Player Matchup

Pele
Pele
BravoxKiller
Pele
Level 15
God Stats
11W - 12L
1,242 SR
Queue Stats
63W - 57L
1,388 Elo+
Party 1
Neith
Neith
DorNEL4S_23
Neith
Level 28
God Stats
7W - 3L
1,644 SR
Queue Stats
101W - 107L
1,483 Elo+
Solo
Anubis
Anubis
Falquito
Anubis
Level 13
God Stats
25W - 17L
1,330 SR
Queue Stats
50W - 47L
1,283 Elo+
Party 1
Chaac
Chaac
GiovaniCS
Chaac
Level 18
God Stats
5W - 1L
1,500 SR
Queue Stats
93W - 116L
1,394 Elo+
Solo
Cerberus
Cerberus
Wasquez17
Cerberus
Level 29
God Stats
14W - 16L
1,638 SR
Queue Stats
334W - 378L
1,583 Elo+
Solo
Team Averages
Level 21
1,471 SR
1,426 Elo+

VS

Team Averages
Level 28
1,561 SR
1,560 Elo+
Guan Yu
Guan Yu
DarkGynn
Guan Yu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
MaraKutaYa
Ymir
Level 27
God Stats
12W - 5L
1,805 SR
Queue Stats
69W - 65L
1,542 Elo+
Party 2
Ra
Ra
Phedroz
Ra
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 3L
1,760 Elo+
Party 2
Medusa
Medusa
Vinorraz
Medusa
Level 53
God Stats
4W - 3L
1,500 SR
Queue Stats
257W - 239L
1,510 Elo+
Party 2
Thanatos
Thanatos
serpenth_game
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 126L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 6
8,132
581
6,762
9,701
3,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 0 / 1
8,516
608
8,781
5,045
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Falquito
Anubis
14
7 / 2 / 6
8,950
639
7,672
7,519
3,565
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
GiovaniCS
Chaac
11
1 / 6 / 6
6,538
467
3,828
10,931
7,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Wasquez17
Cerberus
11
5 / 0 / 5
7,710
551
5,051
9,528
5,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DarkGynn
Guan Yu
11
0 / 2 / 0
6,496
464
2,703
10,000
6,759
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 5 / 7
6,303
450
5,705
11,736
5,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 8 / 2
6,726
480
4,067
7,901
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Vinorraz
Medusa
12
6 / 2 / 2
7,440
531
10,856
7,627
2,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
serpenth_game
Thanatos
10
3 / 6 / 1
6,763
483
3,414
10,649
3,239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
22
Kills
10
10
Deaths
23
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
2
6
4.5
L
Guan Yu
DarkGynn
Guan Yu
0
2
0
0
W
3
0
1
3.5
W
Anubis
Falquito
Anubis
7
2
6
5
W
Chaac
GiovaniCS
Chaac
1
6
6
0.67
L
0
5
7
0.7
L
1
8
2
0.25
L
Medusa
Vinorraz
Medusa
6
2
2
3.5
W
Cerberus
Wasquez17
Cerberus
5
0
5
7.5
L
Thanatos
serpenth_game
Thanatos
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,094
Damage
26,745
42,724
Taken
47,913
21,529
Mitigated
20,028
15,168
Healing
10,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,762
2,048
0
3,168
9,701
3,016
1,379
2,166
7,417
0
40,763
L
Guan Yu
DarkGynn
Guan Yu
2,703
528
0
1,506
10,000
6,759
0
0
10,000
0
28,479
W
8,781
3,692
0
2,366
5,045
1,578
2,478
0
4,795
0
52,274
W
Anubis
Falquito
Anubis
7,672
1,597
0
4,380
7,519
3,565
504
2,877
4,334
51,635
0
W
Chaac
GiovaniCS
Chaac
3,828
344
0
1,808
10,931
7,757
218
1,886
9,045
2,394
20,706
L
5,705
824
0
624
11,736
5,859
0
5,308
6,428
29,736
0
L
4,067
460
372
462
7,901
2,063
93
4,045
3,856
21,049
0
L
Medusa
Vinorraz
Medusa
10,856
6,067
0
2,380
7,627
2,108
367
2,073
5,554
0
44,651
W
Cerberus
Wasquez17
Cerberus
5,051
152
0
3,446
9,528
5,613
282
2,377
7,111
21,947
0
L
Thanatos
serpenth_game
Thanatos
3,414
327
0
5,253
10,649
3,239
0
1,712
8,937
0
19,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,846
Gold Earned
33,728
362
Minions Killed
278
0
Camps Cleared
0
1,360,696
Distance Traveled
1,238,750
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,132
581
62
4
0
303,028
0
L
Guan Yu
6,496
464
68
5
0
252,924
3
W
Neith
8,516
608
107
8
0
235,571
3
W
Anubis
8,950
639
107
8
0
237,805
2
W
Chaac
6,538
467
29
2
0
278,073
0
L
Ymir
6,303
450
42
3
0
244,585
6
L
Ra
6,726
480
62
4
0
211,913
0
L
Medusa
7,440
531
62
4
0
262,313
1
W
Cerberus
7,710
551
57
4
0
306,219
1
L
Thanatos
6,763
483
44
3
0
267,015
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role