Player Matchup

Arachne
Arachne
JarquisTheGreat
Arachne
Level 17
God Stats
9W - 4L
1,777 SR
Queue Stats
35W - 28L
1,524 Elo+
Solo
Nu Wa
Nu Wa
M2ARV
Nu Wa
Level 28
God Stats
9W - 2L
1,802 SR
Queue Stats
109W - 83L
1,690 Elo+
Solo
Anhur
Anhur
endershadowxx
Anhur
Level 22
God Stats
14W - 7L
1,817 SR
Queue Stats
155W - 99L
1,728 Elo+
Solo
Hercules
Hercules
infinatevoid
Hercules
Level 16
God Stats
3W - 2L
1,756 SR
Queue Stats
27W - 22L
1,734 Elo+
Solo
Guan Yu
Guan Yu
thecrystalfroge
Guan Yu
Level 24
God Stats
3W - 3L
1,658 SR
Queue Stats
82W - 100L
1,542 Elo+
Solo
Team Averages
Level 21
1,762 SR
1,643 Elo+

VS

Team Averages
Level 51
1,590 SR
1,673 Elo+
Nemesis
Nemesis
CJforMayor2017
Nemesis
Level 25
God Stats
3W - 0L
1,825 SR
Queue Stats
29W - 9L
1,690 Elo+
Party 1
Hou Yi
Hou Yi
Icon
Hou Yi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Owum
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,690 Elo+
Party 1
King Arthur
King Arthur
RoyalLilNut
King Arthur
Level 26
God Stats
63W - 72L
1,508 SR
Queue Stats
467W - 378L
1,740 Elo+
Solo
Sylvanus
Sylvanus
queenguard
Sylvanus
Level 29
God Stats
12W - 7L
1,615 SR
Queue Stats
209W - 122L
1,744 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 3
6,981
436
3,935
12,846
4,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
M2ARV
Nu Wa
13
3 / 7 / 1
7,861
491
10,040
9,430
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 4 / 1
7,880
493
6,287
10,456
3,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
infinatevoid
Hercules
15
4 / 1 / 2
9,273
580
8,025
11,859
9,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 6 / 4
6,893
431
3,458
15,973
10,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 9
10,338
646
15,238
10,640
3,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hou Yi
Icon
Hou Yi
16
6 / 1 / 4
10,297
644
11,849
11,151
3,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Owum
Janus
13
4 / 5 / 6
8,263
516
4,885
8,908
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
RoyalLilNut
King Arthur
15
0 / 1 / 3
8,884
555
7,803
12,218
8,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
queenguard
Sylvanus
14
7 / 1 / 8
8,852
553
7,624
16,170
11,449
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
9
Kills
27
27
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
10
1
9
14.5
W
Hou Yi
Icon
Hou Yi
6
1
4
8
L
0
9
3
0.17
L
Nu Wa
M2ARV
Nu Wa
3
7
1
0.5
W
Janus
Owum
Janus
4
5
6
1.4
W
King Arthur
RoyalLilNut
King Arthur
0
1
3
1.5
L
2
4
1
0.63
L
Hercules
infinatevoid
Hercules
4
1
2
5
W
Sylvanus
queenguard
Sylvanus
7
1
8
11
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,745
Damage
47,399
60,564
Taken
59,087
29,666
Mitigated
29,438
15,154
Healing
23,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,238
8,373
0
2,348
10,640
3,774
1,191
964
9,542
0
76,118
W
Hou Yi
Icon
Hou Yi
11,849
6,625
0
6,211
11,151
3,495
2,341
835
10,238
0
75,378
L
3,935
2,544
0
2,799
12,846
4,641
0
3,358
9,379
0
41,242
L
Nu Wa
M2ARV
Nu Wa
10,040
1,340
0
328
9,430
2,571
0
4,150
5,107
47,964
0
W
Janus
Owum
Janus
4,885
672
0
564
8,908
2,251
582
3,313
5,330
38,208
0
W
King Arthur
RoyalLilNut
King Arthur
7,803
1,461
0
5,338
12,218
8,469
28
1,339
10,500
0
52,691
L
6,287
2,549
0
3,478
10,456
3,016
0
1,551
8,852
0
50,568
L
Hercules
infinatevoid
Hercules
8,025
4,250
0
4,362
11,859
9,045
0
294
10,953
0
44,208
W
Sylvanus
queenguard
Sylvanus
7,624
1,862
2,521
6,995
16,170
11,449
151
2,835
13,043
37,632
0
L
3,458
365
811
3,376
15,973
10,393
0
2,806
13,092
0
16,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,888
Gold Earned
46,634
378
Minions Killed
494
0
Camps Cleared
0
1,400,924
Distance Traveled
1,557,892
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,338
646
125
8
0
374,354
5
W
Hou Yi
10,297
644
135
8
0
290,718
2
L
Arachne
6,981
436
78
5
0
293,157
3
L
Nu Wa
7,861
491
86
5
0
265,135
5
W
Janus
8,263
516
72
5
0
294,142
0
W
King Arthur
8,884
555
105
7
0
331,762
1
L
Anhur
7,880
493
95
6
0
262,245
3
L
Hercules
9,273
580
92
6
0
282,557
1
W
Sylvanus
8,852
553
57
4
0
266,916
5
L
Guan Yu
6,893
431
27
2
0
297,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role