Player Matchup

Anhur
Anhur
CaptainJebidiah
Anhur
Level 147
God Stats
7W - 3L
1,614 SR
Queue Stats
178W - 153L
1,554 Elo+
Party 2
Ymir
Ymir
CrimsonWynter
Ymir
Level 104
God Stats
30W - 8L
1,675 SR
Queue Stats
159W - 120L
1,565 Elo+
Party 2
Erlang Shen
Erlang Shen
PumpkinDuke22
Erlang Shen
Level 103
God Stats
3W - 2L
1,804 SR
Queue Stats
211W - 176L
1,572 Elo+
Party 2
Tyr
Tyr
justlickinit
Tyr
Level 49
God Stats
3W - 6L
1,503 SR
Queue Stats
105W - 89L
1,546 Elo+
Party 2
Merlin
Merlin
sdogg22
Merlin
Level 107
God Stats
2W - 0L
1,510 SR
Queue Stats
101W - 78L
1,565 Elo+
Solo
Team Averages
Level 102
1,621 SR
1,560 Elo+

VS

Team Averages
Level 96
1,602 SR
1,514 Elo+
Bacchus
Bacchus
JJOstrich
Bacchus
Level 41
God Stats
1W - 1L
1,721 SR
Queue Stats
39W - 62L
1,452 Elo+
Party 1
Heimdallr
Heimdallr
Lagruber
Heimdallr
Level 128
God Stats
4W - 5L
1,598 SR
Queue Stats
154W - 145L
1,649 Elo+
Solo
Arachne
Arachne
Lan0
Arachne
Level 80
God Stats
1W - 1L
1,804 SR
Queue Stats
76W - 78L
1,498 Elo+
Party 1
The Morrigan
The Morrigan
MrSkullWilson
The Morrigan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
dutchishigh
Hades
Level 103
God Stats
16W - 17L
1,389 SR
Queue Stats
274W - 267L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 1 / 6
12,284
614
13,728
10,176
3,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 0 / 13
9,775
489
4,524
12,442
9,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
PumpkinDuke22
Erlang Shen
16
4 / 4 / 5
10,347
517
5,643
13,431
7,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
1 / 3 / 5
10,683
534
3,764
13,701
9,023
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
sdogg22
Merlin
18
5 / 0 / 7
11,413
571
14,070
8,145
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JJOstrich
Bacchus
10
0 / 6 / 3
6,733
337
2,857
13,131
6,710
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Lagruber
Heimdallr
15
1 / 4 / 0
8,962
448
6,439
11,922
4,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Lan0
Arachne
16
1 / 2 / 2
8,959
448
5,881
12,811
5,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
MrSkullWilson
The Morrigan
16
3 / 4 / 1
9,363
468
7,130
7,724
2,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 4 / 2
9,478
474
13,165
15,981
10,391
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
20
Kills
8
8
Deaths
20
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
W
1
0
13
7.5
L
Bacchus
JJOstrich
Bacchus
0
6
3
0.25
L
Heimdallr
Lagruber
Heimdallr
1
4
0
0.25
L
Arachne
Lan0
Arachne
1
2
2
1
L
The Morrigan
MrSkullWilson
The Morrigan
3
4
1
0.88
W
Erlang Shen
PumpkinDuke22
Erlang Shen
4
4
5
1.63
L
3
4
2
1
W
1
3
5
1.17
W
Merlin
sdogg22
Merlin
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,729
Damage
35,472
57,895
Taken
61,569
32,372
Mitigated
30,363
16,262
Healing
16,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,728
6,563
0
5,555
10,176
3,523
246
1,295
8,881
0
107,011
W
4,524
1,073
0
4,443
12,442
9,064
62
4,882
7,391
28,245
0
L
Bacchus
JJOstrich
Bacchus
2,857
493
371
1,122
13,131
6,710
0
4,954
8,177
13,245
0
L
Heimdallr
Lagruber
Heimdallr
6,439
4,036
0
2,361
11,922
4,771
1,012
2,568
9,354
0
60,014
L
Arachne
Lan0
Arachne
5,881
4,863
0
4,090
12,811
5,795
0
3,022
9,789
0
64,774
L
The Morrigan
MrSkullWilson
The Morrigan
7,130
947
0
750
7,724
2,696
0
3,629
3,969
65,495
3,543
W
Erlang Shen
PumpkinDuke22
Erlang Shen
5,643
2,930
0
833
13,431
7,440
165
5,366
7,895
0
58,510
L
13,165
2,042
197
7,120
15,981
10,391
986
4,421
11,560
55,539
0
W
3,764
1,498
0
3,255
13,701
9,023
520
7,890
5,766
0
62,973
W
Merlin
sdogg22
Merlin
14,070
376
0
2,176
8,145
3,322
130
2,328
5,777
107,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,502
Gold Earned
43,495
577
Minions Killed
500
0
Camps Cleared
0
1,875,244
Distance Traveled
1,790,416
35
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,284
614
141
7
0
363,044
10
W
Ymir
9,775
489
40
2
0
373,519
10
L
Bacchus
6,733
337
21
1
0
385,423
5
L
Heimdallr
8,962
448
115
6
0
301,331
5
L
Arachne
8,959
448
111
6
0
409,748
5
L
The Morrigan
9,363
468
142
7
0
358,947
4
W
Erlang Shen
10,347
517
99
5
0
404,332
7
L
Hades
9,478
474
111
6
0
334,967
2
W
Tyr
10,683
534
122
6
0
356,411
0
W
Merlin
11,413
571
175
9
0
377,938
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role