Player Matchup

Set
Set
EvergreeMC
Set
Level 33
God Stats
11W - 22L
1,405 SR
Queue Stats
54W - 90L
1,321 Elo+
Party 1
Geb
Geb
PoohbarTheWise
Geb
Level 21
God Stats
3W - 3L
1,721 SR
Queue Stats
66W - 77L
1,447 Elo+
Party 4
Bellona
Bellona
TheLuigiluis12
Bellona
Level 24
God Stats
0W - 2L
1,291 SR
Queue Stats
2W - 7L
1,167 Elo+
Party 1
Anhur
Anhur
bawlzs
Anhur
Level 68
God Stats
3W - 5L
1,570 SR
Queue Stats
173W - 163L
1,472 Elo+
Party 4
Sol
Sol
beniplayer
Sol
Level 57
God Stats
17W - 16L
1,569 SR
Queue Stats
84W - 109L
1,457 Elo+
Party 1
Team Averages
Level 41
1,511 SR
1,373 Elo+

VS

Team Averages
Level 76
1,459 SR
1,475 Elo+
King Arthur
King Arthur
Jamirqui
King Arthur
Level 106
God Stats
91W - 66L
1,290 SR
Queue Stats
742W - 653L
1,426 Elo+
Party 2
Ymir
Ymir
MurlocTaco
Ymir
Level 42
God Stats
42W - 52L
1,450 SR
Queue Stats
487W - 499L
1,481 Elo+
Party 3
Skadi
Skadi
TinyBeast132
Skadi
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
309W - 252L
1,571 Elo+
Solo
Hera
Hera
madydanyel
Hera
Level 25
God Stats
6W - 7L
1,364 SR
Queue Stats
480W - 445L
1,393 Elo+
Party 2
Cernunnos
Cernunnos
xwarmachine158x
Cernunnos
Level 122
God Stats
13W - 5L
1,690 SR
Queue Stats
409W - 395L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,371
448
2,608
7,689
2,319
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 6 / 1
5,337
445
2,045
10,188
7,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 6 / 0
5,108
426
1,863
6,879
4,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
bawlzs
Anhur
9
1 / 3 / 0
5,408
451
5,226
8,222
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 3 / 0
6,625
552
3,835
7,179
2,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jamirqui
King Arthur
12
7 / 1 / 0
7,197
600
6,400
9,681
7,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 4
6,383
532
3,033
7,962
4,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
8 / 0 / 3
8,108
676
6,970
5,256
2,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 2
6,405
534
625
3,298
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
xwarmachine158x
Cernunnos
12
5 / 0 / 3
7,146
596
10,441
6,682
1,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
4
Kills
22
22
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
King Arthur
Jamirqui
King Arthur
7
1
0
7
W
1
1
4
3
L
0
6
1
0.08
L
0
6
0
0
W
8
0
3
9.5
L
Anhur
bawlzs
Anhur
1
3
0
0.33
L
3
3
0
1
W
1
2
2
1
W
Cernunnos
xwarmachine158x
Cernunnos
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,577
Damage
27,469
40,157
Taken
32,879
18,098
Mitigated
16,604
7,857
Healing
13,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,608
1,370
0
1,906
7,689
2,319
0
70
7,469
0
22,936
W
King Arthur
Jamirqui
King Arthur
6,400
785
0
3,290
9,681
7,005
309
1,508
8,173
0
36,091
W
3,033
905
234
3,271
7,962
4,638
0
628
7,334
22,838
0
L
2,045
307
0
1,919
10,188
7,821
0
2,338
7,850
12,164
0
L
1,863
632
0
325
6,879
4,093
0
0
6,604
0
15,996
W
6,970
3,944
0
2,536
5,256
2,173
395
734
4,522
0
51,917
L
Anhur
bawlzs
Anhur
5,226
3,130
0
1,967
8,222
1,838
0
625
7,597
0
26,071
L
3,835
748
0
1,740
7,179
2,027
550
577
6,529
30,317
0
W
625
165
0
494
3,298
1,027
1,249
1,812
1,486
25,828
0
W
Cernunnos
xwarmachine158x
Cernunnos
10,441
6,308
0
4,150
6,682
1,761
430
1,198
5,484
0
47,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,849
Gold Earned
35,239
223
Minions Killed
362
0
Camps Cleared
0
967,700
Distance Traveled
1,071,617
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,371
448
40
3
0
211,294
0
W
King Arthur
7,197
600
76
6
0
218,129
4
W
Ymir
6,383
532
44
4
0
209,630
3
L
Geb
5,337
445
13
1
0
191,734
1
L
Bellona
5,108
426
44
4
0
194,640
0
W
Skadi
8,108
676
109
9
0
226,229
1
L
Anhur
5,408
451
61
5
0
199,760
3
L
Sol
6,625
552
65
5
0
170,272
0
W
Hera
6,405
534
53
4
0
221,805
3
W
Cernunnos
7,146
596
80
7
0
195,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role