Player Matchup

Janus
Janus
Platinum V
JustDamurai
Janus
Platinum V
Level 125
God Stats
36W - 28L
1,518 SR
Queue Stats
201W - 184L
1,695 MMR
Solo
Sobek
Sobek
Gold I
NB_Thunders
Sobek
Gold I
Level 106
God Stats
4W - 2L
1,183 SR
Queue Stats
233W - 216L
1,685 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold II
PHD_Warriorr
Tsukuyomi
Gold II
Level 83
God Stats
3W - 6L
1,540 SR
Queue Stats
46W - 41L
1,661 MMR
Party 2
Tyr
Tyr
Gold III
ThirstyThoth
Tyr
Gold III
Level 160
God Stats
8W - 9L
1,285 SR
Queue Stats
225W - 212L
1,673 MMR
Solo
Izanami
Izanami
Gold V
iAmMitchit
Izanami
Gold V
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,673 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,405 SR
1,677 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,534 SR
1,678 MMR
Scylla
Scylla
Platinum III
KillaBuddha03
Scylla
Platinum III
Level 160
God Stats
7W - 11L
1,442 SR
Queue Stats
358W - 337L
1,679 MMR
Solo
Medusa
Medusa
Platinum V
TTVOhhKillEm
Medusa
Platinum V
Level 124
God Stats
90W - 59L
1,637 SR
Queue Stats
528W - 520L
1,690 MMR
Solo
Cerberus
Cerberus
Platinum IV
o limit break o
Cerberus
Platinum IV
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 11L
1,674 MMR
Party 1
Tiamat
Tiamat
Platinum V
squirelleye
Tiamat
Platinum V
Level 154
God Stats
63W - 26L
1,573 SR
Queue Stats
553W - 547L
1,676 MMR
Solo
Thanatos
Thanatos
Gold I
xxAIXxx
Thanatos
Gold I
Level 153
God Stats
3W - 1L
1,518 SR
Queue Stats
81W - 78L
1,668 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,770
487
6,510
10,484
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 3
7,449
414
3,911
9,774
6,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
PHD_Warriorr
Tsukuyomi
13
2 / 7 / 0
7,891
438
5,155
13,022
4,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 1 / 1
8,659
481
4,731
11,347
6,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
iAmMitchit
Izanami
15
1 / 4 / 2
9,240
513
5,707
10,676
5,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
Nu WaDanzaburouCu ChulainnSetSun Wukong

VS

Bans
CthulhuAwilixKhepriGuan YuOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 7
9,709
539
3,778
6,811
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
17
4 / 1 / 3
10,135
563
10,220
8,933
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
14
2 / 2 / 8
8,673
482
3,543
10,542
6,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tiamat
16
2 / 1 / 6
9,529
529
9,291
9,330
9,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
xxAIXxx
Thanatos
17
10 / 1 / 5
10,484
582
8,660
13,148
5,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
6
Kills
19
19
Deaths
6
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
1
1
7
4.5
L
1
3
3
0.83
L
Tsukuyomi
PHD_Warriorr
Tsukuyomi
2
7
0
0.29
W
Medusa
4
1
3
5.5
L
0
1
1
0.5
L
Izanami
iAmMitchit
Izanami
1
4
2
0.5
W
Cerberus
2
2
8
3
W
Tiamat
2
1
6
5
W
Thanatos
xxAIXxx
Thanatos
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,014
Damage
35,492
55,303
Taken
48,764
24,068
Mitigated
26,123
17,093
Healing
29,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,510
140
85
2,429
10,484
2,511
0
2,881
7,367
63,065
0
W
3,778
176
0
2,654
6,811
2,117
70
2,647
3,984
70,820
0
L
3,911
332
0
1,935
9,774
6,077
66
2,183
7,533
21,512
0
L
Tsukuyomi
PHD_Warriorr
Tsukuyomi
5,155
1,302
0
3,988
13,022
4,183
0
4,023
8,761
0
55,847
W
Medusa
10,220
5,285
0
3,539
8,933
3,058
488
1,266
7,625
0
77,358
L
4,731
760
0
6,429
11,347
6,229
0
5,847
4,952
0
51,365
L
Izanami
iAmMitchit
Izanami
5,707
3,899
0
2,227
10,676
5,068
655
584
10,078
0
71,730
W
Cerberus
3,543
221
0
3,012
10,542
6,770
0
2,225
8,180
32,137
0
W
Tiamat
9,291
1,250
0
4,492
9,330
9,169
38
537
8,390
59,172
0
W
Thanatos
xxAIXxx
Thanatos
8,660
2,439
0
15,575
13,148
5,009
120
3,146
9,799
0
66,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,009
Gold Earned
48,530
537
Minions Killed
572
0
Camps Cleared
0
1,651,961
Distance Traveled
1,812,804
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,770
487
129
7
0
326,443
8
W
Scylla
9,709
539
160
9
0
346,298
6
L
Sobek
7,449
414
30
2
0
358,074
6
L
Tsukuyomi
7,891
438
104
6
0
336,883
2
W
Medusa
10,135
563
135
8
0
351,918
7
L
Tyr
8,659
481
122
7
0
348,423
4
L
Izanami
9,240
513
152
8
0
282,138
2
W
Cerberus
8,673
482
68
4
0
374,734
4
W
Tiamat
9,529
529
108
6
0
356,402
2
W
Thanatos
10,484
582
101
6
0
383,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role