Player Matchup

Neith
Neith
ItsDennyK
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4
Tiamat
Tiamat
Juvnor
Tiamat
Level 26
God Stats
10W - 7L
1,612 SR
Queue Stats
32W - 25L
1,559 Elo+
Party 4
Vulcan
Vulcan
RufousSkink3
Vulcan
Level 24
God Stats
1W - 1L
1,530 SR
Queue Stats
25W - 17L
1,513 Elo+
Party 2
Da Ji
Da Ji
SantosSenpai
Da Ji
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,447 Elo+
Party 2
Sobek
Sobek
trapperito22
Sobek
Level 26
God Stats
8W - 11L
1,307 SR
Queue Stats
102W - 109L
1,376 Elo+
Solo
Team Averages
Level 21
1,490 SR
1,479 Elo+

VS

Team Averages
Level 23
1,550 SR
1,517 Elo+
Hun Batz
Hun Batz
Arlong
Hun Batz
Level 28
God Stats
15W - 9L
1,500 SR
Queue Stats
453W - 448L
1,413 Elo+
Solo
Hera
Hera
Cordobro
Hera
Level 25
God Stats
2W - 3L
1,473 SR
Queue Stats
141W - 141L
1,665 Elo+
Party 1
Kuzenbo
Kuzenbo
OG_saccharomyces
Kuzenbo
Level 17
God Stats
1W - 1L
1,775 SR
Queue Stats
96W - 128L
1,418 Elo+
Party 3
Izanami
Izanami
Tatshino
Izanami
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
58W - 84L
1,418 Elo+
Party 3
Achilles
Achilles
wermane
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 20L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ItsDennyK
Neith
19
4 / 6 / 16
13,436
517
9,942
16,562
7,539
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Juvnor
Tiamat
20
9 / 4 / 11
14,401
554
25,245
22,576
18,974
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vulcan
20
12 / 4 / 13
15,138
582
27,077
10,514
4,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
17 / 4 / 7
15,894
611
22,423
26,177
12,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

4
0 / 1 / 1
7,907
304
0
1,110
447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Arlong
Hun Batz
20
7 / 8 / 5
13,575
522
8,173
21,950
10,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hera
18
4 / 9 / 3
12,304
473
9,966
16,313
7,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 8 / 9
10,177
391
4,888
21,786
29,104
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Tatshino
Izanami
20
6 / 9 / 5
14,557
560
14,789
21,018
9,994
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
wermane
Achilles
16
1 / 8 / 6
10,803
416
11,061
26,044
32,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
47
42
Kills
19
19
Deaths
42
48
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Arlong
Hun Batz
7
8
5
1.19
L
Hera
4
9
3
0.61
W
Neith
ItsDennyK
Neith
4
6
16
2
W
Tiamat
Juvnor
Tiamat
9
4
11
3.63
L
1
8
9
0.69
W
Vulcan
12
4
13
4.63
W
17
4
7
5.13
L
Izanami
Tatshino
Izanami
6
9
5
0.94
W
0
1
1
0.5
L
Achilles
wermane
Achilles
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,687
Damage
48,877
76,939
Taken
107,111
44,600
Mitigated
88,577
25,925
Healing
13,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Arlong
Hun Batz
8,173
2,157
231
6,664
21,950
10,094
242
5,198
16,670
0
79,423
L
Hera
9,966
2,755
0
500
16,313
7,219
788
6,006
9,983
69,494
0
W
Neith
ItsDennyK
Neith
9,942
4,848
0
3,848
16,562
7,539
5,583
2,831
13,631
0
71,920
W
Tiamat
Juvnor
Tiamat
25,245
5,341
0
11,494
22,576
18,974
5,019
2,939
18,741
87,488
0
L
4,888
1,012
0
460
21,786
29,104
210
11,611
9,924
21,290
0
W
Vulcan
27,077
4,701
0
1,768
10,514
4,693
1,065
3,894
6,520
101,573
0
W
22,423
8,785
0
8,597
26,177
12,947
1,500
5,089
20,988
0
116,060
L
Izanami
Tatshino
Izanami
14,789
10,213
0
3,395
21,018
9,994
1,537
10,123
10,751
0
108,378
W
0
0
0
218
1,110
447
0
101
1,009
1,462
0
L
Achilles
wermane
Achilles
11,061
4,497
0
2,603
26,044
32,166
311
18,231
7,461
0
49,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,776
Gold Earned
61,416
558
Minions Killed
602
0
Camps Cleared
0
1,939,489
Distance Traveled
2,128,463
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
13,575
522
135
5
0
477,856
2
L
Hera
12,304
473
128
5
0
383,448
2
W
Neith
13,436
517
110
4
0
449,787
1
W
Tiamat
14,401
554
153
6
0
462,800
0
L
Kuzenbo
10,177
391
46
2
0
446,445
2
W
Vulcan
15,138
582
143
6
0
502,045
0
W
Da Ji
15,894
611
150
6
0
484,602
5
L
Izanami
14,557
560
190
7
0
405,787
4
W
Sobek
7,907
304
2
0
0
40,255
0
L
Achilles
10,803
416
103
4
0
414,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role