Player Matchup

Pele
Pele
BadReligion98
Pele
Level 29
God Stats
31W - 13L
1,661 SR
Queue Stats
276W - 282L
1,519 Elo+
Party 1
Ra
Ra
CaptainNuttt
Ra
Level 27
God Stats
14W - 10L
1,598 SR
Queue Stats
70W - 63L
1,561 Elo+
Solo
Danzaburou
Danzaburou
DKJ40
Danzaburou
Level 26
God Stats
36W - 34L
1,491 SR
Queue Stats
135W - 129L
1,520 Elo+
Solo
Ymir
Ymir
PesProva1
Ymir
Level 29
God Stats
9W - 3L
1,814 SR
Queue Stats
37W - 47L
1,490 Elo+
Solo
Chaac
Chaac
emosupersensible
Chaac
Level 26
God Stats
20W - 17L
1,555 SR
Queue Stats
308W - 342L
1,462 Elo+
Party 1
Team Averages
Level 27
1,624 SR
1,511 Elo+

VS

Team Averages
Level 17
1,493 SR
1,482 Elo+
Kuzenbo
Kuzenbo
CallmehSky
Kuzenbo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,547 Elo+
Solo
Sun Wukong
Sun Wukong
Kitchenatorzzzz
Sun Wukong
Level 28
God Stats
28W - 30L
1,440 SR
Queue Stats
115W - 131L
1,444 Elo+
Party 2
Arachne
Arachne
Thomasthe6th
Arachne
Level 27
God Stats
50W - 53L
1,522 SR
Queue Stats
150W - 164L
1,535 Elo+
Party 2
Serqet
Serqet
dark773planet
Serqet
Level 7
God Stats
0W - 5L
1,500 SR
Queue Stats
12W - 28L
1,456 Elo+
Solo
Kukulkan
Kukulkan
youaintdownfool
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 4
7,320
732
3,095
5,082
1,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
9 / 0 / 3
7,648
765
6,847
2,347
833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
DKJ40
Danzaburou
11
1 / 0 / 2
6,648
665
1,589
3,956
1,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
10
5 / 1 / 3
6,164
616
4,421
5,162
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 0 / 3
5,628
563
3,889
5,755
3,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CallmehSky
Kuzenbo
7
0 / 5 / 0
4,266
427
1,549
7,571
5,502
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Kitchenatorzzzz
Sun Wukong
9
0 / 2 / 0
5,305
531
4,102
7,351
2,780
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
Thomasthe6th
Arachne
8
1 / 4 / 0
5,079
508
1,278
6,048
2,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

3
0 / 7 / 0
3,785
379
956
4,958
1,232
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kukulkan
5
0 / 5 / 0
4,134
413
319
3,530
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
22
Kills
1
1
Deaths
23
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
L
Kuzenbo
CallmehSky
Kuzenbo
0
5
0
0
W
9
0
3
10.5
W
Danzaburou
DKJ40
Danzaburou
1
0
2
2
L
Sun Wukong
Kitchenatorzzzz
Sun Wukong
0
2
0
0
W
Ymir
5
1
3
6.5
L
Arachne
Thomasthe6th
Arachne
1
4
0
0.25
L
0
7
0
0
W
1
0
3
2.5
L
Kukulkan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,841
Damage
8,204
22,302
Taken
29,458
9,866
Mitigated
12,436
9,716
Healing
2,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,095
654
0
3,244
5,082
1,430
1,220
587
4,451
0
33,087
L
Kuzenbo
CallmehSky
Kuzenbo
1,549
834
0
866
7,571
5,502
0
4,112
3,313
8,085
0
W
6,847
747
50
1,214
2,347
833
434
212
2,135
41,163
0
W
Danzaburou
DKJ40
Danzaburou
1,589
330
0
2,007
3,956
1,428
2,196
424
3,532
0
39,922
L
Sun Wukong
Kitchenatorzzzz
Sun Wukong
4,102
671
0
1,034
7,351
2,780
0
1,206
5,791
0
26,907
W
Ymir
4,421
761
0
1,529
5,162
2,283
410
306
4,856
21,182
0
L
Arachne
Thomasthe6th
Arachne
1,278
820
0
698
6,048
2,036
0
2,346
3,672
0
22,660
L
956
73
0
11
4,958
1,232
0
2,151
2,607
0
2,561
W
3,889
725
0
1,672
5,755
3,892
1,054
295
5,460
0
19,915
L
Kukulkan
319
118
0
0
3,530
886
108
1,042
2,436
7,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,408
Gold Earned
22,569
319
Minions Killed
129
0
Camps Cleared
0
984,740
Distance Traveled
863,077
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,320
732
69
7
0
204,809
1
L
Kuzenbo
4,266
427
13
1
0
161,369
4
W
Ra
7,648
765
89
9
0
217,755
4
W
Danzaburou
6,648
665
80
8
0
174,577
1
L
Sun Wukong
5,305
531
49
5
0
183,759
2
W
Ymir
6,164
616
47
5
0
182,068
1
L
Arachne
5,079
508
45
5
0
209,344
2
L
Serqet
3,785
379
5
1
0
157,196
0
W
Chaac
5,628
563
34
3
0
205,531
0
L
Kukulkan
4,134
413
17
2
0
151,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role