Player Matchup

Arachne
Arachne
Done5766
Arachne
Level 27
God Stats
2W - 5L
1,330 SR
Queue Stats
266W - 305L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
KaiserKlein
Sun Wukong
Level 29
God Stats
23W - 20L
1,690 SR
Queue Stats
175W - 162L
1,482 Elo+
Solo
Ganesha
Ganesha
machikne_randi
Ganesha
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 4L
1,520 Elo+
Party 2
Neith
Neith
surpenter1
Neith
Level 4
God Stats
3W - 5L
1,500 SR
Queue Stats
5W - 10L
1,168 Elo+
Party 2
Anubis
Anubis
trees420734
Anubis
Level 68
God Stats
0W - 1L
1,438 SR
Queue Stats
13W - 15L
1,615 Elo+
Party 2
Team Averages
Level 27
1,492 SR
1,456 Elo+

VS

Team Averages
Level 32
1,643 SR
1,424 Elo+
Ymir
Ymir
BeefyxMoose13
Ymir
Level 10
God Stats
8W - 13L
1,383 SR
Queue Stats
55W - 66L
1,296 Elo+
Party 1
Izanami
Izanami
Blackjack0929
Izanami
Level 69
God Stats
8W - 6L
1,805 SR
Queue Stats
94W - 125L
1,314 Elo+
Party 1
Anubis
Anubis
Chase1029
Anubis
Level 29
God Stats
35W - 28L
1,635 SR
Queue Stats
335W - 340L
1,532 Elo+
Party 1
Arachne
Arachne
MrRogers1371
Arachne
Level 27
God Stats
32W - 13L
1,893 SR
Queue Stats
122W - 126L
1,467 Elo+
Party 1
Tiamat
Tiamat
Thats Slight
Tiamat
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 32L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Done5766
Arachne
16
4 / 7 / 4
10,134
507
9,639
17,544
7,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
KaiserKlein
Sun Wukong
15
3 / 3 / 4
9,529
476
9,377
15,612
11,030
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 10 / 7
7,937
397
2,629
15,900
8,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
13
2 / 7 / 3
8,534
427
4,050
9,232
3,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
16
8 / 5 / 5
11,149
557
17,746
11,042
4,907
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 7
9,337
467
4,753
16,053
14,071
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
17
15 / 2 / 5
12,152
608
18,700
14,316
5,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Chase1029
Anubis
18
4 / 4 / 5
11,594
580
9,479
13,847
7,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
MrRogers1371
Arachne
15
6 / 3 / 3
10,179
509
12,564
15,081
6,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
15
3 / 4 / 4
10,119
506
7,173
10,436
6,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
55
17
Kills
31
32
Deaths
18
23
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
5
7
1.3
W
Izanami
15
2
5
8.75
W
Anubis
Chase1029
Anubis
4
4
5
1.63
L
Arachne
Done5766
Arachne
4
7
4
0.86
L
Sun Wukong
KaiserKlein
Sun Wukong
3
3
4
1.67
W
Arachne
MrRogers1371
Arachne
6
3
3
2.5
W
Tiamat
3
4
4
1.25
L
0
10
7
0.35
L
Neith
2
7
3
0.5
L
Anubis
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,441
Damage
52,669
69,330
Taken
69,733
35,732
Mitigated
39,331
12,993
Healing
19,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,753
1,680
367
984
16,053
14,071
391
4,731
11,322
27,654
0
W
Izanami
18,700
11,419
0
5,912
14,316
5,232
3,942
4,119
10,197
0
94,463
W
Anubis
Chase1029
Anubis
9,479
272
0
6,717
13,847
7,182
1,742
5,093
8,754
76,506
0
L
Arachne
Done5766
Arachne
9,639
7,119
0
4,432
17,544
7,406
0
5,480
11,956
0
73,566
L
Sun Wukong
KaiserKlein
Sun Wukong
9,377
1,420
0
3,202
15,612
11,030
73
4,863
10,643
289
51,888
W
Arachne
MrRogers1371
Arachne
12,564
8,581
0
4,389
15,081
6,294
163
3,023
12,058
0
66,381
W
Tiamat
7,173
983
0
1,130
10,436
6,552
497
3,694
6,742
41,767
0
L
2,629
1,070
0
443
15,900
8,987
60
4,647
11,043
16,137
0
L
Neith
4,050
1,248
0
1,294
9,232
3,402
117
2,193
6,999
0
29,755
L
Anubis
17,746
488
0
3,622
11,042
4,907
278
3,502
7,284
64,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,283
Gold Earned
53,381
386
Minions Killed
498
0
Camps Cleared
0
1,689,647
Distance Traveled
1,778,110
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,337
467
48
2
0
360,397
1
W
Izanami
12,152
608
155
8
0
367,215
0
W
Anubis
11,594
580
136
7
0
290,458
0
L
Arachne
10,134
507
123
6
0
361,110
1
L
Sun Wukong
9,529
476
86
4
0
360,696
11
W
Arachne
10,179
509
84
4
0
422,153
1
W
Tiamat
10,119
506
75
4
0
337,887
1
L
Ganesha
7,937
397
7
0
0
370,826
0
L
Neith
8,534
427
50
3
0
271,419
0
L
Anubis
11,149
557
120
6
0
325,596
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role