Player Matchup

Ymir
Ymir
Carecausto
Ymir
Level 6
God Stats
5W - 1L
1,793 SR
Queue Stats
6W - 1L
1,748 Elo+
Party 1
Osiris
Osiris
Hjaiss
Osiris
Level 27
God Stats
5W - 2L
1,730 SR
Queue Stats
35W - 27L
1,652 Elo+
Solo
Pele
Pele
Kapiryer
Pele
Level 23
God Stats
3W - 6L
1,500 SR
Queue Stats
16W - 23L
1,733 Elo+
Party 1
Merlin
Merlin
marcelobfb
Merlin
Level 36
God Stats
1W - 0L
1,285 SR
Queue Stats
21W - 16L
1,704 Elo+
Party 1
Anhur
Anhur
patosemperna
Anhur
Level 36
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 59L
1,582 Elo+
Party 1
Team Averages
Level 26
1,562 SR
1,684 Elo+

VS

Team Averages
Level 18
1,444 SR
1,481 Elo+
Ymir
Ymir
CACIQUE__py
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,304 Elo+
Party 2
Loki
Loki
DanyMedina061
Loki
Level 21
God Stats
0W - 1L
1,280 SR
Queue Stats
2W - 3L
1,618 Elo+
Party 2
Anubis
Anubis
DorNEL4S_23
Anubis
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 107L
1,495 Elo+
Solo
King Arthur
King Arthur
Eskol21
King Arthur
Level 6
God Stats
6W - 10L
1,440 SR
Queue Stats
139W - 106L
1,643 Elo+
Solo
Artemis
Artemis
xradari
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 3 / 3
5,578
507
3,498
6,735
2,634
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Osiris
Hjaiss
Osiris
11
0 / 1 / 3
5,711
519
3,279
6,960
4,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
10
4 / 2 / 4
6,305
573
4,416
6,066
1,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
marcelobfb
Merlin
11
6 / 2 / 2
6,634
603
6,824
5,079
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 2
6,346
577
2,718
5,489
1,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 2
5,841
531
3,864
7,378
2,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 2 / 1
6,375
580
3,016
7,126
1,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Anubis
9
3 / 6 / 1
6,243
568
4,259
7,229
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Eskol21
King Arthur
10
1 / 2 / 0
6,191
563
5,258
8,122
4,594
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Artemis
xradari
Artemis
8
0 / 5 / 5
5,431
494
2,964
4,637
1,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
17
Kills
9
10
Deaths
17
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
W
4
3
3
1.83
L
2
2
1
1.25
L
Anubis
3
6
1
0.58
L
King Arthur
Eskol21
King Arthur
1
2
0
0.5
W
Osiris
Hjaiss
Osiris
0
1
3
1.5
W
Pele
4
2
4
3
W
Merlin
marcelobfb
Merlin
6
2
2
3.5
W
3
2
2
2
L
Artemis
xradari
Artemis
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,735
Damage
19,361
30,329
Taken
34,492
11,286
Mitigated
14,016
7,942
Healing
8,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,864
793
0
1,129
7,378
2,820
0
3,498
3,747
20,855
0
W
3,498
1,105
0
204
6,735
2,634
0
3,288
3,431
8,988
0
L
3,016
533
0
3,549
7,126
1,921
0
479
6,535
0
39,675
L
Anubis
4,259
341
0
1,525
7,229
2,908
45
3,718
3,239
24,699
0
L
King Arthur
Eskol21
King Arthur
5,258
500
0
2,550
8,122
4,594
111
677
7,445
0
29,127
W
Osiris
Hjaiss
Osiris
3,279
1,095
0
2,085
6,960
4,250
693
0
6,960
0
23,954
W
Pele
4,416
1,037
0
2,960
6,066
1,446
98
1,031
4,958
0
26,191
W
Merlin
marcelobfb
Merlin
6,824
1,207
0
711
5,079
1,506
0
1,706
3,221
30,328
0
W
2,718
1,649
0
1,982
5,489
1,450
516
1,771
3,636
0
29,466
L
Artemis
xradari
Artemis
2,964
1,728
0
150
4,637
1,773
938
1,425
3,204
0
17,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,574
Gold Earned
30,081
249
Minions Killed
251
0
Camps Cleared
0
1,080,899
Distance Traveled
978,705
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,841
531
31
3
0
208,073
1
W
Ymir
5,578
507
10
1
0
246,764
0
L
Loki
6,375
580
73
7
0
233,495
4
L
Anubis
6,243
568
61
6
0
180,872
0
L
King Arthur
6,191
563
54
5
0
220,722
3
W
Osiris
5,711
519
50
5
0
219,584
2
W
Pele
6,305
573
54
5
0
242,839
3
W
Merlin
6,634
603
73
7
0
212,013
1
W
Anhur
6,346
577
62
6
0
159,699
0
L
Artemis
5,431
494
32
3
0
135,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role