Player Matchup

Pele
Pele
Diamond IV
 
Pele
Diamond IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Platinum V
The Purp istari
Yemoja
Platinum V
Level 155
God Stats
5W - 3L
1,766 SR
Queue Stats
151W - 137L
1,955 MMR
Solo
Cupid
Cupid
Platinum III
Timotreee
Cupid
Platinum III
Level 141
God Stats
2W - 2L
1,755 SR
Queue Stats
38W - 30L
2,103 MMR
Solo
Scylla
Scylla
Diamond II
Un-Daunted0264
Scylla
Diamond II
Level 159
God Stats
12W - 6L
1,849 SR
Queue Stats
863W - 832L
2,246 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
Zach M
Guan Yu
Diamond IV
Level 148
God Stats
4W - 4L
1,753 SR
Queue Stats
258W - 221L
2,170 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,725 SR
1,995 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,557 SR
2,131 MMR
Rama
Rama
Diamond IV
CosbyTickledMe
Rama
Diamond IV
Level 129
God Stats
3W - 4L
1,178 SR
Queue Stats
168W - 146L
1,946 MMR
Solo
Ra
Ra
Platinum III
DADDY_JORGE
Ra
Platinum III
Level 154
God Stats
9W - 2L
1,685 SR
Queue Stats
418W - 394L
2,091 MMR
Party 1
Loki
Loki
Masters
GOD OF PIGz
Loki
Masters
Level 160
God Stats
43W - 17L
1,769 SR
Queue Stats
349W - 252L
2,531 MMR
Solo
Ymir
Ymir
Platinum IV
GoogzRNG
Ymir
Platinum IV
Level 149
God Stats
23W - 39L
1,655 SR
Queue Stats
645W - 634L
1,926 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
Kiinng_I
Tsukuyomi
Platinum III
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 51L
2,159 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
1 / 8 / 1
9,692
462
7,962
17,084
5,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 1
7,855
374
7,713
15,222
11,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cupid
Timotreee
Cupid
17
0 / 5 / 0
10,138
483
8,744
15,112
5,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 4 / 0
9,890
471
11,596
9,268
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Zach M
Guan Yu
16
0 / 4 / 2
9,527
454
10,555
22,889
23,319
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ApolloSetJanusAphroditeDanzaburou

VS

Bans
NemesisCthulhuCu ChulainnHun BatzHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 1 / 3
13,546
645
7,865
14,170
6,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 0 / 11
12,201
581
10,189
12,009
8,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
6 / 1 / 6
12,372
589
14,517
16,573
13,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
16
5 / 1 / 9
11,832
563
8,504
24,480
20,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
Kiinng_I
Tsukuyomi
20
9 / 1 / 13
13,950
664
20,111
15,132
6,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
68
4
Kills
26
26
Deaths
4
4
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
8
1
0.19
W
2
1
3
3.5
W
4
0
11
9.5
W
6
1
6
9
W
Ymir
5
1
9
9.5
W
Tsukuyomi
Kiinng_I
Tsukuyomi
9
1
13
15.5
L
0
5
1
0.1
L
Cupid
Timotreee
Cupid
0
5
0
0
L
3
4
0
0.75
L
Guan Yu
Zach M
Guan Yu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,570
Damage
61,186
79,575
Taken
82,364
48,709
Mitigated
55,326
27,191
Healing
44,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,962
1,077
0
4,412
17,084
5,785
0
3,064
13,845
0
75,879
W
7,865
5,708
0
7,910
14,170
6,923
7,533
1,418
12,715
0
110,460
W
10,189
189
5,347
7,799
12,009
8,023
1,208
3,941
7,914
75,729
0
W
14,517
3,935
0
6,907
16,573
13,292
4,518
1,952
14,579
0
82,051
W
Ymir
8,504
2,253
0
9,928
24,480
20,547
0
7,647
16,614
35,720
0
W
Tsukuyomi
Kiinng_I
Tsukuyomi
20,111
4,494
0
6,918
15,132
6,541
42
3,981
10,955
0
111,444
L
7,713
1,608
1,008
4,455
15,222
11,560
0
4,869
10,328
29,750
0
L
Cupid
Timotreee
Cupid
8,744
4,778
336
6,151
15,112
5,428
896
4,198
10,914
0
87,901
L
11,596
226
0
1,896
9,268
2,617
0
2,034
7,184
64,121
0
L
Guan Yu
Zach M
Guan Yu
10,555
1,298
191
8,742
22,889
23,319
0
4,528
17,711
0
53,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,102
Gold Earned
63,901
558
Minions Killed
656
0
Camps Cleared
0
1,915,083
Distance Traveled
2,153,336
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,692
462
132
6
0
373,137
2
W
Rama
13,546
645
195
9
0
379,655
3
W
Ra
12,201
581
144
7
0
444,805
4
W
Loki
12,372
589
107
5
0
413,497
6
W
Ymir
11,832
563
48
2
0
419,018
3
W
Tsukuyomi
13,950
664
162
8
0
496,361
6
L
Yemoja
7,855
374
33
2
0
358,837
4
L
Cupid
10,138
483
172
8
0
362,775
6
L
Scylla
9,890
471
124
6
0
378,246
5
L
Guan Yu
9,527
454
97
5
0
442,088
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role