Player Matchup

Sol
Sol
Deboog
Sol
Level 44
God Stats
6W - 10L
1,452 SR
Queue Stats
44W - 53L
1,477 Elo+
Party 1
Bakasura
Bakasura
Liamten
Bakasura
Level 28
God Stats
3W - 4L
1,183 SR
Queue Stats
452W - 407L
1,478 Elo+
Party 2
Nox
Nox
Proosia
Nox
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,575 Elo+
Solo
Heimdallr
Heimdallr
angrychode
Heimdallr
Level 17
God Stats
3W - 0L
1,242 SR
Queue Stats
26W - 29L
1,495 Elo+
Party 1
Vamana
Vamana
n0swal
Vamana
Level 24
God Stats
11W - 17L
1,317 SR
Queue Stats
366W - 332L
1,505 Elo+
Party 2
Team Averages
Level 25
1,339 SR
1,506 Elo+

VS

Team Averages
Level 17
1,466 SR
1,487 Elo+
Artemis
Artemis
ItzBigJay
Artemis
Level 18
God Stats
9W - 7L
1,386 SR
Queue Stats
38W - 36L
1,458 Elo+
Party 3
Baron Samedi
Baron Samedi
MrBuiscuts
Baron Samedi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,496 Elo+
Party 3
Eset
Eset
PBJ0055
Eset
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,509 Elo+
Solo
Cthulhu
Cthulhu
VeNomSnAke29
Cthulhu
Level 3
God Stats
1W - 2L
1,446 SR
Queue Stats
1W - 2L
1,474 Elo+
Solo
Nemesis
Nemesis
allthiswood
Nemesis
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Deboog
Sol
18
11 / 5 / 8
12,190
610
23,999
24,829
8,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Liamten
Bakasura
18
10 / 3 / 9
11,652
583
14,051
16,284
8,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nox
13
1 / 6 / 8
9,080
454
5,137
9,690
6,033
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
angrychode
Heimdallr
17
6 / 5 / 7
11,464
573
9,383
14,876
5,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
n0swal
Vamana
15
4 / 4 / 6
9,737
487
10,677
17,592
10,567
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ItzBigJay
Artemis
16
8 / 8 / 9
10,842
542
19,561
18,855
6,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
MrBuiscuts
Baron Samedi
14
5 / 8 / 9
9,330
467
10,480
15,188
6,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Eset
PBJ0055
Eset
15
3 / 8 / 3
9,359
468
7,635
23,628
15,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
VeNomSnAke29
Cthulhu
3
0 / 4 / 0
5,610
281
892
3,332
1,010
Shoes

Shoes

+6%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
allthiswood
Nemesis
18
7 / 4 / 7
11,101
555
18,343
18,753
7,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
51
32
Kills
23
23
Deaths
32
38
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sol
Deboog
Sol
11
5
8
3
L
Artemis
ItzBigJay
Artemis
8
8
9
1.56
W
Bakasura
Liamten
Bakasura
10
3
9
4.83
L
Baron Samedi
MrBuiscuts
Baron Samedi
5
8
9
1.19
L
Eset
PBJ0055
Eset
3
8
3
0.56
W
Nox
1
6
8
0.83
L
Cthulhu
VeNomSnAke29
Cthulhu
0
4
0
0
L
Nemesis
allthiswood
Nemesis
7
4
7
2.63
W
Heimdallr
angrychode
Heimdallr
6
5
7
1.9
W
Vamana
n0swal
Vamana
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,247
Damage
56,911
83,271
Taken
79,756
38,793
Mitigated
36,263
33,950
Healing
21,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Deboog
Sol
23,999
12,810
0
17,155
24,829
8,263
2,990
5,201
19,456
98,170
0
L
Artemis
ItzBigJay
Artemis
19,561
11,933
417
5,518
18,855
6,733
455
7,964
10,581
0
53,115
W
Bakasura
Liamten
Bakasura
14,051
10,284
0
6,551
16,284
8,548
0
3,228
12,880
0
56,520
L
Baron Samedi
MrBuiscuts
Baron Samedi
10,480
734
587
4,097
15,188
6,107
325
6,116
8,657
36,231
0
L
Eset
PBJ0055
Eset
7,635
772
323
5,882
23,628
15,245
262
7,075
15,536
51,907
0
W
Nox
5,137
398
0
1,107
9,690
6,033
129
1,591
7,903
17,469
0
L
Cthulhu
VeNomSnAke29
Cthulhu
892
573
0
0
3,332
1,010
0
1,467
1,865
3,659
0
L
Nemesis
allthiswood
Nemesis
18,343
8,537
0
4,241
18,753
7,168
0
6,645
11,184
0
68,871
W
Heimdallr
angrychode
Heimdallr
9,383
3,314
0
3,596
14,876
5,382
736
3,580
11,014
0
57,221
W
Vamana
n0swal
Vamana
10,677
4,215
0
5,541
17,592
10,567
49
4,475
13,011
131
44,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,123
Gold Earned
46,242
460
Minions Killed
310
0
Camps Cleared
0
1,936,699
Distance Traveled
1,600,725
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,190
610
140
7
0
347,732
0
L
Artemis
10,842
542
71
4
0
343,766
0
W
Bakasura
11,652
583
113
6
0
449,423
0
L
Baron Samedi
9,330
467
40
2
0
394,001
0
L
Eset
9,359
468
92
5
0
290,888
2
W
Nox
9,080
454
29
1
0
377,502
1
L
Cthulhu
5,610
281
5
0
0
102,367
1
L
Nemesis
11,101
555
102
5
0
469,703
3
W
Heimdallr
11,464
573
111
6
0
380,933
0
W
Vamana
9,737
487
67
3
0
381,109
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role