Player Matchup

Nike
Nike
DarkGynn
Nike
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
IJ0K3Rl
Cerberus
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
164W - 180L
1,443 Elo+
Party 1
Cupid
Cupid
MaraKutaYa
Cupid
Level 27
God Stats
3W - 10L
1,183 SR
Queue Stats
69W - 65L
1,526 Elo+
Party 1
Ra
Ra
Phedroz
Ra
Level 6
God Stats
1W - 2L
1,260 SR
Queue Stats
4W - 3L
1,512 Elo+
Party 1
Fenrir
Fenrir
Vinorraz
Fenrir
Level 53
God Stats
2W - 5L
1,432 SR
Queue Stats
257W - 239L
1,496 Elo+
Party 1
Team Averages
Level 28
1,375 SR
1,495 Elo+

VS

Team Averages
Level 16
1,495 SR
1,525 Elo+
Jormungandr
Jormungandr
Garnet3738
Jormungandr
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,531 Elo+
Solo
Sobek
Sobek
GiovaniCS
Sobek
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 116L
1,412 Elo+
Solo
Merlin
Merlin
Gwud
Merlin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
eelfee
Set
Level 4
God Stats
2W - 1L
1,272 SR
Queue Stats
28W - 15L
1,644 Elo+
Solo
Medusa
Medusa
jacksteal22
Medusa
Level 26
God Stats
3W - 1L
1,705 SR
Queue Stats
95W - 75L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
0 / 4 / 0
6,477
463
3,749
9,148
4,344
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
IJ0K3Rl
Cerberus
9
2 / 4 / 4
6,598
471
4,723
11,218
7,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
11
5 / 5 / 2
7,094
507
8,948
9,764
2,586
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 5 / 0
5,773
412
1,448
5,167
1,481
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Vinorraz
Fenrir
11
0 / 4 / 2
6,498
464
4,647
11,047
4,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Garnet3738
Jormungandr
15
2 / 0 / 4
9,100
650
6,123
7,040
6,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sobek
GiovaniCS
Sobek
9
0 / 4 / 4
6,863
490
3,561
13,378
10,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
Gwud
Merlin
15
6 / 0 / 2
9,827
702
6,239
4,722
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
eelfee
Set
16
7 / 0 / 3
9,720
694
7,184
9,759
4,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
14
7 / 3 / 3
9,015
644
9,184
10,216
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
7
Kills
22
22
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nike
0
4
0
0
W
Jormungandr
Garnet3738
Jormungandr
2
0
4
4
W
Sobek
GiovaniCS
Sobek
0
4
4
0.5
W
Merlin
Gwud
Merlin
6
0
2
7
L
Cerberus
IJ0K3Rl
Cerberus
2
4
4
1
L
Cupid
5
5
2
1.2
L
0
5
0
0
L
Fenrir
Vinorraz
Fenrir
0
4
2
0.25
W
Set
eelfee
Set
7
0
3
8.5
W
Medusa
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,515
Damage
32,291
46,344
Taken
45,115
20,852
Mitigated
25,031
10,655
Healing
12,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
3,749
431
0
325
9,148
4,344
0
4,469
4,304
0
29,817
W
Jormungandr
Garnet3738
Jormungandr
6,123
1,006
0
3,394
7,040
6,004
198
0
6,731
46,386
0
W
Sobek
GiovaniCS
Sobek
3,561
267
0
1,601
13,378
10,036
0
1,536
11,777
17,937
0
W
Merlin
Gwud
Merlin
6,239
59
0
565
4,722
1,696
1,482
1,486
3,226
59,113
0
L
Cerberus
IJ0K3Rl
Cerberus
4,723
652
0
2,856
11,218
7,910
0
3,741
7,279
18,413
0
L
Cupid
8,948
5,119
147
2,644
9,764
2,586
0
3,584
6,027
0
35,881
L
1,448
296
70
343
5,167
1,481
0
430
4,691
20,702
0
L
Fenrir
Vinorraz
Fenrir
4,647
1,528
0
4,270
11,047
4,531
0
2,801
8,120
0
39,247
W
Set
eelfee
Set
7,184
3,389
0
4,617
9,759
4,560
908
378
9,356
0
76,117
W
Medusa
9,184
4,433
0
2,321
10,216
2,735
1,536
2,641
7,495
0
56,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,440
Gold Earned
44,525
300
Minions Killed
446
0
Camps Cleared
0
1,313,998
Distance Traveled
1,392,447
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,477
463
68
5
0
247,292
3
W
Jormungandr
9,100
650
101
7
0
239,627
4
W
Sobek
6,863
490
15
1
0
301,850
2
W
Merlin
9,827
702
113
8
0
291,971
6
L
Cerberus
6,598
471
42
3
0
280,108
3
L
Cupid
7,094
507
69
5
0
252,682
3
L
Ra
5,773
412
46
3
0
230,288
2
L
Fenrir
6,498
464
75
5
0
303,628
4
W
Set
9,720
694
115
8
0
284,105
2
W
Medusa
9,015
644
102
7
0
274,894
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role