Player Matchup

Kuzenbo
Kuzenbo
ChiefOkinawa
Kuzenbo
Level 55
God Stats
2W - 2L
1,662 SR
Queue Stats
36W - 50L
1,436 Elo+
Party 2
Guan Yu
Guan Yu
KAY-YJELLY
Guan Yu
Level 68
God Stats
12W - 10L
1,739 SR
Queue Stats
84W - 105L
1,456 Elo+
Party 2
Hachiman
Hachiman
TheJewishBanker
Hachiman
Level 48
God Stats
8W - 10L
1,429 SR
Queue Stats
39W - 52L
1,436 Elo+
Party 2
Merlin
Merlin
jackreynolds12
Merlin
Level 25
God Stats
21W - 31L
1,408 SR
Queue Stats
61W - 69L
1,425 Elo+
Party 2
Hun Batz
Hun Batz
senorqueso424
Hun Batz
Level 29
God Stats
22W - 26L
1,516 SR
Queue Stats
26W - 36L
1,444 Elo+
Party 2
Team Averages
Level 45
1,551 SR
1,439 Elo+

VS

Team Averages
Level 81
1,584 SR
1,529 Elo+
Bacchus
Bacchus
Hérétic
Bacchus
Level 145
God Stats
12W - 14L
1,515 SR
Queue Stats
164W - 160L
1,552 Elo+
Solo
Artemis
Artemis
SM3LK3R
Artemis
Level 99
God Stats
2W - 0L
1,847 SR
Queue Stats
140W - 121L
1,492 Elo+
Solo
Raijin
Raijin
SimBit
Raijin
Level 49
God Stats
16W - 18L
1,496 SR
Queue Stats
693W - 733L
1,457 Elo+
Party 1
Vamana
Vamana
imQev
Vamana
Level 52
God Stats
44W - 28L
1,562 SR
Queue Stats
294W - 182L
1,643 Elo+
Solo
Tyr
Tyr
lakesnake2
Tyr
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ChiefOkinawa
Kuzenbo
12
1 / 5 / 4
7,995
421
5,368
18,085
19,019
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
KAY-YJELLY
Guan Yu
13
2 / 3 / 0
8,125
428
4,231
13,011
10,496
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
15
0 / 5 / 3
9,029
475
6,772
13,927
4,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 5 / 2
8,959
472
12,444
10,729
4,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
senorqueso424
Hun Batz
14
1 / 2 / 2
8,584
452
6,606
11,626
4,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hérétic
Bacchus
13
3 / 1 / 8
8,773
462
10,352
15,033
13,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
SM3LK3R
Artemis
18
4 / 1 / 4
10,230
538
10,332
10,037
4,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
SimBit
Raijin
15
4 / 2 / 4
9,841
518
9,832
8,167
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
imQev
Vamana
16
4 / 2 / 4
9,766
514
10,728
14,019
7,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 2 / 5
10,102
532
9,072
14,146
10,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
8
Kills
20
20
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ChiefOkinawa
Kuzenbo
1
5
4
0.6
W
Bacchus
Hérétic
Bacchus
3
1
8
7
L
Guan Yu
KAY-YJELLY
Guan Yu
2
3
0
0.67
W
Artemis
SM3LK3R
Artemis
4
1
4
6
W
Raijin
SimBit
Raijin
4
2
4
3
L
Hachiman
0
5
3
0.3
W
Vamana
imQev
Vamana
4
2
4
3
L
4
5
2
1
W
5
2
5
3.75
L
Hun Batz
senorqueso424
Hun Batz
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,421
Damage
50,316
67,378
Taken
61,402
42,030
Mitigated
39,004
19,600
Healing
20,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ChiefOkinawa
Kuzenbo
5,368
2,521
386
2,320
18,085
19,019
0
7,352
10,542
21,147
0
W
Bacchus
Hérétic
Bacchus
10,352
783
0
2,732
15,033
13,132
105
5,045
9,829
25,338
0
L
Guan Yu
KAY-YJELLY
Guan Yu
4,231
210
695
4,914
13,011
10,496
0
3,510
9,349
0
27,751
W
Artemis
SM3LK3R
Artemis
10,332
6,149
0
4,239
10,037
4,891
3,077
1,478
8,537
0
81,848
W
Raijin
SimBit
Raijin
9,832
557
124
1,559
8,167
3,115
1,654
3,889
4,010
55,958
0
L
Hachiman
6,772
3,284
0
5,353
13,927
4,173
1,278
3,497
10,408
0
67,060
W
Vamana
imQev
Vamana
10,728
4,924
0
7,429
14,019
7,489
390
3,149
10,664
0
74,641
L
12,444
324
216
874
10,729
4,157
0
3,409
7,175
41,955
0
W
9,072
715
0
4,654
14,146
10,377
790
3,544
10,550
0
47,088
L
Hun Batz
senorqueso424
Hun Batz
6,606
759
0
4,842
11,626
4,185
0
1,855
9,720
0
65,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,692
Gold Earned
48,712
396
Minions Killed
516
0
Camps Cleared
0
1,601,226
Distance Traveled
1,805,820
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,995
421
27
1
0
309,674
2
W
Bacchus
8,773
462
29
2
0
374,686
9
L
Guan Yu
8,125
428
58
3
0
306,540
0
W
Artemis
10,230
538
140
7
0
326,304
6
W
Raijin
9,841
518
129
7
0
366,851
7
L
Hachiman
9,029
475
115
6
0
300,372
4
W
Vamana
9,766
514
129
7
0
388,176
0
L
Merlin
8,959
472
85
4
0
297,401
2
W
Tyr
10,102
532
89
5
0
349,803
0
L
Hun Batz
8,584
452
111
6
0
387,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role