Player Matchup

Cthulhu
Cthulhu
Curg
Cthulhu
Level 28
God Stats
45W - 23L
1,660 SR
Queue Stats
60W - 54L
1,587 Elo+
Party 1
Apollo
Apollo
MysticxICe
Apollo
Level 29
God Stats
6W - 3L
1,720 SR
Queue Stats
36W - 34L
1,595 Elo+
Party 1
Merlin
Merlin
Pie164353
Merlin
Level 18
God Stats
2W - 6L
1,374 SR
Queue Stats
34W - 37L
1,541 Elo+
Party 1
Thanatos
Thanatos
StruckbyFate
Thanatos
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,519 Elo+
Solo
Kuzenbo
Kuzenbo
psychoionize
Kuzenbo
Level 38
God Stats
1W - 0L
1,688 SR
Queue Stats
33W - 38L
1,605 Elo+
Party 1
Team Averages
Level 25
1,588 SR
1,569 Elo+

VS

Team Averages
Level 20
1,633 SR
1,511 Elo+
Hera
Hera
FatLarz
Hera
Level 8
God Stats
1W - 2L
1,823 SR
Queue Stats
93W - 77L
1,698 Elo+
Solo
Nike
Nike
Oxymoron27
Nike
Level 17
God Stats
3W - 2L
1,490 SR
Queue Stats
13W - 24L
1,318 Elo+
Solo
Neith
Neith
Palor
Neith
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
WhosElusive
Bakasura
Level 18
God Stats
1W - 1L
1,852 SR
Queue Stats
5W - 6L
1,537 Elo+
Solo
Cthulhu
Cthulhu
WolframOmega
Cthulhu
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Curg
Cthulhu
14
2 / 2 / 0
7,811
558
4,376
9,746
6,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
MysticxICe
Apollo
12
11 / 2 / 3
8,238
588
11,271
9,569
2,905
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Pie164353
Merlin
13
3 / 3 / 1
7,619
544
4,257
5,705
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
StruckbyFate
Thanatos
13
6 / 2 / 4
8,247
589
5,167
8,767
3,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
psychoionize
Kuzenbo
10
3 / 3 / 9
7,349
525
5,464
8,329
7,248
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
FatLarz
Hera
13
3 / 4 / 2
7,765
555
9,394
8,425
2,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 0
6,145
439
1,652
6,505
3,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Neith
Palor
Neith
8
1 / 6 / 1
5,419
387
5,950
7,206
1,689
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
WhosElusive
Bakasura
10
7 / 7 / 1
7,402
529
6,696
11,172
3,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
WolframOmega
Cthulhu
9
0 / 6 / 2
5,501
393
1,428
8,967
3,786
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
25
Kills
12
12
Deaths
25
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Curg
Cthulhu
2
2
0
1
L
Hera
FatLarz
Hera
3
4
2
1
W
Apollo
MysticxICe
Apollo
11
2
3
6.25
L
1
2
0
0.5
L
Neith
Palor
Neith
1
6
1
0.25
W
Merlin
Pie164353
Merlin
3
3
1
1.17
W
Thanatos
StruckbyFate
Thanatos
6
2
4
4
L
Bakasura
WhosElusive
Bakasura
7
7
1
1.07
L
Cthulhu
WolframOmega
Cthulhu
0
6
2
0.17
W
Kuzenbo
psychoionize
Kuzenbo
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,535
Damage
25,120
42,116
Taken
42,275
22,659
Mitigated
14,694
18,597
Healing
7,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Curg
Cthulhu
4,376
218
0
3,672
9,746
6,860
898
3,077
6,232
40,663
0
L
Hera
FatLarz
Hera
9,394
3,019
0
1,701
8,425
2,642
0
4,813
3,191
45,165
0
W
Apollo
MysticxICe
Apollo
11,271
6,536
0
4,740
9,569
2,905
1,173
843
8,222
0
41,088
L
1,652
729
0
568
6,505
3,192
380
3,362
2,943
0
26,137
L
Neith
Palor
Neith
5,950
3,556
0
1,151
7,206
1,689
624
1,968
5,182
0
20,531
W
Merlin
Pie164353
Merlin
4,257
14
0
498
5,705
1,810
826
2,645
2,730
36,717
0
W
Thanatos
StruckbyFate
Thanatos
5,167
532
0
7,899
8,767
3,836
0
1,129
7,419
0
50,696
L
Bakasura
WhosElusive
Bakasura
6,696
4,421
0
2,595
11,172
3,385
0
1,720
9,402
0
17,668
L
Cthulhu
WolframOmega
Cthulhu
1,428
245
45
1,315
8,967
3,786
145
1,467
7,460
14,104
0
W
Kuzenbo
psychoionize
Kuzenbo
5,464
2,848
0
1,788
8,329
7,248
315
2,584
5,540
12,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,264
Gold Earned
32,232
324
Minions Killed
275
0
Camps Cleared
0
1,225,613
Distance Traveled
1,232,541
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,811
558
75
5
0
222,812
3
L
Hera
7,765
555
95
7
0
258,218
5
W
Apollo
8,238
588
55
4
0
249,599
1
L
Nike
6,145
439
57
4
0
251,001
0
L
Neith
5,419
387
48
3
0
233,227
4
W
Merlin
7,619
544
84
6
0
224,379
0
W
Thanatos
8,247
589
89
6
0
271,228
0
L
Bakasura
7,402
529
48
3
0
263,340
0
L
Cthulhu
5,501
393
27
2
0
226,755
3
W
Kuzenbo
7,349
525
21
2
0
257,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role