Player Matchup

Ra
Ra
GREYSTONE900
Ra
Level 64
God Stats
3W - 2L
1,523 SR
Queue Stats
528W - 518L
1,463 Elo+
Solo
Danzaburou
Danzaburou
Kyle Eugene
Danzaburou
Level 124
God Stats
8W - 7L
1,699 SR
Queue Stats
56W - 64L
1,529 Elo+
Solo
Odin
Odin
SantaCuck
Odin
Level 127
God Stats
1W - 3L
1,668 SR
Queue Stats
115W - 98L
1,545 Elo+
Solo
Loki
Loki
Waltercantquit
Loki
Level 141
God Stats
11W - 20L
1,509 SR
Queue Stats
944W - 1,045L
1,422 Elo+
Solo
Ymir
Ymir
ZachL00ng
Ymir
Level 89
God Stats
11W - 18L
1,547 SR
Queue Stats
227W - 200L
1,471 Elo+
Solo
Team Averages
Level 109
1,589 SR
1,486 Elo+

VS

Team Averages
Level 78
1,371 SR
1,443 Elo+
Terra
Terra
Poseidonsera
Terra
Level 56
God Stats
20W - 26L
1,462 SR
Queue Stats
293W - 353L
1,398 Elo+
Party 1
Nu Wa
Nu Wa
Shadowstrike003
Nu Wa
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
237W - 238L
1,399 Elo+
Party 1
Ao Kuang
Ao Kuang
THE__Matikpo
Ao Kuang
Level 120
God Stats
31W - 24L
1,507 SR
Queue Stats
150W - 143L
1,473 Elo+
Solo
Apollo
Apollo
YokaiKirishima
Apollo
Level 69
God Stats
7W - 9L
1,274 SR
Queue Stats
212W - 200L
1,537 Elo+
Solo
Da Ji
Da Ji
jubquafius
Da Ji
Level 55
God Stats
8W - 7L
1,110 SR
Queue Stats
321W - 334L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 2
9,584
532
6,928
13,253
3,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Kyle Eugene
Danzaburou
12
5 / 6 / 1
8,388
466
9,849
16,819
5,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odin
14
1 / 6 / 4
9,030
502
8,207
16,949
8,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
6 / 9 / 0
8,355
464
5,758
14,180
4,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
10
1 / 2 / 5
7,390
411
7,276
14,434
11,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
8,075
449
6,606
11,678
8,955
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
3 / 6 / 14
9,776
543
15,458
10,382
3,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
THE__Matikpo
Ao Kuang
17
4 / 1 / 3
10,143
564
8,661
10,914
8,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
3 / 6 / 4
8,130
452
8,470
13,950
5,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
19
19 / 2 / 3
11,758
653
20,068
15,843
7,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
59
19
Kills
30
30
Deaths
19
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
6
7
2
1
L
Danzaburou
Kyle Eugene
Danzaburou
5
6
1
0.92
W
1
4
5
0.88
L
Odin
1
6
4
0.5
W
3
6
14
1.67
W
Ao Kuang
THE__Matikpo
Ao Kuang
4
1
3
5.5
L
6
9
0
0.67
W
3
6
4
0.83
L
Ymir
1
2
5
1.75
W
Da Ji
19
2
3
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,018
Damage
59,263
75,635
Taken
62,767
33,096
Mitigated
34,187
15,423
Healing
18,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,928
678
80
2,623
13,253
3,715
84
5,990
6,889
45,275
0
L
Danzaburou
Kyle Eugene
Danzaburou
9,849
5,679
0
4,250
16,819
5,201
1,793
5,897
10,712
0
48,392
W
6,606
904
1,337
3,440
11,678
8,955
144
2,869
8,715
37,602
0
L
Odin
8,207
1,959
0
3,466
16,949
8,520
374
7,723
8,648
399
47,622
W
15,458
2,255
0
1,296
10,382
3,964
312
4,573
5,619
54,544
0
W
Ao Kuang
THE__Matikpo
Ao Kuang
8,661
1,683
0
4,680
10,914
8,869
454
695
10,219
61,186
0
L
5,758
995
0
1,527
14,180
4,303
735
4,166
9,726
0
34,876
W
8,470
4,655
0
2,697
13,950
5,132
213
3,526
10,344
0
45,487
L
Ymir
7,276
1,717
0
3,477
14,434
11,357
31
5,247
8,935
29,027
0
W
Da Ji
20,068
6,271
0
5,331
15,843
7,267
490
2,440
13,297
0
88,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,747
Gold Earned
47,882
374
Minions Killed
480
0
Camps Cleared
0
1,542,308
Distance Traveled
1,638,217
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,584
532
89
5
0
309,663
6
L
Danzaburou
8,388
466
84
5
0
283,546
1
W
Terra
8,075
449
68
4
0
355,747
0
L
Odin
9,030
502
106
6
0
313,761
4
W
Nu Wa
9,776
543
85
5
0
265,892
0
W
Ao Kuang
10,143
564
128
7
0
344,274
1
L
Loki
8,355
464
67
4
0
313,032
3
W
Apollo
8,130
452
72
4
0
313,993
1
L
Ymir
7,390
411
28
2
0
322,306
3
W
Da Ji
11,758
653
127
7
0
358,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role