Player Matchup

Merlin
Merlin
 
Merlin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Amend0imDoGaara
Ao Kuang
Level 18
God Stats
7W - 0L
1,966 SR
Queue Stats
151W - 26L
1,797 Elo+
Party 1
Tyr
Tyr
DiosMatero
Tyr
Level 23
God Stats
7W - 3L
1,548 SR
Queue Stats
17W - 11L
1,643 Elo+
Party 2
Cupid
Cupid
EvileyeSama
Cupid
Level 27
God Stats
42W - 40L
1,642 SR
Queue Stats
223W - 215L
1,540 Elo+
Solo
Bellona
Bellona
ØDEIOnegros
Bellona
Level 29
God Stats
13W - 2L
1,811 SR
Queue Stats
181W - 34L
1,867 Elo+
Party 1
Team Averages
Level 24
1,693 SR
1,669 Elo+

VS

Team Averages
Level 30
1,706 SR
1,690 Elo+
Heimdallr
Heimdallr
Coleous
Heimdallr
Level 25
God Stats
5W - 2L
1,636 SR
Queue Stats
132W - 93L
1,694 Elo+
Solo
Thanatos
Thanatos
lemoneZ12
Thanatos
Level 27
God Stats
0W - 1L
1,716 SR
Queue Stats
19W - 15L
1,571 Elo+
Solo
Ra
Ra
mofejo
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,685 Elo+
Solo
Apollo
Apollo
torno_conifero
Apollo
Level 8
God Stats
8W - 3L
1,894 SR
Queue Stats
14W - 8L
1,858 Elo+
Party 3
Hercules
Hercules
xRover02
Hercules
Level 86
God Stats
2W - 1L
1,783 SR
Queue Stats
6W - 5L
1,640 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
1 / 3 / 8
5,465
547
3,273
3,987
1,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ao Kuang
12
10 / 0 / 3
7,241
724
6,876
5,995
1,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
7 / 0 / 1
6,375
638
6,821
7,124
2,831
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
5 / 2 / 2
6,531
653
4,739
4,967
1,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
ØDEIOnegros
Bellona
10
4 / 2 / 12
6,230
623
9,147
7,607
4,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Coleous
Heimdallr
8
1 / 3 / 2
5,173
517
4,085
7,861
2,226
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
lemoneZ12
Thanatos
7
2 / 7 / 2
5,052
505
3,361
9,302
2,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
7
2 / 8 / 0
4,712
471
4,356
6,130
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 3 / 2
5,639
564
3,308
6,639
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
xRover02
Hercules
7
1 / 6 / 3
4,999
500
3,262
9,775
3,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
27
Kills
7
7
Deaths
27
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
3
8
1.67
W
Ao Kuang
10
0
3
11.5
L
Heimdallr
Coleous
Heimdallr
1
3
2
0.67
W
7
0
1
7.5
W
5
2
2
3
L
Thanatos
lemoneZ12
Thanatos
2
7
2
0.43
L
Ra
2
8
0
0.25
L
1
3
2
0.67
L
Hercules
xRover02
Hercules
1
6
3
0.42
W
Bellona
ØDEIOnegros
Bellona
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,856
Damage
18,372
29,680
Taken
39,707
12,268
Mitigated
12,197
8,653
Healing
10,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,273
181
0
252
3,987
1,119
203
1,229
2,572
16,311
0
W
Ao Kuang
6,876
1,703
0
2,320
5,995
1,913
0
410
5,543
38,671
0
L
Heimdallr
Coleous
Heimdallr
4,085
2,818
0
1,855
7,861
2,226
0
1,184
6,677
0
22,337
W
6,821
755
0
2,023
7,124
2,831
105
1,387
5,645
0
24,624
W
4,739
2,134
287
1,033
4,967
1,486
0
0
4,967
0
30,516
L
Thanatos
lemoneZ12
Thanatos
3,361
962
0
4,826
9,302
2,648
0
3,271
5,915
0
14,488
L
Ra
4,356
224
54
57
6,130
1,693
0
1,494
4,452
14,835
0
L
3,308
1,565
0
2,275
6,639
2,090
0
2,184
4,411
0
28,063
L
Hercules
xRover02
Hercules
3,262
1,074
0
1,471
9,775
3,540
0
1,592
8,103
0
13,194
W
Bellona
ØDEIOnegros
Bellona
9,147
3,896
0
2,738
7,607
4,919
0
884
6,597
0
32,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,842
Gold Earned
25,575
264
Minions Killed
180
0
Camps Cleared
0
1,058,132
Distance Traveled
939,240
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,465
547
28
3
0
167,560
0
W
Ao Kuang
7,241
724
83
8
0
221,147
3
L
Heimdallr
5,173
517
46
5
0
164,778
2
W
Tyr
6,375
638
47
5
0
231,713
3
W
Cupid
6,531
653
60
6
0
222,142
0
L
Thanatos
5,052
505
38
4
0
183,965
1
L
Ra
4,712
471
24
2
0
185,660
0
L
Apollo
5,639
564
54
5
0
207,020
4
L
Hercules
4,999
500
18
2
0
197,817
0
W
Bellona
6,230
623
46
5
0
215,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role