Player Matchup

Bakasura
Bakasura
MIKETHEMONSTER6
Bakasura
Level 16
God Stats
4W - 4L
1,500 SR
Queue Stats
80W - 101L
1,309 Elo+
Solo
Fenrir
Fenrir
MadPaneS
Fenrir
Level 6
God Stats
1W - 4L
1,269 SR
Queue Stats
4W - 9L
1,267 Elo+
Solo
Amaterasu
Amaterasu
PuffHerFish
Amaterasu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 38L
1,378 Elo+
Solo
Susano
Susano
Subtlemanatee22
Susano
Level 13
God Stats
0W - 3L
1,357 SR
Queue Stats
3W - 12L
1,202 Elo+
Party 2
Sun Wukong
Sun Wukong
sharkkiller1738
Sun Wukong
Level 7
God Stats
4W - 6L
1,269 SR
Queue Stats
4W - 7L
1,225 Elo+
Party 2
Team Averages
Level 13
1,379 SR
1,276 Elo+

VS

Team Averages
Level 17
1,385 SR
1,295 Elo+
Hel
Hel
Bigg_tizz
Hel
Level 18
God Stats
2W - 2L
1,170 SR
Queue Stats
19W - 20L
1,328 Elo+
Solo
Scylla
Scylla
BotHybrid
Scylla
Level 6
God Stats
3W - 3L
1,356 SR
Queue Stats
22W - 17L
1,163 Elo+
Party 1
Loki
Loki
BotQuiszX
Loki
Level 27
God Stats
1W - 1L
1,307 SR
Queue Stats
62W - 72L
1,349 Elo+
Party 1
Artio
Artio
Prime_Cronos
Artio
Level 27
God Stats
4W - 9L
1,591 SR
Queue Stats
146W - 174L
1,365 Elo+
Party 1
Bellona
Bellona
Prime_Thugino
Bellona
Level 5
God Stats
7W - 3L
1,500 SR
Queue Stats
17W - 20L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
17
0 / 10 / 2
10,740
448
8,869
22,644
9,261
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
MadPaneS
Fenrir
15
4 / 13 / 1
10,250
427
10,128
23,199
9,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
PuffHerFish
Amaterasu
7
1 / 4 / 1
7,446
310
2,064
6,299
2,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 14 / 4
9,553
398
7,240
20,293
7,755
Sun Wukong
sharkkiller1738
Sun Wukong
16
5 / 9 / 4
10,508
438
11,402
26,648
19,648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 3 / 14
12,873
536
14,383
15,195
7,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
BotHybrid
Scylla
16
4 / 4 / 17
10,949
456
12,573
9,422
3,249
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
19
12 / 5 / 13
12,912
538
15,965
16,405
7,561
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
9 / 0 / 16
13,123
547
13,317
18,389
21,356
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
20
13 / 2 / 4
12,927
539
12,082
17,306
15,195
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
112
13
Kills
48
50
Deaths
14
12
Assists
64
Player
Kills
Deaths
Assists
KDA
W
10
3
14
5.67
W
Scylla
BotHybrid
Scylla
4
4
17
3.13
W
Loki
12
5
13
3.7
L
Bakasura
0
10
2
0.1
L
Fenrir
MadPaneS
Fenrir
4
13
1
0.35
W
9
0
16
17
W
Bellona
13
2
4
7.5
L
Amaterasu
PuffHerFish
Amaterasu
1
4
1
0.38
L
3
14
4
0.36
L
Sun Wukong
sharkkiller1738
Sun Wukong
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,703
Damage
68,320
99,083
Taken
76,717
48,747
Mitigated
54,747
10,485
Healing
31,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,383
3,560
5,964
9,540
15,195
7,386
1,087
0
15,195
61,568
0
W
Scylla
BotHybrid
Scylla
12,573
2,483
0
222
9,422
3,249
2,343
0
9,422
40,261
0
W
Loki
15,965
4,448
0
2,612
16,405
7,561
145
0
16,405
0
75,858
L
Bakasura
8,869
8,196
0
4,323
22,644
9,261
0
5,154
17,422
0
78,767
L
Fenrir
MadPaneS
Fenrir
10,128
3,250
0
2,192
23,199
9,983
0
12,092
10,949
0
45,416
W
13,317
1,560
1,272
8,802
18,389
21,356
2,174
0
18,249
72,868
0
W
Bellona
12,082
5,912
0
2,808
17,306
15,195
2,808
0
17,251
0
64,727
L
Amaterasu
PuffHerFish
Amaterasu
2,064
1,046
0
1,969
6,299
2,100
0
999
5,300
0
14,247
L
7,240
1,570
0
855
20,293
7,755
512
7,211
13,044
0
36,354
L
Sun Wukong
sharkkiller1738
Sun Wukong
11,402
2,924
0
1,146
26,648
19,648
0
14,419
12,095
0
44,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,497
Gold Earned
62,784
352
Minions Killed
477
0
Camps Cleared
0
1,699,326
Distance Traveled
2,206,258
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,873
536
81
3
0
399,684
0
W
Scylla
10,949
456
52
2
0
334,406
0
W
Loki
12,912
538
98
4
0
518,676
0
L
Bakasura
10,740
448
146
6
0
355,488
0
L
Fenrir
10,250
427
73
3
0
393,006
1
W
Artio
13,123
547
128
5
0
500,373
2
W
Bellona
12,927
539
118
5
0
453,119
0
L
Amaterasu
7,446
310
22
1
0
175,779
0
L
Susano
9,553
398
53
2
0
372,877
0
L
Sun Wukong
10,508
438
58
2
0
402,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role