Player Matchup

Tiamat
Tiamat
Slashuur0
Tiamat
Level 18
God Stats
7W - 12L
1,416 SR
Queue Stats
32W - 36L
1,442 Elo+
Solo
Guan Yu
Guan Yu
SyphilisRabbit
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,230 Elo+
Solo
Nemesis
Nemesis
cowsandfire
Nemesis
Level 27
God Stats
47W - 55L
1,487 SR
Queue Stats
94W - 128L
1,407 Elo+
Solo
Bacchus
Bacchus
lilkermit123456
Bacchus
Level 29
God Stats
1W - 1L
1,338 SR
Queue Stats
34W - 31L
1,438 Elo+
Solo
Nu Wa
Nu Wa
polodu93
Nu Wa
Level 24
God Stats
1W - 2L
1,271 SR
Queue Stats
77W - 90L
1,434 Elo+
Solo
Team Averages
Level 20
1,403 SR
1,390 Elo+

VS

Team Averages
Level 26
1,521 SR
1,445 Elo+
Artio
Artio
Frozenxemotions
Artio
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,326 Elo+
Party 1
Tiamat
Tiamat
GainexD
Tiamat
Level 18
God Stats
5W - 2L
1,292 SR
Queue Stats
166W - 182L
1,496 Elo+
Solo
Artemis
Artemis
Kiddin101
Artemis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,586 Elo+
Party 1
Skadi
Skadi
MaSlu
Skadi
Level 69
God Stats
2W - 2L
1,704 SR
Queue Stats
26W - 19L
1,480 Elo+
Party 1
Izanami
Izanami
MonkaMOnk
Izanami
Level 16
God Stats
15W - 10L
1,609 SR
Queue Stats
35W - 36L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Slashuur0
Tiamat
17
1 / 4 / 4
10,572
460
11,487
19,056
13,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 10 / 3
8,433
367
4,965
19,774
18,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
cowsandfire
Nemesis
16
5 / 8 / 3
10,794
469
13,157
23,828
8,379
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 9 / 2
9,909
431
9,234
19,097
22,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
polodu93
Nu Wa
14
2 / 10 / 4
9,410
409
10,580
14,084
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 13
11,911
518
3,884
16,324
16,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
GainexD
Tiamat
19
4 / 1 / 7
11,847
515
12,811
9,528
8,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
Kiddin101
Artemis
20
12 / 3 / 8
13,443
584
15,504
17,824
5,932
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Skadi
MaSlu
Skadi
20
11 / 1 / 10
13,228
575
25,024
15,190
6,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
MonkaMOnk
Izanami
19
8 / 3 / 5
12,453
541
16,980
12,400
4,348
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
83
11
Kills
40
41
Deaths
11
16
Assists
43
Player
Kills
Deaths
Assists
KDA
W
5
3
13
3.83
W
Tiamat
GainexD
Tiamat
4
1
7
7.5
W
Artemis
Kiddin101
Artemis
12
3
8
5.33
W
Skadi
MaSlu
Skadi
11
1
10
16
W
Izanami
MonkaMOnk
Izanami
8
3
5
3.5
L
Tiamat
Slashuur0
Tiamat
1
4
4
0.75
L
0
10
3
0.15
L
Nemesis
cowsandfire
Nemesis
5
8
3
0.81
L
3
9
2
0.44
L
Nu Wa
polodu93
Nu Wa
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,423
Damage
74,203
95,839
Taken
71,266
65,867
Mitigated
41,274
22,935
Healing
16,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,884
891
160
5,224
16,324
16,306
262
10,868
4,909
18,886
0
W
Tiamat
GainexD
Tiamat
12,811
758
0
3,786
9,528
8,334
486
4,777
4,566
62,535
0
W
Artemis
Kiddin101
Artemis
15,504
9,825
0
500
17,824
5,932
1,284
2,479
15,108
0
82,191
W
Skadi
MaSlu
Skadi
25,024
13,301
0
4,372
15,190
6,354
20
3,631
11,440
0
123,293
W
Izanami
MonkaMOnk
Izanami
16,980
12,004
0
2,451
12,400
4,348
2,210
8,546
3,574
0
108,333
L
Tiamat
Slashuur0
Tiamat
11,487
1,252
276
6,054
19,056
13,135
458
4,104
14,538
69,845
0
L
4,965
718
1,402
2,587
19,774
18,372
860
4,392
15,134
0
24,082
L
Nemesis
cowsandfire
Nemesis
13,157
5,270
820
7,281
23,828
8,379
1,833
1,739
21,965
0
73,882
L
9,234
740
966
2,606
19,097
22,555
372
3,343
15,735
23,244
0
L
Nu Wa
polodu93
Nu Wa
10,580
2,574
0
943
14,084
3,426
1,555
2,216
11,772
56,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,118
Gold Earned
62,882
437
Minions Killed
657
0
Camps Cleared
0
1,858,258
Distance Traveled
2,013,615
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,911
518
28
1
0
410,277
1
W
Tiamat
11,847
515
169
7
0
420,226
4
W
Artemis
13,443
584
110
5
0
384,415
1
W
Skadi
13,228
575
163
7
0
436,378
4
W
Izanami
12,453
541
187
8
0
362,319
2
L
Tiamat
10,572
460
156
7
0
414,047
4
L
Guan Yu
8,433
367
43
2
0
379,413
0
L
Nemesis
10,794
469
111
5
0
379,367
0
L
Bacchus
9,909
431
19
1
0
368,058
4
L
Nu Wa
9,410
409
108
5
0
317,373
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role