Player Matchup

Chaac
Chaac
 
Chaac
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
DragonBorn075
Thanatos
Level 117
God Stats
13W - 8L
1,572 SR
Queue Stats
166W - 169L
1,463 Elo+
Party 1
Ra
Ra
Freecard23
Ra
Level 129
God Stats
25W - 24L
1,525 SR
Queue Stats
120W - 116L
1,506 Elo+
Solo
Artio
Artio
Juiceboy II
Artio
Level 88
God Stats
5W - 1L
1,804 SR
Queue Stats
90W - 84L
1,467 Elo+
Solo
Chiron
Chiron
bluedragon_122
Chiron
Level 98
God Stats
22W - 13L
1,500 SR
Queue Stats
562W - 492L
1,517 Elo+
Party 1
Team Averages
Level 105
1,580 SR
1,491 Elo+

VS

Team Averages
Level 131
1,557 SR
1,486 Elo+
Ra
Ra
FlapjackROX-SHOW
Ra
Level 102
God Stats
10W - 12L
1,469 SR
Queue Stats
113W - 127L
1,459 Elo+
Solo
Chaac
Chaac
FootlongMcLovin
Chaac
Level 160
God Stats
12W - 10L
1,666 SR
Queue Stats
53W - 72L
1,573 Elo+
Solo
Ymir
Ymir
Orangefacepotus1
Ymir
Level 154
God Stats
6W - 5L
1,500 SR
Queue Stats
530W - 479L
1,469 Elo+
Solo
Arachne
Arachne
Sh0tK1Lz
Arachne
Level 83
God Stats
12W - 20L
1,650 SR
Queue Stats
405W - 457L
1,428 Elo+
Solo
Medusa
Medusa
ooSUP3RM4Noo
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 1 / 3
6,811
568
4,815
7,198
5,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
DragonBorn075
Thanatos
12
8 / 0 / 1
7,840
653
7,219
7,965
3,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 1 / 4
7,928
661
5,300
6,513
2,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 4
6,308
526
1,785
9,077
4,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 1 / 1
7,422
619
2,058
7,316
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
4,069
339
278
1,312
332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 1
6,090
508
5,084
8,643
3,701
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
1 / 4 / 1
4,601
383
3,327
6,602
2,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
Sh0tK1Lz
Arachne
9
2 / 5 / 0
5,814
485
5,818
10,078
2,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
8
1 / 3 / 1
5,148
429
4,375
6,951
1,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
14
Kills
4
4
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
1
3
1.5
W
Thanatos
DragonBorn075
Thanatos
8
0
1
8.5
L
0
1
0
0
L
0
2
1
0.25
W
4
1
4
6
W
1
1
4
3
L
1
4
1
0.38
L
Arachne
Sh0tK1Lz
Arachne
2
5
0
0.4
W
1
1
1
1.5
L
Medusa
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,177
Damage
18,882
38,069
Taken
33,586
18,436
Mitigated
10,502
25,723
Healing
10,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,815
1,185
0
4,039
7,198
5,172
0
0
7,198
896
35,154
W
Thanatos
DragonBorn075
Thanatos
7,219
1,782
0
8,524
7,965
3,593
713
788
7,145
0
38,713
L
278
39
0
663
1,312
332
0
826
346
4,541
0
L
5,084
1,129
0
2,917
8,643
3,701
399
99
8,510
0
35,039
W
5,300
415
965
4,005
6,513
2,514
1,384
881
5,600
42,640
0
W
1,785
313
496
2,856
9,077
4,905
668
1,032
8,045
12,245
0
L
3,327
1,824
0
1,318
6,602
2,472
0
1,770
4,712
7,655
0
L
Arachne
Sh0tK1Lz
Arachne
5,818
3,725
0
2,861
10,078
2,661
0
1,715
8,239
0
26,413
W
2,058
1,152
237
4,601
7,316
2,252
1,652
840
6,476
0
49,453
L
Medusa
4,375
1,890
236
2,218
6,951
1,336
52
2,311
4,578
0
25,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,309
Gold Earned
25,722
361
Minions Killed
192
0
Camps Cleared
0
1,121,395
Distance Traveled
851,324
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,811
568
77
6
0
218,947
0
W
Thanatos
7,840
653
64
5
0
235,046
0
L
Ra
4,069
339
11
1
0
40,520
0
L
Chaac
6,090
508
76
6
0
220,786
1
W
Ra
7,928
661
101
8
0
236,095
0
W
Artio
6,308
526
25
2
0
225,655
2
L
Ymir
4,601
383
11
1
0
140,408
2
L
Arachne
5,814
485
55
5
0
237,209
1
W
Chiron
7,422
619
94
8
0
205,652
2
L
Medusa
5,148
429
39
3
0
212,401
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role