 3 / 1
9,190
613
8,573
12,841
6,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
17
3 / 2 / 2
10,482
699
11,545
9,526
3,493
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
BloopeReel
Olorun
15
2 / 8 / 1
9,218
615
4,549
16,995
7,396
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Lordgreen123
King Arthur
16
3 / 6 / 1
9,898
660
12,079
24,140
16,753
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 4 / 4
9,640
643
6,364
15,135
12,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
2 / 1 / 15
10,841
723
9,542
14,240
18,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
AnyOldActor
Heimdallr
19
4 / 2 / 8
11,398
760
9,724
10,013
4,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
amiirraawwrr
Achilles
17
6 / 3 / 12
11,613
774
17,087
20,096
14,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
19
7 / 0 / 11
12,169
811
20,822
6,228
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 2 / 12
11,152
743
12,086
11,037
4,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
81
8
Kills
23
23
Deaths
8
9
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
1
15
9.5
W
Heimdallr
AnyOldActor
Heimdallr
4
2
8
4
L
Danzaburou
Archaicexe
Danzaburou
0
3
1
0.17
L
Bastet
3
2
2
2
L
Olorun
BloopeReel
Olorun
2
8
1
0.31
L
King Arthur
Lordgreen123
King Arthur
3
6
1
0.58
L
0
4
4
0.5
W
Achilles
amiirraawwrr
Achilles
6
3
12
4
W
Vulcan
7
0
11
12.5
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,110
Damage
69,261
78,637
Taken
61,614
46,479
Mitigated
44,700
17,278
Healing
16,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
9,542
307
2,019
3,570
14,240
18,146
381
3,293
10,677
22,145
0
W
Heimdallr
AnyOldActor
Heimdallr
9,724
3,697
1,299
1,107
10,013
4,761
2,449
2,171
7,842
0
48,120
L
Danzaburou
Archaicexe
Danzaburou
8,573
3,478
0
2,086
12,841
6,018
0
5,335
7,053
0
48,574
L
Bastet
11,545
2,688
0
385
9,526
3,493
0
4,193
4,804
0
35,623
L
Olorun
BloopeReel
Olorun
4,549
2,118
556
3,479
16,995
7,396
60
9,640
6,700
21,894
0
L
King Arthur
Lordgreen123
King Arthur
12,079
814
0
4,111
24,140
16,753
1
12,569
10,699
0
37,626
L
6,364
1,264
4,504
2,157
15,135
12,819
1
9,040
5,581
23,303
0
W
Achilles
amiirraawwrr
Achilles
17,087
5,253
0
3,760
20,096
14,444
1,464
3,959
15,849
686
36,334
W
Vulcan
20,822
8,563
0
814
6,228
2,799
831
815
5,413
50,281
0
W
12,086
3,778
0
4,110
11,037
4,550
2,182
1,018
10,019
35,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,428
Gold Earned
57,173
304
Minions Killed
317
8
Camps Cleared
7
1,344,454
Distance Traveled
1,414,458
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,841
723
28
2
0
279,474
2
W
Heimdallr
11,398
760
96
6
2
296,939
1
L
Danzaburou
9,190
613
108
7
3
271,244
2
L
Bastet
10,482
699
58
4
2
289,401
4
L
Olorun
9,218
615
46
3
0
265,836
3
L
King Arthur
9,898
660
57
4
1
291,022
4
L
Yemoja
9,640
643
35
2
2
226,951
2
W
Achilles
11,613
774
51
3
1
273,756
1
W
Vulcan
12,169
811
83
6
2
294,494
3
W
Freya
11,152
743
59
4
2
269,795
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role