Player Matchup

Neith
Neith
GodOfWarZkiller3
Neith
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 37L
1,716 Elo+
Party 2
Chaac
Chaac
beastmode0718
Chaac
Level 140
God Stats
2W - 2L
1,365 SR
Queue Stats
56W - 48L
1,522 Elo+
Party 2
Raijin
Raijin
the-king_2013
Raijin
Level 155
God Stats
3W - 2L
1,637 SR
Queue Stats
135W - 98L
1,654 Elo+
Party 2
Team Averages
Level 107
1,500 SR
1,631 Elo+

VS

Team Averages
Level 24
1,488 SR
1,442 Elo+
Medusa
Medusa
Kynxification
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,501 Elo+
Solo
Pele
Pele
Pure Viper2563
Pele
Level 40
God Stats
5W - 10L
1,463 SR
Queue Stats
96W - 95L
1,424 Elo+
Party 1
Sobek
Sobek
assassinspassage
Sobek
Level 25
God Stats
15W - 22L
1,502 SR
Queue Stats
63W - 68L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
13 / 1 / 7
9,918
992
12,296
8,110
2,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 1 / 16
8,501
850
5,820
8,060
6,022
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
6 / 1 / 10
8,757
876
11,915
7,728
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 2
6,381
638
3,825
10,277
3,225
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 8 / 1
7,887
789
5,147
13,890
4,903
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 4 / 0
6,848
685
2,592
13,079
12,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
21
Kills
3
3
Deaths
21
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
13
1
7
16.5
L
0
9
2
0.11
L
2
8
1
0.31
L
1
4
0
0.25
W
2
1
16
10
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,031
Damage
11,564
23,898
Taken
37,246
11,221
Mitigated
20,351
9,221
Healing
3,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,296
5,693
0
4,114
8,110
2,771
2,251
493
7,617
0
35,099
L
3,825
2,176
0
44
10,277
3,225
0
3,291
6,770
0
10,282
L
5,147
1,765
0
2,583
13,890
4,903
0
3,218
10,394
0
32,888
L
2,592
240
0
974
13,079
12,223
0
4,612
8,135
5,878
0
W
5,820
984
564
3,209
8,060
6,022
307
776
7,284
0
17,034
W
11,915
1,657
0
1,334
7,728
2,428
705
1,400
6,328
39,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,176
Gold Earned
21,116
133
Minions Killed
69
0
Camps Cleared
0
585,095
Distance Traveled
511,865
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,918
992
48
5
0
204,251
1
L
Medusa
6,381
638
16
2
0
121,231
0
L
Pele
7,887
789
48
5
0
175,936
3
L
Sobek
6,848
685
5
1
0
214,698
0
W
Chaac
8,501
850
23
2
0
204,538
0
W
Raijin
8,757
876
62
6
0
176,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role