Player Matchup

Artio
Artio
Plattz
Artio
Level 26
God Stats
1W - 2L
1,514 SR
Queue Stats
21W - 21L
1,507 Elo+
Party 2
Arachne
Arachne
TheCheddarMonk
Arachne
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 15L
1,433 Elo+
Party 2
Sun Wukong
Sun Wukong
VildarHateBlood
Sun Wukong
Level 64
God Stats
1W - 4L
1,500 SR
Queue Stats
46W - 46L
1,401 Elo+
Party 2
Janus
Janus
cTonini
Janus
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,534 Elo+
Party 2
Apollo
Apollo
killajv
Apollo
Level 29
God Stats
5W - 6L
1,471 SR
Queue Stats
25W - 29L
1,507 Elo+
Party 2
Team Averages
Level 39
1,497 SR
1,476 Elo+

VS

Team Averages
Level 75
1,581 SR
1,554 Elo+
Athena
Athena
Rouxmaster1
Athena
Level 86
God Stats
6W - 3L
1,534 SR
Queue Stats
149W - 119L
1,471 Elo+
Party 3
Izanami
Izanami
Solace69
Izanami
Level 46
God Stats
6W - 3L
1,570 SR
Queue Stats
233W - 208L
1,494 Elo+
Party 3
Fenrir
Fenrir
WarPenguins
Fenrir
Level 108
God Stats
66W - 48L
1,682 SR
Queue Stats
157W - 115L
1,686 Elo+
Party 1
Tiamat
Tiamat
apolyptica
Tiamat
Level 85
God Stats
35W - 32L
1,379 SR
Queue Stats
159W - 123L
1,453 Elo+
Party 3
Zhong Kui
Zhong Kui
ruinevoke1
Zhong Kui
Level 48
God Stats
21W - 13L
1,737 SR
Queue Stats
145W - 109L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Plattz
Artio
7
0 / 3 / 1
4,648
423
2,832
9,835
4,040
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 4 / 0
4,784
435
3,650
6,928
2,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
VildarHateBlood
Sun Wukong
10
0 / 4 / 0
5,555
505
4,797
10,773
5,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
cTonini
Janus
8
0 / 2 / 0
5,079
462
3,853
4,087
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Apollo
killajv
Apollo
8
1 / 4 / 0
5,006
455
6,637
9,327
2,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
8
3 / 0 / 4
5,791
526
4,748
7,579
3,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Solace69
Izanami
12
3 / 1 / 2
6,561
596
7,346
8,703
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
12
7 / 0 / 3
7,199
654
5,906
7,516
2,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
apolyptica
Tiamat
12
1 / 0 / 3
6,618
602
5,070
5,397
3,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zhong Kui
ruinevoke1
Zhong Kui
11
3 / 0 / 1
6,814
619
4,515
6,737
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
17
17
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artio
Plattz
Artio
0
3
1
0.17
W
Athena
3
0
4
5
W
Izanami
Solace69
Izanami
3
1
2
4
L
0
4
0
0
L
Sun Wukong
VildarHateBlood
Sun Wukong
0
4
0
0
W
Fenrir
7
0
3
8.5
W
Tiamat
apolyptica
Tiamat
1
0
3
2.5
L
Janus
cTonini
Janus
0
2
0
0
L
Apollo
killajv
Apollo
1
4
0
0.25
W
Zhong Kui
ruinevoke1
Zhong Kui
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,769
Damage
27,585
40,950
Taken
35,932
15,773
Mitigated
16,437
13,666
Healing
17,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Plattz
Artio
2,832
665
1,121
3,273
9,835
4,040
0
3,576
6,253
12,123
0
W
Athena
4,748
1,384
0
2,427
7,579
3,063
34
2,200
5,321
10,071
0
W
Izanami
Solace69
Izanami
7,346
5,289
0
3,766
8,703
2,707
788
1,242
7,461
0
46,392
L
3,650
2,053
0
1,468
6,928
2,517
0
2,340
4,588
0
25,557
L
Sun Wukong
VildarHateBlood
Sun Wukong
4,797
1,011
0
4,605
10,773
5,720
74
4,348
6,037
0
35,080
W
Fenrir
5,906
1,387
0
3,860
7,516
2,943
0
484
6,942
0
41,792
W
Tiamat
apolyptica
Tiamat
5,070
1,099
0
2,982
5,397
3,042
1,250
286
4,733
39,548
0
L
Janus
cTonini
Janus
3,853
251
0
270
4,087
1,113
0
1,825
2,262
24,729
0
L
Apollo
killajv
Apollo
6,637
4,464
0
2,929
9,327
2,383
0
1,850
7,477
0
28,377
W
Zhong Kui
ruinevoke1
Zhong Kui
4,515
1,577
0
4,468
6,737
4,682
1,524
2,235
4,364
34,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,072
Gold Earned
32,983
259
Minions Killed
358
0
Camps Cleared
0
1,069,213
Distance Traveled
1,033,731
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,648
423
22
2
0
240,425
10
W
Athena
5,791
526
18
2
0
237,391
2
W
Izanami
6,561
596
87
8
0
188,016
2
L
Arachne
4,784
435
49
4
0
211,507
0
L
Sun Wukong
5,555
505
78
7
0
214,495
2
W
Fenrir
7,199
654
85
8
0
233,932
1
W
Tiamat
6,618
602
89
8
0
193,439
0
L
Janus
5,079
462
60
5
0
191,709
0
L
Apollo
5,006
455
50
5
0
211,077
0
W
Zhong Kui
6,814
619
79
7
0
180,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role