Player Matchup

Anhur
Anhur
Cesarsx10
Anhur
Level 149
God Stats
14W - 22L
1,527 SR
Queue Stats
189W - 190L
1,542 Elo+
Solo
Guan Yu
Guan Yu
ChzBoi6464
Guan Yu
Level 90
God Stats
4W - 5L
1,562 SR
Queue Stats
68W - 69L
1,612 Elo+
Party 3
Serqet
Serqet
Shawnsome
Serqet
Level 158
God Stats
4W - 4L
1,759 SR
Queue Stats
101W - 113L
1,584 Elo+
Party 3
Tiamat
Tiamat
Slider517
Tiamat
Level 160
God Stats
26W - 15L
1,271 SR
Queue Stats
463W - 440L
1,588 Elo+
Party 3
Xing Tian
Xing Tian
Xredpepperx1
Xing Tian
Level 70
God Stats
2W - 6L
1,498 SR
Queue Stats
471W - 426L
1,533 Elo+
Party 3
Team Averages
Level 125
1,523 SR
1,572 Elo+

VS

Team Averages
Level 112
1,606 SR
1,605 Elo+
Eset
Eset
CompositeMan
Eset
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
NateTheGreat213
Chernobog
Level 123
God Stats
5W - 1L
1,732 SR
Queue Stats
281W - 279L
1,630 Elo+
Party 2
Fenrir
Fenrir
PaulNotPaul
Fenrir
Level 108
God Stats
24W - 21L
1,316 SR
Queue Stats
1,340W - 1,126L
1,650 Elo+
Party 1
Nemesis
Nemesis
Rangermeme
Nemesis
Level 67
God Stats
41W - 37L
1,631 SR
Queue Stats
692W - 649L
1,552 Elo+
Party 2
Sobek
Sobek
SMlTEISTRASH
Sobek
Level 107
God Stats
2W - 0L
1,851 SR
Queue Stats
23W - 20L
1,692 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cesarsx10
Anhur
18
1 / 7 / 2
10,737
488
12,776
20,313
7,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
ChzBoi6464
Guan Yu
18
3 / 6 / 2
11,084
504
10,887
25,744
24,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Serqet
Shawnsome
Serqet
16
7 / 6 / 4
10,361
471
12,859
21,933
11,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
Slider517
Tiamat
18
4 / 7 / 5
11,215
510
10,535
14,333
11,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xing Tian
Xredpepperx1
Xing Tian
11
2 / 8 / 3
8,557
389
5,397
23,141
16,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 12
13,430
610
24,559
13,652
5,700
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
NateTheGreat213
Chernobog
20
10 / 2 / 8
14,509
660
17,244
15,281
5,639
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
18
3 / 3 / 19
11,632
529
10,557
18,607
18,316
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Rangermeme
Nemesis
19
6 / 4 / 11
12,307
559
16,012
17,872
8,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 4 / 8
11,508
523
14,905
20,689
25,951
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
92
17
Kills
34
34
Deaths
17
16
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Anhur
Cesarsx10
Anhur
1
7
2
0.29
L
Guan Yu
ChzBoi6464
Guan Yu
3
6
2
0.67
W
11
4
12
4.25
W
Chernobog
NateTheGreat213
Chernobog
10
2
8
7
W
Fenrir
3
3
19
4.17
W
Nemesis
Rangermeme
Nemesis
6
4
11
2.88
W
4
4
8
2
L
Serqet
Shawnsome
Serqet
7
6
4
1.5
L
Tiamat
Slider517
Tiamat
4
7
5
0.93
L
Xing Tian
Xredpepperx1
Xing Tian
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,454
Damage
83,277
105,464
Taken
86,101
70,194
Mitigated
63,931
24,662
Healing
22,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Cesarsx10
Anhur
12,776
6,671
0
7,777
20,313
7,027
0
1,257
18,984
0
82,070
L
Guan Yu
ChzBoi6464
Guan Yu
10,887
2,233
861
7,509
25,744
24,380
0
14,503
11,077
856
69,214
W
24,559
2,561
1,992
3,305
13,652
5,700
191
3,988
9,026
90,165
0
W
Chernobog
NateTheGreat213
Chernobog
17,244
10,561
0
4,316
15,281
5,639
2,382
1,924
13,095
0
147,777
W
Fenrir
10,557
1,790
0
4,805
18,607
18,316
0
4,381
13,427
0
39,668
W
Nemesis
Rangermeme
Nemesis
16,012
9,224
0
1,364
17,872
8,325
61
2,602
14,151
0
89,421
W
14,905
1,647
0
6,232
20,689
25,951
169
3,018
17,393
74,876
0
L
Serqet
Shawnsome
Serqet
12,859
1,954
0
2,891
21,933
11,255
30
9,499
12,150
0
57,498
L
Tiamat
Slider517
Tiamat
10,535
968
0
2,022
14,333
11,034
424
5,629
8,424
72,722
0
L
Xing Tian
Xredpepperx1
Xing Tian
5,397
342
0
3,602
23,141
16,498
14
7,598
15,365
16,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,954
Gold Earned
63,386
558
Minions Killed
673
0
Camps Cleared
0
2,101,758
Distance Traveled
2,270,354
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,737
488
149
7
0
350,460
8
L
Guan Yu
11,084
504
150
7
0
431,216
0
W
Eset
13,430
610
151
7
0
445,099
4
W
Chernobog
14,509
660
222
10
0
465,334
1
W
Fenrir
11,632
529
47
2
0
450,389
4
W
Nemesis
12,307
559
133
6
0
486,127
5
W
Sobek
11,508
523
120
5
0
423,405
2
L
Serqet
10,361
471
82
4
0
457,314
0
L
Tiamat
11,215
510
152
7
0
410,003
2
L
Xing Tian
8,557
389
25
1
0
452,765
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role