Player Matchup

Tiamat
Tiamat
A hawktallon
Tiamat
Level 105
God Stats
15W - 15L
1,662 SR
Queue Stats
202W - 181L
1,545 Elo+
Solo
Ratatoskr
Ratatoskr
BitterMedal653
Ratatoskr
Level 85
God Stats
11W - 12L
1,480 SR
Queue Stats
398W - 388L
1,452 Elo+
Party 2
Neith
Neith
GamerClub666
Neith
Level 78
God Stats
16W - 7L
1,568 SR
Queue Stats
193W - 172L
1,489 Elo+
Solo
Chang'e
Chang'e
Virid10s
Chang'e
Level 62
God Stats
16W - 12L
1,658 SR
Queue Stats
60W - 51L
1,537 Elo+
Party 2
Amaterasu
Amaterasu
albertkiller7
Amaterasu
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,512 Elo+
Solo
Team Averages
Level 94
1,574 SR
1,507 Elo+

VS

Team Averages
Level 97
1,563 SR
1,507 Elo+
Cerberus
Cerberus
Psyxhedelic
Cerberus
Level 148
God Stats
6W - 3L
1,448 SR
Queue Stats
293W - 285L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
TyniTimm
Cthulhu
Level 63
God Stats
20W - 17L
1,575 SR
Queue Stats
168W - 130L
1,553 Elo+
Party 1
Anubis
Anubis
gurisko95
Anubis
Level 67
God Stats
7W - 4L
1,566 SR
Queue Stats
45W - 55L
1,466 Elo+
Party 3
Pele
Pele
jmag1995
Pele
Level 117
God Stats
23W - 18L
1,515 SR
Queue Stats
142W - 142L
1,420 Elo+
Party 3
Danzaburou
Danzaburou
snarrxx
Danzaburou
Level 92
God Stats
7W - 5L
1,710 SR
Queue Stats
46W - 53L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 6 / 2
9,762
488
9,592
15,628
13,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ratatoskr
BitterMedal653
Ratatoskr
15
3 / 3 / 4
9,437
472
6,948
13,369
5,008
Bristlebush Acorn

Bristlebush Acorn

+40
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 5 / 3
9,603
480
9,054
12,908
3,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Chang'e
Virid10s
Chang'e
15
2 / 6 / 2
9,060
453
8,786
16,040
3,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
albertkiller7
Amaterasu
15
1 / 8 / 3
8,935
447
7,719
18,266
7,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Psyxhedelic
Cerberus
18
10 / 1 / 6
11,740
587
15,688
17,024
16,206
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Cthulhu
TyniTimm
Cthulhu
13
0 / 2 / 10
9,084
454
9,095
12,289
9,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Anubis
gurisko95
Anubis
16
3 / 3 / 8
10,257
513
13,009
11,352
6,131
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
16
9 / 2 / 4
11,169
558
8,344
12,382
6,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Danzaburou
snarrxx
Danzaburou
16
5 / 6 / 5
10,996
550
10,547
13,771
6,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
60
13
Kills
27
28
Deaths
14
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
6
2
0.5
L
Ratatoskr
BitterMedal653
Ratatoskr
3
3
4
1.67
L
5
5
3
1.3
W
Cerberus
Psyxhedelic
Cerberus
10
1
6
13
W
Cthulhu
TyniTimm
Cthulhu
0
2
10
2.5
L
Chang'e
Virid10s
Chang'e
2
6
2
0.5
L
Amaterasu
albertkiller7
Amaterasu
1
8
3
0.31
W
Anubis
gurisko95
Anubis
3
3
8
2.33
W
Pele
9
2
4
5.5
W
Danzaburou
snarrxx
Danzaburou
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,099
Damage
56,683
76,211
Taken
66,818
33,884
Mitigated
44,593
22,463
Healing
21,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
9,592
1,249
35
4,775
15,628
13,632
80
8,047
7,581
41,296
0
L
Ratatoskr
BitterMedal653
Ratatoskr
6,948
1,564
0
2,616
13,369
5,008
298
5,879
7,490
0
52,697
L
9,054
3,991
0
2,535
12,908
3,789
134
4,322
8,586
0
43,287
W
Cerberus
Psyxhedelic
Cerberus
15,688
2,211
0
5,963
17,024
16,206
502
2,751
14,167
69,139
0
W
Cthulhu
TyniTimm
Cthulhu
9,095
220
771
1,016
12,289
9,319
35
5,530
6,633
23,064
0
L
Chang'e
Virid10s
Chang'e
8,786
575
1,897
4,192
16,040
3,768
240
10,037
6,003
52,321
0
L
Amaterasu
albertkiller7
Amaterasu
7,719
3,721
0
6,413
18,266
7,687
0
9,507
8,759
0
48,879
W
Anubis
gurisko95
Anubis
13,009
849
0
5,606
11,352
6,131
1,310
3,604
7,560
66,442
0
W
Pele
8,344
768
0
4,568
12,382
6,689
1,102
1,633
10,705
0
72,751
W
Danzaburou
snarrxx
Danzaburou
10,547
3,215
0
3,892
13,771
6,248
2,168
4,300
9,375
0
59,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,797
Gold Earned
53,246
429
Minions Killed
525
0
Camps Cleared
0
1,906,906
Distance Traveled
1,878,769
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,762
488
72
4
0
364,030
2
L
Ratatoskr
9,437
472
99
5
0
445,542
0
L
Neith
9,603
480
70
4
0
331,307
2
W
Cerberus
11,740
587
146
7
0
340,837
2
W
Cthulhu
9,084
454
36
2
0
431,621
5
L
Chang'e
9,060
453
101
5
0
368,135
3
L
Amaterasu
8,935
447
87
4
0
397,892
4
W
Anubis
10,257
513
113
6
0
337,252
2
W
Pele
11,169
558
118
6
0
430,843
7
W
Danzaburou
10,996
550
112
6
0
338,216
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role