Player Matchup

Olorun
Olorun
Chirgo
Olorun
Level 16
God Stats
0W - 1L
1,261 SR
Queue Stats
8W - 6L
1,471 Elo+
Party 1
King Arthur
King Arthur
Nemesiz
King Arthur
Level 29
God Stats
1W - 1L
1,700 SR
Queue Stats
1W - 1L
1,629 Elo+
Solo
Yemoja
Yemoja
Nerksi
Yemoja
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
badkid41
Tsukuyomi
Level 18
God Stats
3W - 2L
2,040 SR
Queue Stats
6W - 4L
1,541 Elo+
Party 1
Neith
Neith
cecomorgata
Neith
Level 15
God Stats
0W - 1L
1,843 SR
Queue Stats
7W - 4L
1,576 Elo+
Party 1
Team Averages
Level 21
1,669 SR
1,543 Elo+

VS

Team Averages
Level 18
1,622 SR
1,547 Elo+
Thor
Thor
Anzechan
Thor
Level 19
God Stats
3W - 1L
1,788 SR
Queue Stats
116W - 60L
1,703 Elo+
Party 3
Artemis
Artemis
Mrsandmanxx
Artemis
Level 16
God Stats
4W - 3L
1,706 SR
Queue Stats
39W - 31L
1,479 Elo+
Party 2
Janus
Janus
NaJack
Janus
Level 19
God Stats
10W - 4L
1,599 SR
Queue Stats
72W - 37L
1,703 Elo+
Party 3
Bacchus
Bacchus
Tripod Tom4342
Bacchus
Level 34
God Stats
5W - 4L
1,515 SR
Queue Stats
169W - 244L
1,347 Elo+
Party 2
Guan Yu
Guan Yu
anguish092
Guan Yu
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Chirgo
Olorun
10
2 / 8 / 0
6,748
422
2,064
10,146
2,940
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Nemesiz
King Arthur
14
3 / 10 / 2
8,442
528
4,867
17,619
10,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Nerksi
Yemoja
11
4 / 4 / 4
7,558
472
6,011
7,534
3,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
badkid41
Tsukuyomi
13
3 / 9 / 5
8,243
515
4,920
13,155
4,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
6 / 5 / 5
8,507
532
10,608
10,407
3,424
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
9 / 3 / 9
10,588
662
12,920
10,707
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
Mrsandmanxx
Artemis
12
1 / 5 / 4
7,591
474
4,797
7,431
2,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
NaJack
Janus
19
18 / 1 / 6
11,595
725
14,008
7,068
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 6 / 4
6,844
428
2,543
11,624
7,176
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
anguish092
Guan Yu
14
7 / 3 / 8
9,492
593
6,986
8,104
8,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
18
Kills
36
36
Deaths
18
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Thor
9
3
9
4.5
L
Olorun
Chirgo
Olorun
2
8
0
0.25
W
Artemis
Mrsandmanxx
Artemis
1
5
4
0.6
W
Janus
NaJack
Janus
18
1
6
21
L
King Arthur
Nemesiz
King Arthur
3
10
2
0.4
L
Yemoja
Nerksi
Yemoja
4
4
4
1.5
W
1
6
4
0.5
W
Guan Yu
anguish092
Guan Yu
7
3
8
3.67
L
Tsukuyomi
badkid41
Tsukuyomi
3
9
5
0.61
L
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,470
Damage
41,254
58,861
Taken
44,934
24,772
Mitigated
24,935
11,524
Healing
8,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
12,920
4,163
0
3,136
10,707
4,211
1,967
583
10,074
0
76,951
L
Olorun
Chirgo
Olorun
2,064
912
0
1,432
10,146
2,940
0
3,964
5,797
21,233
0
W
Artemis
Mrsandmanxx
Artemis
4,797
2,259
0
772
7,431
2,614
2,092
1,609
5,822
0
35,087
W
Janus
NaJack
Janus
14,008
1,116
0
1,000
7,068
2,658
64
1,304
5,714
81,879
0
L
King Arthur
Nemesiz
King Arthur
4,867
877
0
2,401
17,619
10,680
30
1,976
15,137
0
27,959
L
Yemoja
Nerksi
Yemoja
6,011
2,436
505
1,277
7,534
3,486
161
3,140
4,384
13,847
0
W
2,543
216
151
1,266
11,624
7,176
290
3,663
7,961
13,480
0
W
Guan Yu
anguish092
Guan Yu
6,986
1,268
555
1,970
8,104
8,276
1,361
916
6,813
0
33,192
L
Tsukuyomi
badkid41
Tsukuyomi
4,920
1,436
0
2,583
13,155
4,242
0
3,775
9,154
0
38,285
L
10,608
6,925
0
3,326
10,407
3,424
342
3,090
7,271
0
55,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,498
Gold Earned
46,110
273
Minions Killed
414
0
Camps Cleared
0
1,320,228
Distance Traveled
1,501,462
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,588
662
112
7
0
318,402
2
L
Olorun
6,748
422
35
2
0
219,295
0
W
Artemis
7,591
474
67
4
0
255,565
1
W
Janus
11,595
725
144
9
0
340,967
0
L
King Arthur
8,442
528
54
3
0
268,185
0
L
Yemoja
7,558
472
19
1
0
270,984
2
W
Bacchus
6,844
428
25
2
0
274,020
1
W
Guan Yu
9,492
593
66
4
0
312,508
3
L
Tsukuyomi
8,243
515
71
4
0
315,603
0
L
Neith
8,507
532
94
6
0
246,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role