Player Matchup

Chaac
Chaac
Certifiedicon
Chaac
Level 121
God Stats
1W - 2L
1,749 SR
Queue Stats
169W - 172L
1,525 Elo+
Party 2
Kukulkan
Kukulkan
DJ W0LF
Kukulkan
Level 125
God Stats
2W - 5L
1,746 SR
Queue Stats
173W - 186L
1,566 Elo+
Party 1
Jing Wei
Jing Wei
FlyingOkraFetish
Jing Wei
Level 124
God Stats
16W - 13L
1,677 SR
Queue Stats
127W - 134L
1,542 Elo+
Solo
Sobek
Sobek
Show em 31
Sobek
Level 108
God Stats
1W - 6L
1,428 SR
Queue Stats
152W - 163L
1,507 Elo+
Party 2
Ne Zha
Ne Zha
TM51
Ne Zha
Level 66
God Stats
6W - 11L
1,551 SR
Queue Stats
36W - 47L
1,513 Elo+
Party 1
Team Averages
Level 109
1,630 SR
1,531 Elo+

VS

Team Averages
Level 117
1,536 SR
1,508 Elo+
Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
WET4DABO
Heimdallr
Level 131
God Stats
4W - 7L
1,488 SR
Queue Stats
51W - 50L
1,521 Elo+
Solo
Da Ji
Da Ji
Zakarta8602
Da Ji
Level 127
God Stats
13W - 14L
1,561 SR
Queue Stats
116W - 107L
1,498 Elo+
Solo
Cerberus
Cerberus
crisdragonrider
Cerberus
Level 116
God Stats
9W - 9L
1,413 SR
Queue Stats
797W - 794L
1,484 Elo+
Solo
Nox
Nox
triniboyson
Nox
Level 106
God Stats
1W - 0L
1,715 SR
Queue Stats
458W - 425L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 2
8,654
481
7,003
11,440
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
DJ W0LF
Kukulkan
15
5 / 4 / 1
9,263
515
8,319
8,405
2,965
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 8 / 3
7,645
425
6,410
14,937
4,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
10
1 / 7 / 1
7,135
396
7,141
17,037
6,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
TM51
Ne Zha
14
3 / 7 / 1
8,817
490
5,514
14,953
4,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
10 / 2 / 4
10,139
563
9,964
13,181
5,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heimdallr
WET4DABO
Heimdallr
17
4 / 1 / 9
10,212
567
18,077
12,456
5,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 3 / 8
8,443
469
6,737
9,556
3,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
17
3 / 2 / 3
10,186
566
8,594
12,857
10,934
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
8 / 1 / 8
9,614
534
6,190
8,194
5,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
9
Kills
29
29
Deaths
9
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
2
4
6
L
0
3
2
0.33
L
Kukulkan
DJ W0LF
Kukulkan
5
4
1
1.38
L
0
8
3
0.19
L
Sobek
1
7
1
0.21
L
Ne Zha
TM51
Ne Zha
3
7
1
0.5
W
Heimdallr
WET4DABO
Heimdallr
4
1
9
8.5
W
4
3
8
2.67
W
Cerberus
3
2
3
2.25
W
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,387
Damage
49,562
66,772
Taken
56,244
24,504
Mitigated
30,902
14,606
Healing
18,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,964
3,093
0
748
13,181
5,638
2,252
3,208
9,923
0
61,005
L
7,003
1,144
0
4,345
11,440
5,924
290
6,285
5,155
4,084
49,473
L
Kukulkan
DJ W0LF
Kukulkan
8,319
1,074
0
472
8,405
2,965
120
1,654
6,751
60,755
0
L
6,410
4,193
0
2,453
14,937
4,410
84
1,037
13,900
0
42,123
L
Sobek
7,141
657
0
2,640
17,037
6,551
33
2,779
14,258
15,999
0
L
Ne Zha
TM51
Ne Zha
5,514
1,461
0
4,696
14,953
4,654
0
3,029
11,924
0
52,054
W
Heimdallr
WET4DABO
Heimdallr
18,077
9,444
0
5,439
12,456
5,303
1,704
2,999
9,457
0
86,356
W
6,737
1,988
0
650
9,556
3,777
445
4,373
5,183
0
23,075
W
Cerberus
8,594
168
0
7,984
12,857
10,934
568
1,129
11,203
72,912
0
W
6,190
765
0
3,259
8,194
5,250
123
4,071
4,123
24,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,514
Gold Earned
48,594
408
Minions Killed
487
0
Camps Cleared
0
1,650,109
Distance Traveled
1,669,512
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,139
563
99
6
0
371,631
2
L
Chaac
8,654
481
107
6
0
313,597
2
L
Kukulkan
9,263
515
104
6
0
303,530
2
L
Jing Wei
7,645
425
77
4
0
385,025
1
L
Sobek
7,135
396
16
1
0
345,840
7
L
Ne Zha
8,817
490
104
6
0
302,117
5
W
Heimdallr
10,212
567
129
7
0
326,141
1
W
Da Ji
8,443
469
43
2
0
313,359
0
W
Cerberus
10,186
566
180
10
0
316,777
6
W
Nox
9,614
534
36
2
0
341,604
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role