Player Matchup

Anhur
Anhur
Platinum I
Alanespartan
Anhur
Platinum I
Level 145
God Stats
7W - 10L
1,854 SR
Queue Stats
168W - 174L
1,851 MMR
Solo
Guan Yu
Guan Yu
Diamond III
Corlione1
Guan Yu
Diamond III
Level 149
God Stats
61W - 60L
1,650 SR
Queue Stats
809W - 750L
2,157 MMR
Solo
Ne Zha
Ne Zha
Platinum I
GentlemanFrHire
Ne Zha
Platinum I
Level 159
God Stats
17W - 11L
1,754 SR
Queue Stats
156W - 155L
1,770 MMR
Solo
Eset
Eset
Platinum IV
Messene
Eset
Platinum IV
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
78W - 84L
1,819 MMR
Solo
Horus
Horus
Platinum III
VarienShima
Horus
Platinum III
Level 157
God Stats
11W - 11L
1,896 SR
Queue Stats
313W - 303L
1,893 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,731 SR
1,898 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,697 SR
1,845 MMR
Awilix
Awilix
Platinum II
Drakon276
Awilix
Platinum II
Level 158
God Stats
2W - 4L
1,743 SR
Queue Stats
463W - 443L
1,855 MMR
Solo
Chaac
Chaac
Platinum I
JesusDeMacro
Chaac
Platinum I
Level 160
God Stats
177W - 132L
1,677 SR
Queue Stats
303W - 278L
2,004 MMR
Solo
Scylla
Scylla
Platinum V
SprokLaMok
Scylla
Platinum V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
Stifger
Bacchus
Diamond V
Level 160
God Stats
9W - 5L
1,929 SR
Queue Stats
475W - 453L
1,861 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
lJerkzl
Heimdallr
Diamond IV
Level 159
God Stats
6W - 6L
1,638 SR
Queue Stats
83W - 62L
2,003 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,191
519
2,644
5,336
1,371
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
Corlione1
Guan Yu
9
0 / 3 / 0
4,719
472
3,655
9,333
6,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 3 / 0
5,211
521
2,315
6,864
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
Messene
Eset
8
0 / 5 / 2
4,812
481
4,403
5,605
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 2 / 0
5,373
537
2,885
7,515
3,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
SetNemesisApolloTsukuyomiDanzaburou

VS

Bans
SobekRaHun BatzThothThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Drakon276
Awilix
12
7 / 0 / 2
7,013
701
6,379
6,006
3,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 0 / 1
6,462
646
5,722
7,213
3,201
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
SprokLaMok
Scylla
10
1 / 2 / 7
5,706
571
3,178
3,704
923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
Stifger
Bacchus
9
2 / 0 / 4
5,727
573
2,728
7,159
3,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
lJerkzl
Heimdallr
10
2 / 1 / 4
6,102
610
5,765
5,415
1,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
15
15
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Guan Yu
Corlione1
Guan Yu
0
3
0
0
W
Awilix
Drakon276
Awilix
7
0
2
8
L
1
3
0
0.33
W
3
0
1
3.5
L
Eset
Messene
Eset
0
5
2
0.2
W
Scylla
SprokLaMok
Scylla
1
2
7
2.25
W
Bacchus
Stifger
Bacchus
2
0
4
4
L
2
2
0
1
W
Heimdallr
lJerkzl
Heimdallr
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,902
Damage
23,772
34,653
Taken
29,497
15,229
Mitigated
12,352
12,005
Healing
10,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,644
1,464
0
1,712
5,336
1,371
0
490
4,838
0
29,052
L
Guan Yu
Corlione1
Guan Yu
3,655
506
0
3,529
9,333
6,527
0
0
9,333
0
18,133
W
Awilix
Drakon276
Awilix
6,379
2,935
0
750
6,006
3,182
0
756
5,172
0
44,683
L
2,315
467
0
2,414
6,864
2,248
0
939
5,871
0
31,317
W
5,722
1,112
0
3,487
7,213
3,201
0
0
7,213
0
36,921
L
Eset
Messene
Eset
4,403
572
0
554
5,605
1,735
0
1,782
3,633
22,992
0
W
Scylla
SprokLaMok
Scylla
3,178
351
0
370
3,704
923
0
1,420
2,102
24,138
0
W
Bacchus
Stifger
Bacchus
2,728
523
0
2,590
7,159
3,567
0
1,166
5,844
11,859
0
L
2,885
1,377
525
3,271
7,515
3,348
0
2,349
5,072
0
13,705
W
Heimdallr
lJerkzl
Heimdallr
5,765
3,517
0
2,957
5,415
1,479
163
606
4,763
0
38,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,306
Gold Earned
31,010
239
Minions Killed
302
0
Camps Cleared
0
1,049,056
Distance Traveled
999,293
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,191
519
64
6
0
168,280
4
L
Guan Yu
4,719
472
36
4
0
187,136
3
W
Awilix
7,013
701
91
9
0
226,337
5
L
Ne Zha
5,211
521
68
7
0
214,263
4
W
Chaac
6,462
646
70
7
0
208,759
6
L
Eset
4,812
481
54
5
0
199,680
3
W
Scylla
5,706
571
47
5
0
194,368
3
W
Bacchus
5,727
573
13
1
0
189,595
6
L
Horus
5,373
537
17
2
0
279,697
3
W
Heimdallr
6,102
610
81
8
0
180,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role