Player Matchup

Izanami
Izanami
Acuron7
Izanami
Level 46
God Stats
67W - 57L
1,551 SR
Queue Stats
557W - 558L
1,494 Elo+
Solo
Ra
Ra
Elenova
Ra
Level 119
God Stats
4W - 5L
1,779 SR
Queue Stats
403W - 385L
1,526 Elo+
Party 1
Ne Zha
Ne Zha
Jahcure
Ne Zha
Level 109
God Stats
26W - 19L
1,573 SR
Queue Stats
301W - 287L
1,534 Elo+
Party 1
Sylvanus
Sylvanus
NestyuG
Sylvanus
Level 119
God Stats
3W - 5L
1,500 SR
Queue Stats
276W - 318L
1,448 Elo+
Solo
Thor
Thor
tommyvis
Thor
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
263W - 241L
1,494 Elo+
Solo
Team Averages
Level 104
1,581 SR
1,499 Elo+

VS

Team Averages
Level 97
1,551 SR
1,541 Elo+
Erlang Shen
Erlang Shen
Ikariss
Erlang Shen
Level 47
God Stats
14W - 16L
1,452 SR
Queue Stats
240W - 233L
1,504 Elo+
Solo
Khepri
Khepri
NOTTHATGUY23
Khepri
Level 119
God Stats
5W - 6L
1,443 SR
Queue Stats
256W - 261L
1,469 Elo+
Solo
Danzaburou
Danzaburou
RUSSIANXXBOMBER
Danzaburou
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 62L
1,500 Elo+
Party 2
Discordia
Discordia
dec2904
Discordia
Level 102
God Stats
3W - 2L
1,710 SR
Queue Stats
29W - 17L
1,591 Elo+
Party 2
Fenrir
Fenrir
iLewww
Fenrir
Level 116
God Stats
3W - 1L
1,648 SR
Queue Stats
30W - 15L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Acuron7
Izanami
17
8 / 1 / 3
11,081
583
7,967
11,167
4,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 4 / 4
9,614
506
7,644
10,145
4,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
Jahcure
Ne Zha
16
4 / 6 / 6
10,710
564
11,572
12,087
5,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
NestyuG
Sylvanus
14
3 / 4 / 7
9,278
488
7,085
15,265
14,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
15
2 / 4 / 8
9,633
507
7,733
12,932
5,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Ikariss
Erlang Shen
15
6 / 4 / 9
9,504
500
10,419
13,646
8,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
13
2 / 4 / 9
9,076
478
7,944
14,288
14,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
RUSSIANXXBOMBER
Danzaburou
16
4 / 5 / 1
10,417
548
6,502
9,613
3,030
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
dec2904
Discordia
13
0 / 4 / 2
8,196
431
4,526
8,733
2,870
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
iLewww
Fenrir
17
7 / 4 / 9
10,206
537
11,224
12,704
6,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
49
21
Kills
19
19
Deaths
21
28
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Izanami
Acuron7
Izanami
8
1
3
9.5
W
4
4
4
1.5
L
Erlang Shen
Ikariss
Erlang Shen
6
4
9
2.63
W
Ne Zha
Jahcure
Ne Zha
4
6
6
1.17
L
Khepri
2
4
9
1.63
W
Sylvanus
NestyuG
Sylvanus
3
4
7
1.63
L
Danzaburou
RUSSIANXXBOMBER
Danzaburou
4
5
1
0.9
L
Discordia
dec2904
Discordia
0
4
2
0.25
L
Fenrir
iLewww
Fenrir
7
4
9
2.88
W
Thor
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,001
Damage
40,615
61,596
Taken
58,984
34,274
Mitigated
36,366
20,582
Healing
12,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Acuron7
Izanami
7,967
5,587
0
4,798
11,167
4,299
1,906
1,466
9,701
0
76,396
W
7,644
1,111
1,104
3,757
10,145
4,643
0
1,435
8,710
49,036
0
L
Erlang Shen
Ikariss
Erlang Shen
10,419
5,728
122
4,246
13,646
8,758
246
3,374
10,272
0
45,626
W
Ne Zha
Jahcure
Ne Zha
11,572
3,312
0
1,374
12,087
5,383
702
732
11,355
89
54,846
L
Khepri
7,944
1,480
0
678
14,288
14,880
159
4,206
10,082
33,389
0
W
Sylvanus
NestyuG
Sylvanus
7,085
2,380
1,758
3,021
15,265
14,674
121
5,241
10,024
31,181
8,046
L
Danzaburou
RUSSIANXXBOMBER
Danzaburou
6,502
4,035
0
1,681
9,613
3,030
826
952
8,661
0
62,398
L
Discordia
dec2904
Discordia
4,526
300
0
1,316
8,733
2,870
275
2,581
6,152
51,557
0
L
Fenrir
iLewww
Fenrir
11,224
3,013
0
4,516
12,704
6,828
0
3,188
9,516
0
50,602
W
Thor
7,733
3,195
0
4,770
12,932
5,275
513
3,596
9,336
0
55,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,316
Gold Earned
47,399
471
Minions Killed
432
0
Camps Cleared
0
1,597,053
Distance Traveled
1,659,004
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,081
583
137
7
0
333,008
6
W
Ra
9,614
506
88
5
0
271,259
4
L
Erlang Shen
9,504
500
65
3
0
345,939
7
W
Ne Zha
10,710
564
85
4
0
337,354
4
L
Khepri
9,076
478
48
3
0
359,678
2
W
Sylvanus
9,278
488
61
3
0
309,443
5
L
Danzaburou
10,417
548
121
6
0
312,350
0
L
Discordia
8,196
431
98
5
0
326,093
5
L
Fenrir
10,206
537
100
5
0
314,944
2
W
Thor
9,633
507
100
5
0
345,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role