Player Matchup

Jing Wei
Jing Wei
CiccioEurekaa89
Jing Wei
Level 17
God Stats
5W - 2L
1,685 SR
Queue Stats
15W - 15L
1,284 Elo+
Party 2
Ymir
Ymir
LordOfKebab
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Niicoouuulaa
Artemis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Pr0teIN4
Mercury
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 62L
1,394 Elo+
Party 2
Merlin
Merlin
Zùzùschì
Merlin
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 2
Team Averages
Level 15
1,537 SR
1,436 Elo+

VS

Team Averages
Level 28
1,574 SR
1,557 Elo+
Amaterasu
Amaterasu
AnimeDigger69
Amaterasu
Level 7
God Stats
1W - 2L
1,615 SR
Queue Stats
2W - 2L
1,579 Elo+
Party 1
Hun Batz
Hun Batz
Arlong
Hun Batz
Level 28
God Stats
15W - 9L
1,271 SR
Queue Stats
453W - 448L
1,415 Elo+
Solo
Thoth
Thoth
FuryXII
Thoth
Level 19
God Stats
2W - 5L
1,866 SR
Queue Stats
58W - 60L
1,639 Elo+
Solo
Danzaburou
Danzaburou
HideOrDie
Danzaburou
Level 24
God Stats
9W - 7L
1,758 SR
Queue Stats
30W - 21L
1,571 Elo+
Party 1
Merlin
Merlin
buffelotm
Merlin
Level 63
God Stats
0W - 1L
1,361 SR
Queue Stats
2W - 1L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
7 / 3 / 9
11,082
528
12,045
10,930
3,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

16
7 / 6 / 7
11,257
536
8,735
17,676
14,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Artemis
Niicoouuulaa
Artemis
19
11 / 0 / 2
13,601
648
20,791
13,481
6,574
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
Pr0teIN4
Mercury
18
2 / 4 / 8
10,850
517
5,882
16,535
5,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
17
8 / 5 / 3
11,111
529
14,539
10,978
4,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AnimeDigger69
Amaterasu
15
1 / 5 / 2
8,827
420
5,075
16,777
14,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Arlong
Hun Batz
16
5 / 7 / 4
9,969
475
7,926
17,797
7,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
FuryXII
Thoth
14
3 / 11 / 3
9,140
435
6,223
15,370
5,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
HideOrDie
Danzaburou
14
4 / 6 / 8
9,381
447
15,111
19,276
7,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
buffelotm
Merlin
14
4 / 7 / 6
9,151
436
6,020
10,027
3,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
40
35
Kills
17
18
Deaths
36
29
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AnimeDigger69
Amaterasu
1
5
2
0.4
L
Hun Batz
Arlong
Hun Batz
5
7
4
1
W
Jing Wei
7
3
9
3.83
L
Thoth
FuryXII
Thoth
3
11
3
0.41
L
Danzaburou
HideOrDie
Danzaburou
4
6
8
1.33
W
7
6
7
1.75
W
Artemis
Niicoouuulaa
Artemis
11
0
2
12
W
Mercury
Pr0teIN4
Mercury
2
4
8
1.5
W
Merlin
8
5
3
1.9
L
Merlin
buffelotm
Merlin
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,992
Damage
40,355
69,600
Taken
79,247
34,928
Mitigated
38,204
21,783
Healing
18,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AnimeDigger69
Amaterasu
5,075
1,333
0
4,130
16,777
14,188
1,004
2,338
14,365
19
36,551
L
Hun Batz
Arlong
Hun Batz
7,926
1,476
0
4,742
17,797
7,176
0
5,080
12,495
0
52,410
W
Jing Wei
12,045
9,769
99
5,200
10,930
3,676
586
2,892
7,810
0
53,422
L
Thoth
FuryXII
Thoth
6,223
864
0
1,587
15,370
5,167
1,084
5,188
9,740
32,534
0
L
Danzaburou
HideOrDie
Danzaburou
15,111
6,081
0
6,903
19,276
7,965
230
5,293
13,869
0
65,807
W
8,735
1,527
0
1,705
17,676
14,545
136
2,329
15,018
56,603
0
W
Artemis
Niicoouuulaa
Artemis
20,791
14,720
0
6,414
13,481
6,574
2,478
1,012
12,377
0
86,033
W
Mercury
Pr0teIN4
Mercury
5,882
3,302
0
7,602
16,535
5,959
0
1,922
14,387
0
76,396
W
Merlin
14,539
824
0
763
10,978
4,174
1,193
2,811
7,765
53,437
0
L
Merlin
buffelotm
Merlin
6,020
452
0
860
10,027
3,708
175
4,435
5,482
28,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,901
Gold Earned
46,468
519
Minions Killed
405
0
Camps Cleared
0
1,931,906
Distance Traveled
1,717,746
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,827
420
69
3
0
379,250
6
L
Hun Batz
9,969
475
99
5
0
379,491
1
W
Jing Wei
11,082
528
97
5
0
415,952
0
L
Thoth
9,140
435
65
3
0
289,515
0
L
Danzaburou
9,381
447
113
5
0
335,152
3
W
Ymir
11,257
536
81
4
0
391,316
5
W
Artemis
13,601
648
125
6
0
380,235
3
W
Mercury
10,850
517
119
6
0
404,060
0
W
Merlin
11,111
529
97
5
0
340,343
1
L
Merlin
9,151
436
59
3
0
334,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role