Player Matchup

Ra
Ra
Akinator1013
Ra
Level 23
God Stats
20W - 24L
1,513 SR
Queue Stats
73W - 77L
1,480 Elo+
Party 3
Guan Yu
Guan Yu
Barbotus
Guan Yu
Level 25
God Stats
5W - 12L
1,337 SR
Queue Stats
68W - 80L
1,348 Elo+
Party 1
Sol
Sol
Beelzhebut
Sol
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,203 Elo+
Party 1
Loki
Loki
DeathBaker
Loki
Level 28
God Stats
3W - 2L
1,526 SR
Queue Stats
211W - 179L
1,457 Elo+
Party 3
Fenrir
Fenrir
pigchale
Fenrir
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 36
1,475 SR
1,398 Elo+

VS

Team Averages
Level 34
1,477 SR
1,472 Elo+
Baron Samedi
Baron Samedi
DSavage22
Baron Samedi
Level 29
God Stats
32W - 34L
1,425 SR
Queue Stats
783W - 777L
1,478 Elo+
Party 2
Xbalanque
Xbalanque
I k a j b h
Xbalanque
Level 28
God Stats
2W - 2L
1,470 SR
Queue Stats
104W - 126L
1,462 Elo+
Party 2
Chaac
Chaac
KFLY1229
Chaac
Level 49
God Stats
19W - 15L
1,531 SR
Queue Stats
589W - 573L
1,439 Elo+
Party 2
Ao Kuang
Ao Kuang
Pingüino73
Ao Kuang
Level 44
God Stats
10W - 11L
1,465 SR
Queue Stats
96W - 110L
1,457 Elo+
Solo
Neith
Neith
SaltyDalty5
Neith
Level 19
God Stats
26W - 42L
1,497 SR
Queue Stats
297W - 326L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,545
504
1,733
5,149
1,497
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
Barbotus
Guan Yu
8
0 / 2 / 0
4,424
402
733
7,150
3,925
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 1
4,732
430
4,702
7,013
1,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 0 / 1
6,024
548
3,281
7,505
2,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
pigchale
Fenrir
10
4 / 3 / 1
6,468
588
3,838
6,719
2,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DSavage22
Baron Samedi
11
0 / 1 / 1
5,968
543
4,763
5,004
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xbalanque
I k a j b h
Xbalanque
13
8 / 1 / 3
8,167
742
6,600
4,727
1,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
KFLY1229
Chaac
10
2 / 0 / 2
6,370
579
4,906
6,276
2,732
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
Pingüino73
Ao Kuang
9
1 / 2 / 1
5,686
517
2,088
6,318
1,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 1 / 2
5,528
503
4,232
4,222
1,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
11
11
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Guan Yu
Barbotus
Guan Yu
0
2
0
0
L
0
2
1
0.25
W
Baron Samedi
DSavage22
Baron Samedi
0
1
1
0.5
L
1
0
1
1.5
W
Xbalanque
I k a j b h
Xbalanque
8
1
3
9.5
W
Chaac
KFLY1229
Chaac
2
0
2
3
W
Ao Kuang
Pingüino73
Ao Kuang
1
2
1
0.75
W
0
1
2
1
L
Fenrir
pigchale
Fenrir
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,287
Damage
22,589
33,536
Taken
26,547
12,494
Mitigated
9,672
10,399
Healing
11,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,733
306
0
1,171
5,149
1,497
0
448
4,701
30,901
0
L
Guan Yu
Barbotus
Guan Yu
733
212
892
1,470
7,150
3,925
21
0
7,150
0
8,372
L
4,702
2,144
0
1,802
7,013
1,935
0
0
7,013
24,803
2,667
W
Baron Samedi
DSavage22
Baron Samedi
4,763
69
267
1,762
5,004
1,977
315
91
4,913
33,153
0
L
3,281
569
0
2,660
7,505
2,959
0
4,967
2,146
0
32,986
W
Xbalanque
I k a j b h
Xbalanque
6,600
2,848
0
1,886
4,727
1,959
2,690
556
4,171
0
39,575
W
Chaac
KFLY1229
Chaac
4,906
1,088
270
2,788
6,276
2,732
220
2,199
4,077
0
27,987
W
Ao Kuang
Pingüino73
Ao Kuang
2,088
328
0
2,624
6,318
1,802
0
1,086
5,232
20,582
0
W
4,232
2,004
99
1,882
4,222
1,202
602
2,160
2,062
0
24,507
L
Fenrir
pigchale
Fenrir
3,838
388
0
2,404
6,719
2,178
0
1,014
5,675
0
23,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,193
Gold Earned
31,719
243
Minions Killed
286
0
Camps Cleared
0
1,104,829
Distance Traveled
979,656
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,545
504
61
6
0
205,685
3
L
Guan Yu
4,424
402
13
1
0
234,712
1
L
Sol
4,732
430
46
4
0
200,978
2
W
Baron Samedi
5,968
543
54
5
0
180,358
3
L
Loki
6,024
548
72
7
0
234,375
1
W
Xbalanque
8,167
742
78
7
0
195,115
3
W
Chaac
6,370
579
46
4
0
221,246
2
W
Ao Kuang
5,686
517
49
4
0
194,224
1
W
Neith
5,528
503
59
5
0
188,713
1
L
Fenrir
6,468
588
51
5
0
229,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role