Player Matchup

Medusa
Medusa
Bahedir
Medusa
Level 25
God Stats
3W - 2L
1,593 SR
Queue Stats
83W - 75L
1,465 Elo+
Party 1
Camazotz
Camazotz
Funskip
Camazotz
Level 9
God Stats
2W - 4L
1,418 SR
Queue Stats
10W - 12L
1,384 Elo+
Solo
Sol
Sol
H0tpepperz
Sol
Level 28
God Stats
17W - 16L
1,698 SR
Queue Stats
260W - 284L
1,482 Elo+
Solo
Guan Yu
Guan Yu
Toadkey
Guan Yu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,536 Elo+
Solo
Cthulhu
Cthulhu
ZiiksIsLegendary
Cthulhu
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 17L
1,535 Elo+
Party 1
Team Averages
Level 17
1,542 SR
1,480 Elo+

VS

Team Averages
Level 23
1,522 SR
1,503 Elo+
Cerberus
Cerberus
Ben_Lagging
Cerberus
Level 25
God Stats
9W - 6L
1,705 SR
Queue Stats
126W - 112L
1,534 Elo+
Party 2
Nemesis
Nemesis
Mrhootenanny96
Nemesis
Level 16
God Stats
9W - 10L
1,478 SR
Queue Stats
19W - 19L
1,519 Elo+
Solo
Izanami
Izanami
OctaneTooEz
Izanami
Level 33
God Stats
22W - 16L
1,562 SR
Queue Stats
337W - 297L
1,519 Elo+
Party 2
Persephone
Persephone
RegentalGuide67
Persephone
Level 16
God Stats
2W - 1L
1,366 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Sol
Sol
purplekityninja
Sol
Level 24
God Stats
22W - 23L
1,500 SR
Queue Stats
82W - 78L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bahedir
Medusa
15
1 / 3 / 1
9,606
457
5,896
11,881
5,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
Funskip
Camazotz
19
7 / 5 / 1
12,095
576
8,361
16,795
6,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
6 / 7 / 3
11,584
552
17,552
20,050
8,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Toadkey
Guan Yu
11
0 / 13 / 1
7,436
354
951
19,410
9,254
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 6 / 1
8,286
395
6,345
17,973
14,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ben_Lagging
Cerberus
17
3 / 1 / 16
10,601
505
7,617
13,454
13,036
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
5 / 4 / 5
12,182
580
11,046
14,600
6,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
OctaneTooEz
Izanami
20
20 / 3 / 4
13,851
660
27,766
14,698
5,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Persephone
RegentalGuide67
Persephone
15
3 / 5 / 4
9,817
467
8,908
8,997
2,556
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 3 / 4
9,218
439
5,797
11,852
6,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
67
16
Kills
34
34
Deaths
16
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Medusa
Bahedir
Medusa
1
3
1
0.5
W
Cerberus
Ben_Lagging
Cerberus
3
1
16
11
L
Camazotz
Funskip
Camazotz
7
5
1
1.5
L
6
7
3
1.07
W
5
4
5
1.88
W
Izanami
OctaneTooEz
Izanami
20
3
4
7.33
W
Persephone
RegentalGuide67
Persephone
3
5
4
1
L
Guan Yu
Toadkey
Guan Yu
0
13
1
0.04
L
2
6
1
0.42
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,105
Damage
61,134
86,109
Taken
63,601
43,570
Mitigated
34,206
22,073
Healing
19,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Bahedir
Medusa
5,896
2,577
0
1,862
11,881
5,112
304
4,189
7,692
0
72,385
W
Cerberus
Ben_Lagging
Cerberus
7,617
407
699
2,987
13,454
13,036
68
6,735
6,644
43,979
0
L
Camazotz
Funskip
Camazotz
8,361
2,551
0
7,216
16,795
6,772
415
1,188
15,607
0
81,886
L
17,552
7,611
0
8,814
20,050
8,197
5,150
5,857
14,193
82,561
3,714
W
11,046
6,495
0
4,147
14,600
6,808
3,403
2,023
12,577
0
89,491
W
Izanami
OctaneTooEz
Izanami
27,766
19,494
0
5,304
14,698
5,619
3,277
4,946
9,602
0
105,568
W
Persephone
RegentalGuide67
Persephone
8,908
1,486
0
1,734
8,997
2,556
429
2,569
6,224
43,128
0
L
Guan Yu
Toadkey
Guan Yu
951
41
112
1,097
19,410
9,254
121
4,404
15,006
0
15,609
L
6,345
476
0
2,972
17,973
14,235
0
6,319
11,654
29,881
0
W
5,797
2,730
0
4,744
11,852
6,187
1,356
6,464
5,263
37,821
2,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,007
Gold Earned
55,669
498
Minions Killed
526
0
Camps Cleared
0
1,781,495
Distance Traveled
1,964,580
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,606
457
131
6
0
325,444
2
W
Cerberus
10,601
505
72
3
0
421,282
1
L
Camazotz
12,095
576
152
7
0
395,624
0
L
Sol
11,584
552
149
7
0
331,043
0
W
Nemesis
12,182
580
162
8
0
369,542
2
W
Izanami
13,851
660
141
7
0
363,773
2
W
Persephone
9,817
467
86
4
0
410,125
3
L
Guan Yu
7,436
354
21
1
0
375,072
0
L
Cthulhu
8,286
395
45
2
0
354,312
6
W
Sol
9,218
439
65
3
0
399,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role